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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 package org.chromium.chromoting.cardboard; | 5 package org.chromium.chromoting.cardboard; |
6 | 6 |
7 import android.app.Activity; | 7 import android.app.Activity; |
8 import android.graphics.Point; | 8 import android.graphics.Point; |
9 import android.graphics.PointF; | 9 import android.graphics.PointF; |
10 import android.opengl.GLES20; | 10 import android.opengl.GLES20; |
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99 private Photosphere mPhotosphere; | 99 private Photosphere mPhotosphere; |
100 private Cursor mCursor; | 100 private Cursor mCursor; |
101 | 101 |
102 // Lock for eye position related operations. | 102 // Lock for eye position related operations. |
103 // This protects access to mEyeDesktopPosition. | 103 // This protects access to mEyeDesktopPosition. |
104 private final Object mEyeDesktopPositionLock = new Object(); | 104 private final Object mEyeDesktopPositionLock = new Object(); |
105 | 105 |
106 // Flag to indicate whether to show menu bar. | 106 // Flag to indicate whether to show menu bar. |
107 private boolean mMenuBarVisible; | 107 private boolean mMenuBarVisible; |
108 | 108 |
109 public CardboardRenderer(Activity activity, Client client) { | 109 public CardboardRenderer(Activity activity, Client client, Display display)
{ |
110 mActivity = activity; | 110 mActivity = activity; |
111 mClient = client; | 111 mClient = client; |
112 mDisplay = (Display) client.getDisplay(); | 112 mDisplay = display; |
113 mCameraPosition = 0.0f; | 113 mCameraPosition = 0.0f; |
114 | 114 |
115 mCameraMatrix = new float[16]; | 115 mCameraMatrix = new float[16]; |
116 mViewMatrix = new float[16]; | 116 mViewMatrix = new float[16]; |
117 mProjectionMatrix = new float[16]; | 117 mProjectionMatrix = new float[16]; |
118 mDesktopModelMatrix = new float[16]; | 118 mDesktopModelMatrix = new float[16]; |
119 mDesktopCombinedMatrix = new float[16]; | 119 mDesktopCombinedMatrix = new float[16]; |
120 mEyePointModelMatrix = new float[16]; | 120 mEyePointModelMatrix = new float[16]; |
121 mEyePointCombinedMatrix = new float[16]; | 121 mEyePointCombinedMatrix = new float[16]; |
122 mPhotosphereCombinedMatrix = new float[16]; | 122 mPhotosphereCombinedMatrix = new float[16]; |
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147 | 147 |
148 // Use culling to remove back faces. | 148 // Use culling to remove back faces. |
149 GLES20.glEnable(GLES20.GL_CULL_FACE); | 149 GLES20.glEnable(GLES20.GL_CULL_FACE); |
150 | 150 |
151 // Enable depth testing. | 151 // Enable depth testing. |
152 GLES20.glEnable(GLES20.GL_DEPTH_TEST); | 152 GLES20.glEnable(GLES20.GL_DEPTH_TEST); |
153 | 153 |
154 mDesktop = new Desktop(mDisplay); | 154 mDesktop = new Desktop(mDisplay); |
155 mMenuBar = new MenuBar(mActivity); | 155 mMenuBar = new MenuBar(mActivity); |
156 mPhotosphere = new Photosphere(mActivity); | 156 mPhotosphere = new Photosphere(mActivity); |
157 mCursor = new Cursor(mClient); | 157 mCursor = new Cursor(mClient, mDisplay); |
158 | 158 |
159 initializeRedrawCallback(); | 159 initializeRedrawCallback(); |
160 } | 160 } |
161 | 161 |
162 @Override | 162 @Override |
163 public void onSurfaceChanged(int width, int height) { | 163 public void onSurfaceChanged(int width, int height) { |
164 } | 164 } |
165 | 165 |
166 @Override | 166 @Override |
167 public void onNewFrame(HeadTransform headTransform) { | 167 public void onNewFrame(HeadTransform headTransform) { |
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428 theta = Math.atan(mDesktop.getHalfWidth() | 428 theta = Math.atan(mDesktop.getHalfWidth() |
429 / (DESKTOP_POSITION_Z - mCameraPosition)); | 429 / (DESKTOP_POSITION_Z - mCameraPosition)); |
430 } | 430 } |
431 | 431 |
432 // Calculate current looking angle. | 432 // Calculate current looking angle. |
433 double phi = Math.atan(mForwardVector[0] / mForwardVector[2]); | 433 double phi = Math.atan(mForwardVector[0] / mForwardVector[2]); |
434 | 434 |
435 return Math.abs(phi) > FARAWAY_ANGLE_RATIO * Math.abs(theta); | 435 return Math.abs(phi) > FARAWAY_ANGLE_RATIO * Math.abs(theta); |
436 } | 436 } |
437 } | 437 } |
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