| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkLightingShader_DEFINED | 8 #ifndef SkLightingShader_DEFINED |
| 9 #define SkLightingShader_DEFINED | 9 #define SkLightingShader_DEFINED |
| 10 | 10 |
| 11 #include "SkLights.h" | 11 #include "SkLights.h" |
| 12 #include "SkShader.h" | 12 #include "SkShader.h" |
| 13 | 13 |
| 14 class SkBitmap; | 14 class SkBitmap; |
| 15 class SkMatrix; | 15 class SkMatrix; |
| 16 class SkNormalSource; | 16 class SkNormalSource; |
| 17 | 17 |
| 18 class SK_API SkLightingShader { | 18 class SK_API SkLightingShader { |
| 19 public: | 19 public: |
| 20 /** Returns a shader that lights the shape, colored by the diffuseShader, us
ing the | 20 /** Returns a shader that lights the shape, colored by the diffuseShader, us
ing the |
| 21 normals from normalSource, with the set of lights provided. | 21 normals from normalSource, with the set of lights provided. |
| 22 | 22 |
| 23 It returns a shader with a reference count of 1. | 23 It returns a shader with a reference count of 1. |
| 24 The caller should decrement the shader's reference count when done with
the shader. | 24 The caller should decrement the shader's reference count when done with
the shader. |
| 25 It is an error for count to be < 2. | 25 It is an error for count to be < 2. |
| 26 @param diffuseShader the shader that provides the colors | 26 @param diffuseShader the shader that provides the colors. If nullpt
r, uses the paint's |
| 27 @param normalSource the source for the shape's normals | 27 color. |
| 28 @param normalSource the source for the shape's normals. If nullptr
, assumes straight |
| 29 up normals (<0,0,1>). |
| 28 @param lights the lights applied to the normals | 30 @param lights the lights applied to the normals |
| 29 | 31 |
| 30 The lighting equation is currently: | 32 The lighting equation is currently: |
| 31 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor | 33 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor |
| 32 | 34 |
| 33 */ | 35 */ |
| 34 static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSou
rce> normalSource, | 36 static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSou
rce> normalSource, |
| 35 sk_sp<SkLights> lights); | 37 sk_sp<SkLights> lights); |
| 36 | 38 |
| 37 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 39 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 38 }; | 40 }; |
| 39 | 41 |
| 40 #endif | 42 #endif |
| OLD | NEW |