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Side by Side Diff: gm/lightingshader2.cpp

Issue 2132113002: SkLS accepts nullptr for pointer args, handles alpha accurately, has new GM (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: comment I forgot about diffuseshader nullptr Created 4 years, 5 months ago
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1 /*
robertphillips 2016/07/11 14:02:04 2016
dvonbeck 2016/07/11 19:37:29 Done.
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
9
10 #include "SkBitmapProcShader.h"
11 #include "SkLightingShader.h"
12 #include "SkNormalSource.h"
13 #include "SkPoint3.h"
14 #include "SkShader.h"
15
16 // Create a truncated pyramid normal map
17 static SkBitmap make_frustum_normalmap(int texSize) {
18 SkBitmap frustum;
19 frustum.allocN32Pixels(texSize, texSize);
20
21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize));
22 return frustum;
23 }
24
25 namespace skiagm {
26
27 // This GM exercises lighting shaders.
robertphillips 2016/07/11 14:02:04 // more ... // what does it do besides what the or
dvonbeck 2016/07/11 19:37:29 Done.
28 class LightingShader2GM : public GM {
29 public:
30 LightingShader2GM() {
31 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
32
33 SkLights::Builder builder;
34
35 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
robertphillips 2016/07/11 14:02:04 normalize this so the reader has a better expectat
dvonbeck 2016/07/11 19:37:29 Done.
36 SkVector3::Make(1.0f, 0.5f, 0.6f)));
37 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f)));
38
39 fLights = builder.finish();
40 }
41
42 protected:
robertphillips 2016/07/11 14:02:04 extra spaces ?
dvonbeck 2016/07/11 19:37:29 Done.
43
44
45 SkString onShortName() override {
46 return SkString("lightingshader2");
47 }
48
49 SkISize onISize() override {
50 return SkISize::Make(kGMSize, kGMSize);
51 }
52
53 void onOnceBeforeDraw() override {
robertphillips 2016/07/11 14:02:04 Can we create the lights in here too ?
dvonbeck 2016/07/11 19:37:28 Done. Why?
robertphillips 2016/07/11 20:40:55 The problem with doing stuff in the constructor is
54 fDiffuse = sk_tool_utils::create_checkerboard_bitmap(
55 kTexSize, kTexSize,
56 sk_tool_utils::color_to_ 565(0x0),
57 sk_tool_utils::color_to_ 565(0xFF804020),
58 8);
59
60 fNormalMap = make_frustum_normalmap(kTexSize);
61 }
62
robertphillips 2016/07/11 14:02:04 // ... ?
dvonbeck 2016/07/11 19:37:29 Done.
63 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const {
64 canvas->translate(kGMSize / 2.0f, kGMSize / 2.0f);
65 canvas->scale(scaleX, scaleY);
66 canvas->rotate(rotate);
67 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f);
68 }
69
robertphillips 2016/07/11 14:02:03 Hmmm, there is a lot of duplicate code here. Can w
dvonbeck 2016/07/11 19:37:29 Done.
70 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY,
71 SkScalar rotate) {
robertphillips 2016/07/11 14:02:04 this->
dvonbeck 2016/07/11 19:37:29 Done.
72 positionCTM(canvas, scaleX, scaleY, rotate);
73
74 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
75
76 SkMatrix matrix;
77 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
78
79 const SkMatrix& ctm = canvas->getTotalMatrix();
80
81 SkPaint paint;
82 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kCl amp_TileMode,
83 SkShader::kClamp_TileMode , &matrix, nullptr);
84 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap),
85 c tm);
86 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::k Clamp_TileMode,
87 SkShader::kClamp_TileMode, &matrix, nullptr);
88 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource),
89 fLights));
90
91 canvas->drawRect(r, paint);
92 }
93
94 void drawRectFromNullDiffuse(SkCanvas* canvas, const SkRect& r, SkScalar sca leX,
95 SkScalar scaleY, SkScalar rotate) {
96 positionCTM(canvas, scaleX, scaleY, rotate);
97
98 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
99
100 SkMatrix matrix;
101 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
102
103 const SkMatrix& ctm = canvas->getTotalMatrix();
104
105 SkPaint paint;
106 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kCl amp_TileMode,
107 SkShader::kClamp_TileMode , &matrix, nullptr);
108 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap),
109 c tm);
110 paint.setShader(SkLightingShader::Make(nullptr, std::move(normalSource),
111 fLights));
112 paint.setColor(SK_ColorGREEN);
113
114 canvas->drawRect(r, paint);
115 }
116
117 void drawRectFromNullNormalSource(SkCanvas* canvas, const SkRect& r, SkScala r scaleX,
118 SkScalar scaleY, SkScalar rotate) {
119 positionCTM(canvas, scaleX, scaleY, rotate);
120
121 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( ));
122
123 SkMatrix matrix;
124 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit);
125
126 SkPaint paint;
127 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::k Clamp_TileMode,
128 SkShader::kClamp_TileMode, &matrix, nullptr);
129 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), nullptr , fLights));
130
131 canvas->drawRect(r, paint);
132 }
133
134 void onDraw(SkCanvas* canvas) override {
robertphillips 2016/07/11 14:02:04 one line ?
dvonbeck 2016/07/11 19:37:28 Done.
135 SkRect r;
136 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize));
137
138 canvas->save();
robertphillips 2016/07/11 14:02:04 SK_ScalarSqrt2 ?
dvonbeck 2016/07/11 19:37:29 Done.
139 canvas->translate(0.0f, -SkScalarSqrt(2.0f) * kTexSize);
140 this->drawRect(canvas, r, 1.0f, 1.0f, 45.f);
141 canvas->restore();
142
143 canvas->save();
144 canvas->translate(-SkScalarSqrt(2.0f) * kTexSize, -SkScalarSqrt(2.0f) * kTexSize);
145 this->drawRect(canvas, r, 1.2f, 1.2f, 0.f);
146 canvas->restore();
147
148 canvas->save();
149 canvas->translate(SkScalarSqrt(2.0f) * kTexSize, -SkScalarSqrt(2.0f) * k TexSize);
150 this->drawRect(canvas, r, 0.5f, 0.5f, 0.f);
151 canvas->restore();
152
153 canvas->save();
154 canvas->translate(-SkScalarSqrt(2.0f) * kTexSize, 0.0f);
155 this->drawRectFromNullDiffuse(canvas, r, 1.0f, 1.0f, 0.f);
156 canvas->restore();
157
158 canvas->save();
159 canvas->translate(SkScalarSqrt(2.0f) * kTexSize, 0.0f);
160 this->drawRectFromNullNormalSource(canvas, r, 1.0f, 1.0f, 0.f);
161 canvas->restore();
162 }
163
164 private:
165 static const int kTexSize = 128;
166 static const int kGMSize = 512;
167
168 SkBitmap fDiffuse;
169 SkBitmap fNormalMap;
170
171 sk_sp<SkLights> fLights;
172
173 typedef GM INHERITED;
174 };
175
176 //////////////////////////////////////////////////////////////////////////////
177
178 DEF_GM(return new LightingShader2GM;)
179 }
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