Chromium Code Reviews| OLD | NEW |
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| 1 /* | |
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robertphillips
2016/07/11 14:02:04
2016
dvonbeck
2016/07/11 19:37:29
Done.
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| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gm.h" | |
| 9 | |
| 10 #include "SkBitmapProcShader.h" | |
| 11 #include "SkLightingShader.h" | |
| 12 #include "SkNormalSource.h" | |
| 13 #include "SkPoint3.h" | |
| 14 #include "SkShader.h" | |
| 15 | |
| 16 // Create a truncated pyramid normal map | |
| 17 static SkBitmap make_frustum_normalmap(int texSize) { | |
| 18 SkBitmap frustum; | |
| 19 frustum.allocN32Pixels(texSize, texSize); | |
| 20 | |
| 21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
| 22 return frustum; | |
| 23 } | |
| 24 | |
| 25 namespace skiagm { | |
| 26 | |
| 27 // This GM exercises lighting shaders. | |
|
robertphillips
2016/07/11 14:02:04
// more ...
// what does it do besides what the or
dvonbeck
2016/07/11 19:37:29
Done.
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| 28 class LightingShader2GM : public GM { | |
| 29 public: | |
| 30 LightingShader2GM() { | |
| 31 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
| 32 | |
| 33 SkLights::Builder builder; | |
| 34 | |
| 35 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
|
robertphillips
2016/07/11 14:02:04
normalize this so the reader has a better expectat
dvonbeck
2016/07/11 19:37:29
Done.
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| 36 SkVector3::Make(1.0f, 0.5f, 0.6f))); | |
| 37 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
| 38 | |
| 39 fLights = builder.finish(); | |
| 40 } | |
| 41 | |
| 42 protected: | |
|
robertphillips
2016/07/11 14:02:04
extra spaces ?
dvonbeck
2016/07/11 19:37:29
Done.
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| 43 | |
| 44 | |
| 45 SkString onShortName() override { | |
| 46 return SkString("lightingshader2"); | |
| 47 } | |
| 48 | |
| 49 SkISize onISize() override { | |
| 50 return SkISize::Make(kGMSize, kGMSize); | |
| 51 } | |
| 52 | |
| 53 void onOnceBeforeDraw() override { | |
|
robertphillips
2016/07/11 14:02:04
Can we create the lights in here too ?
dvonbeck
2016/07/11 19:37:28
Done. Why?
robertphillips
2016/07/11 20:40:55
The problem with doing stuff in the constructor is
| |
| 54 fDiffuse = sk_tool_utils::create_checkerboard_bitmap( | |
| 55 kTexSize, kTexSize, | |
| 56 sk_tool_utils::color_to_ 565(0x0), | |
| 57 sk_tool_utils::color_to_ 565(0xFF804020), | |
| 58 8); | |
| 59 | |
| 60 fNormalMap = make_frustum_normalmap(kTexSize); | |
| 61 } | |
| 62 | |
|
robertphillips
2016/07/11 14:02:04
// ... ?
dvonbeck
2016/07/11 19:37:29
Done.
| |
| 63 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
| 64 canvas->translate(kGMSize / 2.0f, kGMSize / 2.0f); | |
| 65 canvas->scale(scaleX, scaleY); | |
| 66 canvas->rotate(rotate); | |
| 67 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
| 68 } | |
| 69 | |
|
robertphillips
2016/07/11 14:02:03
Hmmm, there is a lot of duplicate code here. Can w
dvonbeck
2016/07/11 19:37:29
Done.
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| 70 void drawRect(SkCanvas* canvas, const SkRect& r, SkScalar scaleX, SkScalar s caleY, | |
| 71 SkScalar rotate) { | |
|
robertphillips
2016/07/11 14:02:04
this->
dvonbeck
2016/07/11 19:37:29
Done.
| |
| 72 positionCTM(canvas, scaleX, scaleY, rotate); | |
| 73 | |
| 74 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); | |
| 75 | |
| 76 SkMatrix matrix; | |
| 77 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
| 78 | |
| 79 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
| 80 | |
| 81 SkPaint paint; | |
| 82 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kCl amp_TileMode, | |
| 83 SkShader::kClamp_TileMode , &matrix, nullptr); | |
| 84 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap), | |
| 85 c tm); | |
| 86 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::k Clamp_TileMode, | |
| 87 SkShader::kClamp_TileMode, &matrix, nullptr); | |
| 88 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
| 89 fLights)); | |
| 90 | |
| 91 canvas->drawRect(r, paint); | |
| 92 } | |
| 93 | |
| 94 void drawRectFromNullDiffuse(SkCanvas* canvas, const SkRect& r, SkScalar sca leX, | |
| 95 SkScalar scaleY, SkScalar rotate) { | |
| 96 positionCTM(canvas, scaleX, scaleY, rotate); | |
| 97 | |
| 98 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); | |
| 99 | |
| 100 SkMatrix matrix; | |
| 101 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
| 102 | |
| 103 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
| 104 | |
| 105 SkPaint paint; | |
| 106 sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMap, SkShader::kCl amp_TileMode, | |
| 107 SkShader::kClamp_TileMode , &matrix, nullptr); | |
| 108 sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(s td::move(normalMap), | |
| 109 c tm); | |
| 110 paint.setShader(SkLightingShader::Make(nullptr, std::move(normalSource), | |
| 111 fLights)); | |
| 112 paint.setColor(SK_ColorGREEN); | |
| 113 | |
| 114 canvas->drawRect(r, paint); | |
| 115 } | |
| 116 | |
| 117 void drawRectFromNullNormalSource(SkCanvas* canvas, const SkRect& r, SkScala r scaleX, | |
| 118 SkScalar scaleY, SkScalar rotate) { | |
| 119 positionCTM(canvas, scaleX, scaleY, rotate); | |
| 120 | |
| 121 SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height( )); | |
| 122 | |
| 123 SkMatrix matrix; | |
| 124 matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); | |
| 125 | |
| 126 SkPaint paint; | |
| 127 sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse, SkShader::k Clamp_TileMode, | |
| 128 SkShader::kClamp_TileMode, &matrix, nullptr); | |
| 129 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), nullptr , fLights)); | |
| 130 | |
| 131 canvas->drawRect(r, paint); | |
| 132 } | |
| 133 | |
| 134 void onDraw(SkCanvas* canvas) override { | |
|
robertphillips
2016/07/11 14:02:04
one line ?
dvonbeck
2016/07/11 19:37:28
Done.
| |
| 135 SkRect r; | |
| 136 r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); | |
| 137 | |
| 138 canvas->save(); | |
|
robertphillips
2016/07/11 14:02:04
SK_ScalarSqrt2 ?
dvonbeck
2016/07/11 19:37:29
Done.
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| 139 canvas->translate(0.0f, -SkScalarSqrt(2.0f) * kTexSize); | |
| 140 this->drawRect(canvas, r, 1.0f, 1.0f, 45.f); | |
| 141 canvas->restore(); | |
| 142 | |
| 143 canvas->save(); | |
| 144 canvas->translate(-SkScalarSqrt(2.0f) * kTexSize, -SkScalarSqrt(2.0f) * kTexSize); | |
| 145 this->drawRect(canvas, r, 1.2f, 1.2f, 0.f); | |
| 146 canvas->restore(); | |
| 147 | |
| 148 canvas->save(); | |
| 149 canvas->translate(SkScalarSqrt(2.0f) * kTexSize, -SkScalarSqrt(2.0f) * k TexSize); | |
| 150 this->drawRect(canvas, r, 0.5f, 0.5f, 0.f); | |
| 151 canvas->restore(); | |
| 152 | |
| 153 canvas->save(); | |
| 154 canvas->translate(-SkScalarSqrt(2.0f) * kTexSize, 0.0f); | |
| 155 this->drawRectFromNullDiffuse(canvas, r, 1.0f, 1.0f, 0.f); | |
| 156 canvas->restore(); | |
| 157 | |
| 158 canvas->save(); | |
| 159 canvas->translate(SkScalarSqrt(2.0f) * kTexSize, 0.0f); | |
| 160 this->drawRectFromNullNormalSource(canvas, r, 1.0f, 1.0f, 0.f); | |
| 161 canvas->restore(); | |
| 162 } | |
| 163 | |
| 164 private: | |
| 165 static const int kTexSize = 128; | |
| 166 static const int kGMSize = 512; | |
| 167 | |
| 168 SkBitmap fDiffuse; | |
| 169 SkBitmap fNormalMap; | |
| 170 | |
| 171 sk_sp<SkLights> fLights; | |
| 172 | |
| 173 typedef GM INHERITED; | |
| 174 }; | |
| 175 | |
| 176 ////////////////////////////////////////////////////////////////////////////// | |
| 177 | |
| 178 DEF_GM(return new LightingShader2GM;) | |
| 179 } | |
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