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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 | |
10 #include "SkBitmapProcShader.h" | |
11 #include "SkLightingShader.h" | |
12 #include "SkNormalSource.h" | |
13 #include "SkPoint3.h" | |
14 #include "SkShader.h" | |
15 | |
16 // Create a truncated pyramid normal map | |
17 static SkBitmap make_frustum_normalmap(int texSize) { | |
18 SkBitmap frustum; | |
19 frustum.allocN32Pixels(texSize, texSize); | |
20 | |
21 sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); | |
22 return frustum; | |
23 } | |
24 | |
25 namespace skiagm { | |
26 | |
27 // This GM exercises lighting shaders. Specifically, nullptr arguments, scaling when using | |
28 // normal maps, and paint transparency. | |
29 class LightingShader2GM : public GM { | |
30 public: | |
31 LightingShader2GM() { | |
32 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
33 } | |
34 | |
35 protected: | |
36 SkString onShortName() override { | |
37 return SkString("lightingshader2"); | |
38 } | |
39 | |
40 SkISize onISize() override { | |
41 return SkISize::Make(kGMSize, kGMSize); | |
42 } | |
43 | |
44 void onOnceBeforeDraw() override { | |
45 SkLights::Builder builder; | |
46 const SkVector3 kLightFromUpperRight = SkVector3::Make(0.788f, 0.394f, 0 .473f); | |
47 | |
48 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
49 kLightFromUpperRight)); | |
50 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.2f, 0.2f))); | |
51 fLights = builder.finish(); | |
52 | |
53 fRect = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)) ; | |
54 SkMatrix matrix; | |
55 SkRect bitmapBounds = SkRect::MakeIWH(kTexSize, kTexSize); | |
56 matrix.setRectToRect(bitmapBounds, fRect, SkMatrix::kFill_ScaleToFit); | |
57 | |
58 SkBitmap opaqueDiffuseMap = sk_tool_utils::create_checkerboard_bitmap( | |
59 kTexSize, kTexSize, | |
60 sk_tool_utils::color_to_565(0x0), | |
61 sk_tool_utils::color_to_565(0xFF804020), | |
62 8); | |
63 fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_T ileMode, | |
64 SkShader::kClamp_TileMode, &matrix, nullptr); | |
65 | |
66 SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitm ap( | |
67 kTexSize, kTexSize, | |
68 SkColorSetARGB(0x55, 0x00, 0x00, 0x00), | |
69 SkColorSetARGB(0x55, 0x80, 0x40, 0x20), | |
70 8); | |
71 fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader ::kClamp_TileMode, | |
72 SkShader::kClamp_TileMode, &mat rix, nullptr); | |
73 | |
74 SkBitmap normalMap = make_frustum_normalmap(kTexSize); | |
75 fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMo de, | |
76 SkShader::kClamp_TileMode, &matrix , nullptr); | |
77 | |
78 } | |
79 | |
80 // Scales shape around origin, rotates shape around origin, then translates shape to origin | |
81 void positionCTM(SkCanvas *canvas, SkScalar scaleX, SkScalar scaleY, SkScala r rotate) const { | |
82 canvas->translate(kTexSize/2.0f, kTexSize/2.0f); | |
83 canvas->scale(scaleX, scaleY); | |
84 canvas->rotate(rotate); | |
85 canvas->translate(-kTexSize/2.0f, -kTexSize/2.0f); | |
86 } | |
87 | |
88 static constexpr int NUM_BOOLEAN_PARAMS = 4; | |
89 void drawRect(SkCanvas* canvas, SkScalar scaleX, SkScalar scaleY, | |
90 SkScalar rotate, bool useNormalSource, bool useDiffuseShader, | |
91 bool useTranslucentPaint, bool useTranslucentShader) { | |
92 canvas->save(); | |
93 | |
94 this->positionCTM(canvas, scaleX, scaleY, rotate); | |
95 | |
96 const SkMatrix& ctm = canvas->getTotalMatrix(); | |
97 | |
98 SkPaint paint; | |
99 sk_sp<SkNormalSource> normalSource = nullptr; | |
100 sk_sp<SkShader> diffuseShader = nullptr; | |
101 | |
102 if (useNormalSource) { | |
103 normalSource = SkNormalSource::MakeFromNormalMap(fNormalMapShader, c tm); | |
104 } | |
105 | |
106 if (useDiffuseShader) { | |
107 diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaq ueDiffuse; | |
108 } else { | |
109 paint.setColor(0xFF00FF00); | |
110 } | |
111 | |
112 if (useTranslucentPaint) { | |
113 paint.setAlpha(0x99); | |
114 } | |
115 | |
116 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::mo ve(normalSource), | |
117 fLights)); | |
118 canvas->drawRect(fRect, paint); | |
119 | |
120 canvas->restore(); | |
121 } | |
122 | |
123 void onDraw(SkCanvas* canvas) override { | |
124 | |
125 constexpr SkScalar LABEL_SIZE = 10.0f; | |
126 SkPaint labelPaint; | |
127 labelPaint.setTypeface(sk_tool_utils::create_portable_typeface("sans-ser if", | |
128 SkFontSty le())); | |
129 labelPaint.setAntiAlias(true); | |
130 labelPaint.setTextSize(LABEL_SIZE); | |
131 | |
132 constexpr int GRID_COLUMN_NUM = 4; | |
133 constexpr SkScalar GRID_CELL_WIDTH = kTexSize + 20.0f + NUM_BOOLEAN_PARA MS * LABEL_SIZE; | |
134 | |
135 int gridNum = 0; | |
136 | |
137 // Running through all possible bool parameter combinations | |
138 for (bool useNormalSource : {true, false}) | |
egdaniel
2016/07/20 15:46:19
skia style requires this all to tabbed in from eac
dvonbeck
2016/07/20 15:52:46
Done.
| |
139 for (bool useDiffuseShader : {true, false}) | |
140 for (bool useTranslucentPaint : {true, false}) | |
141 for (bool useTranslucentShader : {true, false}) { | |
142 | |
143 // Determining position | |
144 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
145 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
146 | |
147 canvas->save(); | |
148 | |
149 canvas->translate(xPos, yPos); | |
150 this->drawRect(canvas, 1.0f, 1.0f, 0.f, useNormalSource, useDiffuseS hader, | |
151 useTranslucentPaint, useTranslucentShader); | |
152 // Drawing labels | |
153 canvas->translate(0.0f, kTexSize); | |
154 { | |
155 canvas->translate(0.0f, LABEL_SIZE); | |
156 SkString label; | |
157 label.appendf("useNormalSource: %d", useNormalSource); | |
158 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelP aint); | |
159 } | |
160 { | |
161 canvas->translate(0.0f, LABEL_SIZE); | |
162 SkString label; | |
163 label.appendf("useDiffuseShader: %d", useDiffuseShader); | |
164 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelP aint); | |
165 } | |
166 { | |
167 canvas->translate(0.0f, LABEL_SIZE); | |
168 SkString label; | |
169 label.appendf("useTranslucentPaint: %d", useTranslucentPaint); | |
170 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelP aint); | |
171 } | |
172 { | |
173 canvas->translate(0.0f, LABEL_SIZE); | |
174 SkString label; | |
175 label.appendf("useTranslucentShader: %d", useTranslucentShader); | |
176 canvas->drawText(label.c_str(), label.size(), 0.0f, 0.0f, labelP aint); | |
177 } | |
178 | |
179 canvas->restore(); | |
180 | |
181 gridNum++; | |
182 } | |
183 | |
184 // Rotation/scale test | |
185 { | |
186 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
187 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
188 | |
189 canvas->save(); | |
190 canvas->translate(xPos, yPos); | |
191 this->drawRect(canvas, 0.6f, 0.6f, 45.0f, true, true, true, true); | |
192 canvas->restore(); | |
193 | |
194 gridNum++; | |
195 } | |
196 | |
197 // Anisotropic scale test | |
198 { | |
199 SkScalar xPos = (gridNum % GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
200 SkScalar yPos = (gridNum / GRID_COLUMN_NUM) * GRID_CELL_WIDTH; | |
201 | |
202 canvas->save(); | |
203 canvas->translate(xPos, yPos); | |
204 this->drawRect(canvas, 0.6f, 0.4f, 30.0f, true, true, true, true); | |
205 canvas->restore(); | |
206 | |
207 gridNum++; | |
208 } | |
209 } | |
210 | |
211 private: | |
212 static const int kTexSize = 96; | |
213 static const int kGMSize = 512; | |
214 | |
215 sk_sp<SkShader> fOpaqueDiffuse; | |
216 sk_sp<SkShader> fTranslucentDiffuse; | |
217 sk_sp<SkShader> fNormalMapShader; | |
218 | |
219 SkRect fRect; | |
220 sk_sp<SkLights> fLights; | |
221 | |
222 typedef GM INHERITED; | |
223 }; | |
224 | |
225 ////////////////////////////////////////////////////////////////////////////// | |
226 | |
227 DEF_GM(return new LightingShader2GM;) | |
228 } | |
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