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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkSRGB.h" | |
9 #include "Test.h" | |
10 #include <math.h> | |
11 | |
12 static uint8_t linear_to_srgb(float l) { | |
13 return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]); | |
14 } | |
15 | |
16 DEF_TEST(sk_linear_to_srgb, r) { | |
17 // Should map 0 -> 0 and 1 -> 1. | |
18 REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f)); | |
19 REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f)); | |
20 | |
21 // Should be monotonic between 0 and 1. | |
22 // We don't bother checking denorm values. | |
23 uint8_t prev = 0; | |
24 for (float f = FLT_MIN; f <= 1.0f; ) { | |
25 uint8_t srgb = linear_to_srgb(f); | |
26 | |
27 REPORTER_ASSERT(r, srgb >= prev); | |
28 prev = srgb; | |
29 | |
30 union { float flt; uint32_t bits; } pun = { f }; | |
31 pun.bits++; | |
32 f = pun.flt; | |
33 } | |
34 } | |
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