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Issue 2131793002: Revert of Move sRGB <-> linear conversion components to their own files. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkSRGB.h"
9 #include "Test.h"
10 #include <math.h>
11
12 static uint8_t linear_to_srgb(float l) {
13 return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]);
14 }
15
16 DEF_TEST(sk_linear_to_srgb, r) {
17 // Should map 0 -> 0 and 1 -> 1.
18 REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f));
19 REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f));
20
21 // Should be monotonic between 0 and 1.
22 // We don't bother checking denorm values.
23 uint8_t prev = 0;
24 for (float f = FLT_MIN; f <= 1.0f; ) {
25 uint8_t srgb = linear_to_srgb(f);
26
27 REPORTER_ASSERT(r, srgb >= prev);
28 prev = srgb;
29
30 union { float flt; uint32_t bits; } pun = { f };
31 pun.bits++;
32 f = pun.flt;
33 }
34 }
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