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Side by Side Diff: src/gpu/GrContext.cpp

Issue 213123014: Revert of Implement text rendering with NVPR (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
11 11
12 #include "effects/GrSingleTextureEffect.h" 12 #include "effects/GrSingleTextureEffect.h"
13 #include "effects/GrConfigConversionEffect.h" 13 #include "effects/GrConfigConversionEffect.h"
14 14
15 #include "GrAARectRenderer.h" 15 #include "GrAARectRenderer.h"
16 #include "GrBufferAllocPool.h" 16 #include "GrBufferAllocPool.h"
17 #include "GrDistanceFieldTextContext.h" 17 #include "GrGpu.h"
18 #include "GrDrawTargetCaps.h" 18 #include "GrDrawTargetCaps.h"
19 #include "GrGpu.h" 19 #include "GrIndexBuffer.h"
20 #include "GrInOrderDrawBuffer.h" 20 #include "GrInOrderDrawBuffer.h"
21 #include "GrIndexBuffer.h"
22 #include "GrOvalRenderer.h" 21 #include "GrOvalRenderer.h"
23 #include "GrPathRenderer.h" 22 #include "GrPathRenderer.h"
24 #include "GrPathUtils.h" 23 #include "GrPathUtils.h"
25 #include "GrResourceCache.h" 24 #include "GrResourceCache.h"
26 #include "GrSoftwarePathRenderer.h" 25 #include "GrSoftwarePathRenderer.h"
27 #include "GrStencilAndCoverTextContext.h"
28 #include "GrStencilBuffer.h" 26 #include "GrStencilBuffer.h"
29 #include "GrTextStrike.h" 27 #include "GrTextStrike.h"
30 #include "GrTracing.h" 28 #include "GrTracing.h"
31 #include "SkGr.h" 29 #include "SkGr.h"
30 #include "SkRTConf.h"
32 #include "SkRRect.h" 31 #include "SkRRect.h"
33 #include "SkRTConf.h"
34 #include "SkStrokeRec.h" 32 #include "SkStrokeRec.h"
33 #include "SkTLazy.h"
35 #include "SkTLS.h" 34 #include "SkTLS.h"
36 #include "SkTLazy.h"
37 #include "SkTraceEvent.h" 35 #include "SkTraceEvent.h"
38 36
39 // It can be useful to set this to false to test whether a bug is caused by usin g the 37 // It can be useful to set this to false to test whether a bug is caused by usin g the
40 // InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffe r, or to make 38 // InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffe r, or to make
41 // debugging simpler. 39 // debugging simpler.
42 SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true, 40 SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true,
43 "Defers rendering in GrContext via GrInOrderDrawBuffer."); 41 "Defers rendering in GrContext via GrInOrderDrawBuffer.");
44 42
45 #define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw) 43 #define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw)
46 44
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222 } 220 }
223 221
224 size_t GrContext::getGpuTextureCacheBytes() const { 222 size_t GrContext::getGpuTextureCacheBytes() const {
225 return fTextureCache->getCachedResourceBytes(); 223 return fTextureCache->getCachedResourceBytes();
226 } 224 }
227 225
228 int GrContext::getGpuTextureCacheResourceCount() const { 226 int GrContext::getGpuTextureCacheResourceCount() const {
229 return fTextureCache->getCachedResourceCount(); 227 return fTextureCache->getCachedResourceCount();
230 } 228 }
231 229
232 GrTextContext* GrContext::createTextContext(GrRenderTarget* renderTarget,
233 const SkDeviceProperties&
234 leakyProperties) {
235 if (fGpu->caps()->pathRenderingSupport()) {
236 if (renderTarget->getStencilBuffer() && renderTarget->isMultisampled()) {
237 return SkNEW_ARGS(GrStencilAndCoverTextContext, (this, leakyProperti es));
238 }
239 }
240 return SkNEW_ARGS(GrDistanceFieldTextContext, (this, leakyProperties));
241 }
242
243 //////////////////////////////////////////////////////////////////////////////// 230 ////////////////////////////////////////////////////////////////////////////////
244 231
245 GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc, 232 GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
246 const GrCacheID& cacheID, 233 const GrCacheID& cacheID,
247 const GrTextureParams* params) { 234 const GrTextureParams* params) {
248 GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheI D); 235 GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheI D);
249 GrResource* resource = fTextureCache->find(resourceKey); 236 GrResource* resource = fTextureCache->find(resourceKey);
250 SkSafeRef(resource); 237 SkSafeRef(resource);
251 return static_cast<GrTexture*>(resource); 238 return static_cast<GrTexture*>(resource);
252 } 239 }
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1798 } 1785 }
1799 return path; 1786 return path;
1800 } 1787 }
1801 1788
1802 /////////////////////////////////////////////////////////////////////////////// 1789 ///////////////////////////////////////////////////////////////////////////////
1803 #if GR_CACHE_STATS 1790 #if GR_CACHE_STATS
1804 void GrContext::printCacheStats() const { 1791 void GrContext::printCacheStats() const {
1805 fTextureCache->printStats(); 1792 fTextureCache->printStats();
1806 } 1793 }
1807 #endif 1794 #endif
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