| Index: src/sksl/SkSLContext.h
|
| diff --git a/src/sksl/SkSLContext.h b/src/sksl/SkSLContext.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..1f124d05eb03d16183b4ef09f4105caf90f0de69
|
| --- /dev/null
|
| +++ b/src/sksl/SkSLContext.h
|
| @@ -0,0 +1,227 @@
|
| +/*
|
| + * Copyright 2016 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SKSL_CONTEXT
|
| +#define SKSL_CONTEXT
|
| +
|
| +#include "ir/SkSLType.h"
|
| +
|
| +namespace SkSL {
|
| +
|
| +/**
|
| + * Contains compiler-wide objects, which currently means the core types.
|
| + */
|
| +class Context {
|
| +public:
|
| + Context()
|
| + : fVoid_Type(new Type("void"))
|
| + , fDouble_Type(new Type("double", true))
|
| + , fDVec2_Type(new Type("dvec2", *fDouble_Type, 2))
|
| + , fDVec3_Type(new Type("dvec3", *fDouble_Type, 3))
|
| + , fDVec4_Type(new Type("dvec4", *fDouble_Type, 4))
|
| + , fFloat_Type(new Type("float", true, { fDouble_Type.get() }))
|
| + , fVec2_Type(new Type("vec2", *fFloat_Type, 2))
|
| + , fVec3_Type(new Type("vec3", *fFloat_Type, 3))
|
| + , fVec4_Type(new Type("vec4", *fFloat_Type, 4))
|
| + , fUInt_Type(new Type("uint", true, { fFloat_Type.get(), fDouble_Type.get() }))
|
| + , fUVec2_Type(new Type("uvec2", *fUInt_Type, 2))
|
| + , fUVec3_Type(new Type("uvec3", *fUInt_Type, 3))
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| + , fUVec4_Type(new Type("uvec4", *fUInt_Type, 4))
|
| + , fInt_Type(new Type("int", true, { fUInt_Type.get(), fFloat_Type.get(), fDouble_Type.get() }))
|
| + , fIVec2_Type(new Type("ivec2", *fInt_Type, 2))
|
| + , fIVec3_Type(new Type("ivec3", *fInt_Type, 3))
|
| + , fIVec4_Type(new Type("ivec4", *fInt_Type, 4))
|
| + , fBool_Type(new Type("bool", false))
|
| + , fBVec2_Type(new Type("bvec2", *fBool_Type, 2))
|
| + , fBVec3_Type(new Type("bvec3", *fBool_Type, 3))
|
| + , fBVec4_Type(new Type("bvec4", *fBool_Type, 4))
|
| + , fMat2x2_Type(new Type("mat2", *fFloat_Type, 2, 2))
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| + , fMat2x3_Type(new Type("mat2x3", *fFloat_Type, 2, 3))
|
| + , fMat2x4_Type(new Type("mat2x4", *fFloat_Type, 2, 4))
|
| + , fMat3x2_Type(new Type("mat3x2", *fFloat_Type, 3, 2))
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| + , fMat3x3_Type(new Type("mat3", *fFloat_Type, 3, 3))
|
| + , fMat3x4_Type(new Type("mat3x4", *fFloat_Type, 3, 4))
|
| + , fMat4x2_Type(new Type("mat4x2", *fFloat_Type, 4, 2))
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| + , fMat4x3_Type(new Type("mat4x3", *fFloat_Type, 4, 3))
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| + , fMat4x4_Type(new Type("mat4", *fFloat_Type, 4, 4))
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| + , fDMat2x2_Type(new Type("dmat2", *fFloat_Type, 2, 2))
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| + , fDMat2x3_Type(new Type("dmat2x3", *fFloat_Type, 2, 3))
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| + , fDMat2x4_Type(new Type("dmat2x4", *fFloat_Type, 2, 4))
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| + , fDMat3x2_Type(new Type("dmat3x2", *fFloat_Type, 3, 2))
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| + , fDMat3x3_Type(new Type("dmat3", *fFloat_Type, 3, 3))
|
| + , fDMat3x4_Type(new Type("dmat3x4", *fFloat_Type, 3, 4))
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| + , fDMat4x2_Type(new Type("dmat4x2", *fFloat_Type, 4, 2))
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| + , fDMat4x3_Type(new Type("dmat4x3", *fFloat_Type, 4, 3))
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| + , fDMat4x4_Type(new Type("dmat4", *fFloat_Type, 4, 4))
|
| + , fSampler1D_Type(new Type("sampler1D", SpvDim1D, false, false, false, true))
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| + , fSampler2D_Type(new Type("sampler2D", SpvDim2D, false, false, false, true))
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| + , fSampler3D_Type(new Type("sampler3D", SpvDim3D, false, false, false, true))
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| + , fSamplerCube_Type(new Type("samplerCube"))
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| + , fSampler2DRect_Type(new Type("sampler2DRect"))
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| + , fSampler1DArray_Type(new Type("sampler1DArray"))
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| + , fSampler2DArray_Type(new Type("sampler2DArray"))
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| + , fSamplerCubeArray_Type(new Type("samplerCubeArray"))
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| + , fSamplerBuffer_Type(new Type("samplerBuffer"))
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| + , fSampler2DMS_Type(new Type("sampler2DMS"))
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| + , fSampler2DMSArray_Type(new Type("sampler2DMSArray"))
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| + , fSampler1DShadow_Type(new Type("sampler1DShadow"))
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| + , fSampler2DShadow_Type(new Type("sampler2DShadow"))
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| + , fSamplerCubeShadow_Type(new Type("samplerCubeShadow"))
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| + , fSampler2DRectShadow_Type(new Type("sampler2DRectShadow"))
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| + , fSampler1DArrayShadow_Type(new Type("sampler1DArrayShadow"))
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| + , fSampler2DArrayShadow_Type(new Type("sampler2DArrayShadow"))
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| + , fSamplerCubeArrayShadow_Type(new Type("samplerCubeArrayShadow"))
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| + // FIXME figure out what we're supposed to do with the gsampler et al. types)
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| + , fGSampler1D_Type(new Type("$gsampler1D", static_type(*fSampler1D_Type)))
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| + , fGSampler2D_Type(new Type("$gsampler2D", static_type(*fSampler2D_Type)))
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| + , fGSampler3D_Type(new Type("$gsampler3D", static_type(*fSampler3D_Type)))
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| + , fGSamplerCube_Type(new Type("$gsamplerCube", static_type(*fSamplerCube_Type)))
|
| + , fGSampler2DRect_Type(new Type("$gsampler2DRect", static_type(*fSampler2DRect_Type)))
|
| + , fGSampler1DArray_Type(new Type("$gsampler1DArray", static_type(*fSampler1DArray_Type)))
|
| + , fGSampler2DArray_Type(new Type("$gsampler2DArray", static_type(*fSampler2DArray_Type)))
|
| + , fGSamplerCubeArray_Type(new Type("$gsamplerCubeArray", static_type(*fSamplerCubeArray_Type)))
|
| + , fGSamplerBuffer_Type(new Type("$gsamplerBuffer", static_type(*fSamplerBuffer_Type)))
|
| + , fGSampler2DMS_Type(new Type("$gsampler2DMS", static_type(*fSampler2DMS_Type)))
|
| + , fGSampler2DMSArray_Type(new Type("$gsampler2DMSArray", static_type(*fSampler2DMSArray_Type)))
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| + , fGSampler2DArrayShadow_Type(new Type("$gsampler2DArrayShadow",
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| + static_type(*fSampler2DArrayShadow_Type)))
|
| + , fGSamplerCubeArrayShadow_Type(new Type("$gsamplerCubeArrayShadow",
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| + static_type(*fSamplerCubeArrayShadow_Type)))
|
| + , fGenType_Type(new Type("$genType", { fFloat_Type.get(), fVec2_Type.get(), fVec3_Type.get(),
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| + fVec4_Type.get() }))
|
| + , fGenDType_Type(new Type("$genDType", { fDouble_Type.get(), fDVec2_Type.get(),
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| + fDVec3_Type.get(), fDVec4_Type.get() }))
|
| + , fGenIType_Type(new Type("$genIType", { fInt_Type.get(), fIVec2_Type.get(), fIVec3_Type.get(),
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| + fIVec4_Type.get() }))
|
| + , fGenUType_Type(new Type("$genUType", { fUInt_Type.get(), fUVec2_Type.get(), fUVec3_Type.get(),
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| + fUVec4_Type.get() }))
|
| + , fGenBType_Type(new Type("$genBType", { fBool_Type.get(), fBVec2_Type.get(), fBVec3_Type.get(),
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| + fBVec4_Type.get() }))
|
| + , fMat_Type(new Type("$mat"))
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| + , fVec_Type(new Type("$vec", { fVec2_Type.get(), fVec2_Type.get(), fVec3_Type.get(),
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| + fVec4_Type.get() }))
|
| + , fGVec_Type(new Type("$gvec"))
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| + , fGVec2_Type(new Type("$gvec2"))
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| + , fGVec3_Type(new Type("$gvec3"))
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| + , fGVec4_Type(new Type("$gvec4", static_type(*fVec4_Type)))
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| + , fDVec_Type(new Type("$dvec"))
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| + , fIVec_Type(new Type("$ivec"))
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| + , fUVec_Type(new Type("$uvec"))
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| + , fBVec_Type(new Type("$bvec", { fBVec2_Type.get(), fBVec2_Type.get(), fBVec3_Type.get(),
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| + fBVec4_Type.get() }))
|
| + , fInvalid_Type(new Type("<INVALID>")) {}
|
| +
|
| + static std::vector<const Type*> static_type(const Type& t) {
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| + return { &t, &t, &t, &t };
|
| + }
|
| +
|
| + const std::unique_ptr<Type> fVoid_Type;
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| +
|
| + const std::unique_ptr<Type> fDouble_Type;
|
| + const std::unique_ptr<Type> fDVec2_Type;
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| + const std::unique_ptr<Type> fDVec3_Type;
|
| + const std::unique_ptr<Type> fDVec4_Type;
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| +
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| + const std::unique_ptr<Type> fFloat_Type;
|
| + const std::unique_ptr<Type> fVec2_Type;
|
| + const std::unique_ptr<Type> fVec3_Type;
|
| + const std::unique_ptr<Type> fVec4_Type;
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| +
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| + const std::unique_ptr<Type> fUInt_Type;
|
| + const std::unique_ptr<Type> fUVec2_Type;
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| + const std::unique_ptr<Type> fUVec3_Type;
|
| + const std::unique_ptr<Type> fUVec4_Type;
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| +
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| + const std::unique_ptr<Type> fInt_Type;
|
| + const std::unique_ptr<Type> fIVec2_Type;
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| + const std::unique_ptr<Type> fIVec3_Type;
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| + const std::unique_ptr<Type> fIVec4_Type;
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| +
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| + const std::unique_ptr<Type> fBool_Type;
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| + const std::unique_ptr<Type> fBVec2_Type;
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| + const std::unique_ptr<Type> fBVec3_Type;
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| + const std::unique_ptr<Type> fBVec4_Type;
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| +
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| + const std::unique_ptr<Type> fMat2x2_Type;
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| + const std::unique_ptr<Type> fMat2x3_Type;
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| + const std::unique_ptr<Type> fMat2x4_Type;
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| + const std::unique_ptr<Type> fMat3x2_Type;
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| + const std::unique_ptr<Type> fMat3x3_Type;
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| + const std::unique_ptr<Type> fMat3x4_Type;
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| + const std::unique_ptr<Type> fMat4x2_Type;
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| + const std::unique_ptr<Type> fMat4x3_Type;
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| + const std::unique_ptr<Type> fMat4x4_Type;
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| +
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| + const std::unique_ptr<Type> fDMat2x2_Type;
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| + const std::unique_ptr<Type> fDMat2x3_Type;
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| + const std::unique_ptr<Type> fDMat2x4_Type;
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| + const std::unique_ptr<Type> fDMat3x2_Type;
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| + const std::unique_ptr<Type> fDMat3x3_Type;
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| + const std::unique_ptr<Type> fDMat3x4_Type;
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| + const std::unique_ptr<Type> fDMat4x2_Type;
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| + const std::unique_ptr<Type> fDMat4x3_Type;
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| + const std::unique_ptr<Type> fDMat4x4_Type;
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| +
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| + const std::unique_ptr<Type> fSampler1D_Type;
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| + const std::unique_ptr<Type> fSampler2D_Type;
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| + const std::unique_ptr<Type> fSampler3D_Type;
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| + const std::unique_ptr<Type> fSamplerCube_Type;
|
| + const std::unique_ptr<Type> fSampler2DRect_Type;
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| + const std::unique_ptr<Type> fSampler1DArray_Type;
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| + const std::unique_ptr<Type> fSampler2DArray_Type;
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| + const std::unique_ptr<Type> fSamplerCubeArray_Type;
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| + const std::unique_ptr<Type> fSamplerBuffer_Type;
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| + const std::unique_ptr<Type> fSampler2DMS_Type;
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| + const std::unique_ptr<Type> fSampler2DMSArray_Type;
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| + const std::unique_ptr<Type> fSampler1DShadow_Type;
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| + const std::unique_ptr<Type> fSampler2DShadow_Type;
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| + const std::unique_ptr<Type> fSamplerCubeShadow_Type;
|
| + const std::unique_ptr<Type> fSampler2DRectShadow_Type;
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| + const std::unique_ptr<Type> fSampler1DArrayShadow_Type;
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| + const std::unique_ptr<Type> fSampler2DArrayShadow_Type;
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| + const std::unique_ptr<Type> fSamplerCubeArrayShadow_Type;
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| +
|
| + const std::unique_ptr<Type> fGSampler1D_Type;
|
| + const std::unique_ptr<Type> fGSampler2D_Type;
|
| + const std::unique_ptr<Type> fGSampler3D_Type;
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| + const std::unique_ptr<Type> fGSamplerCube_Type;
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| + const std::unique_ptr<Type> fGSampler2DRect_Type;
|
| + const std::unique_ptr<Type> fGSampler1DArray_Type;
|
| + const std::unique_ptr<Type> fGSampler2DArray_Type;
|
| + const std::unique_ptr<Type> fGSamplerCubeArray_Type;
|
| + const std::unique_ptr<Type> fGSamplerBuffer_Type;
|
| + const std::unique_ptr<Type> fGSampler2DMS_Type;
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| + const std::unique_ptr<Type> fGSampler2DMSArray_Type;
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| + const std::unique_ptr<Type> fGSampler2DArrayShadow_Type;
|
| + const std::unique_ptr<Type> fGSamplerCubeArrayShadow_Type;
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| +
|
| + const std::unique_ptr<Type> fGenType_Type;
|
| + const std::unique_ptr<Type> fGenDType_Type;
|
| + const std::unique_ptr<Type> fGenIType_Type;
|
| + const std::unique_ptr<Type> fGenUType_Type;
|
| + const std::unique_ptr<Type> fGenBType_Type;
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| +
|
| + const std::unique_ptr<Type> fMat_Type;
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| +
|
| + const std::unique_ptr<Type> fVec_Type;
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| +
|
| + const std::unique_ptr<Type> fGVec_Type;
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| + const std::unique_ptr<Type> fGVec2_Type;
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| + const std::unique_ptr<Type> fGVec3_Type;
|
| + const std::unique_ptr<Type> fGVec4_Type;
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| + const std::unique_ptr<Type> fDVec_Type;
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| + const std::unique_ptr<Type> fIVec_Type;
|
| + const std::unique_ptr<Type> fUVec_Type;
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| +
|
| + const std::unique_ptr<Type> fBVec_Type;
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| +
|
| + const std::unique_ptr<Type> fInvalid_Type;
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +#endif
|
|
|