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Side by Side Diff: src/gpu/vk/GrVkPipelineStateBuilder.cpp

Issue 2131223002: SkSL performance improvements (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "vk/GrVkPipelineStateBuilder.h" 8 #include "vk/GrVkPipelineStateBuilder.h"
9 9
10 #include "vk/GrVkGpu.h" 10 #include "vk/GrVkGpu.h"
(...skipping 75 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 #else 86 #else
87 shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) { 87 shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) {
88 if (VK_SHADER_STAGE_VERTEX_BIT == stage) { 88 if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
89 return shaderc_glsl_vertex_shader; 89 return shaderc_glsl_vertex_shader;
90 } 90 }
91 SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage); 91 SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
92 return shaderc_glsl_fragment_shader; 92 return shaderc_glsl_fragment_shader;
93 } 93 }
94 #endif 94 #endif
95 95
96 #include <fstream>
97 #include <sstream>
98 bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu, 96 bool GrVkPipelineStateBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
99 VkShaderStageFlagBits stage, 97 VkShaderStageFlagBits stage,
100 const GrGLSLShaderBuilder& b uilder, 98 const GrGLSLShaderBuilder& b uilder,
101 VkShaderModule* shaderModule , 99 VkShaderModule* shaderModule ,
102 VkPipelineShaderStageCreateI nfo* stageInfo) { 100 VkPipelineShaderStageCreateI nfo* stageInfo) {
103 SkString shaderString; 101 SkString shaderString;
104 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) { 102 for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
105 if (builder.fCompilerStrings[i]) { 103 if (builder.fCompilerStrings[i]) {
106 shaderString.append(builder.fCompilerStrings[i]); 104 shaderString.append(builder.fCompilerStrings[i]);
107 shaderString.append("\n"); 105 shaderString.append("\n");
(...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after
300 dsLayout[GrVkUniformHandler::kSamplerDescSet], 298 dsLayout[GrVkUniformHandler::kSamplerDescSet],
301 fUniformHandles, 299 fUniformHandles,
302 fUniformHandler.fUniforms, 300 fUniformHandler.fUniforms,
303 fUniformHandler.fCurrentVertexUBOOffset, 301 fUniformHandler.fCurrentVertexUBOOffset,
304 fUniformHandler.fCurrentFragmentUBOOffset, 302 fUniformHandler.fCurrentFragmentUBOOffset,
305 numSamplers, 303 numSamplers,
306 fGeometryProcessor, 304 fGeometryProcessor,
307 fXferProcessor, 305 fXferProcessor,
308 fFragmentProcessors); 306 fFragmentProcessors);
309 } 307 }
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