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| 1 #ifndef DMGpuSupport_DEFINED |
| 2 #define DMGpuSupport_DEFINED |
| 3 |
| 4 // Provides Ganesh to DM, |
| 5 // or if it's not available, fakes it enough so most code doesn't have to know t
hat. |
| 6 |
| 7 #include "SkSurface.h" |
| 8 |
| 9 #if SK_SUPPORT_GPU |
| 10 |
| 11 // Ganesh is available. Yippee! |
| 12 |
| 13 # include "GrContext.h" |
| 14 # include "GrContextFactory.h" |
| 15 |
| 16 namespace DM { |
| 17 |
| 18 static const bool kGPUDisabled = false; |
| 19 |
| 20 static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory, |
| 21 GrContextFactory::GLContextType type, |
| 22 SkImageInfo info, |
| 23 int samples) { |
| 24 return SkSurface::NewRenderTarget(grFactory->get(type), info, samples); |
| 25 } |
| 26 |
| 27 } // namespace DM |
| 28 |
| 29 #else// !SK_SUPPORT_GPU |
| 30 |
| 31 // Ganesh is not available. Fake it. |
| 32 |
| 33 class GrContextFactory { |
| 34 public: |
| 35 typedef int GLContextType; |
| 36 |
| 37 static const GLContextType kANGLE_GLContextType = 0, |
| 38 kDebug_GLContextType = 0, |
| 39 kMESA_GLContextType = 0, |
| 40 kNVPR_GLContextType = 0, |
| 41 kNative_GLContextType = 0, |
| 42 kNull_GLContextType = 0; |
| 43 }; |
| 44 |
| 45 namespace DM { |
| 46 |
| 47 static const bool kGPUDisabled = true; |
| 48 |
| 49 static inline SkSurface* NewGpuSurface(GrContextFactory*, |
| 50 GrContextFactory::GLContextType, |
| 51 SkImageInfo, |
| 52 int) { |
| 53 return NULL; |
| 54 } |
| 55 |
| 56 } // namespace DM |
| 57 |
| 58 #endif//SK_SUPPORT_GPU |
| 59 |
| 60 #endif//DMGpuSupport_DEFINED |
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