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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // The AllStatus object watches various sync engine components and aggregates | 5 // The AllStatus object watches various sync engine components and aggregates |
6 // the status of all of them into one place. | 6 // the status of all of them into one place. |
7 | 7 |
8 #ifndef SYNC_ENGINE_ALL_STATUS_H_ | 8 #ifndef COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
9 #define SYNC_ENGINE_ALL_STATUS_H_ | 9 #define COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
10 | 10 |
11 #include <map> | 11 #include <map> |
12 #include <string> | 12 #include <string> |
13 | 13 |
14 #include "base/compiler_specific.h" | 14 #include "base/compiler_specific.h" |
15 #include "base/macros.h" | 15 #include "base/macros.h" |
16 #include "base/synchronization/lock.h" | 16 #include "base/synchronization/lock.h" |
17 #include "sync/engine/nudge_source.h" | 17 #include "components/sync/base/model_type.h" |
18 #include "sync/engine/sync_engine_event_listener.h" | 18 #include "components/sync/engine/sync_status.h" |
19 #include "sync/engine/syncer_types.h" | 19 #include "components/sync/engine_impl/nudge_source.h" |
20 #include "sync/internal_api/public/base/model_type.h" | 20 #include "components/sync/engine_impl/sync_engine_event_listener.h" |
21 #include "sync/internal_api/public/engine/sync_status.h" | 21 #include "components/sync/engine_impl/syncer_types.h" |
22 | 22 |
23 namespace syncer { | 23 namespace syncer { |
24 | 24 |
25 class ScopedStatusLock; | 25 class ScopedStatusLock; |
26 struct ServerConnectionEvent; | 26 struct ServerConnectionEvent; |
27 struct SyncCycleEvent; | 27 struct SyncCycleEvent; |
28 | 28 |
29 // This class collects data and uses it to update its internal state. It can | 29 // This class collects data and uses it to update its internal state. It can |
30 // return a snapshot of this state as a SyncerStatus object. | 30 // return a snapshot of this state as a SyncerStatus object. |
31 // | 31 // |
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81 private: | 81 private: |
82 friend class ScopedStatusLock; | 82 friend class ScopedStatusLock; |
83 | 83 |
84 DISALLOW_COPY_AND_ASSIGN(AllStatus); | 84 DISALLOW_COPY_AND_ASSIGN(AllStatus); |
85 }; | 85 }; |
86 | 86 |
87 class ScopedStatusLock { | 87 class ScopedStatusLock { |
88 public: | 88 public: |
89 explicit ScopedStatusLock(AllStatus* allstatus); | 89 explicit ScopedStatusLock(AllStatus* allstatus); |
90 ~ScopedStatusLock(); | 90 ~ScopedStatusLock(); |
| 91 |
91 protected: | 92 protected: |
92 AllStatus* allstatus_; | 93 AllStatus* allstatus_; |
93 }; | 94 }; |
94 | 95 |
95 } // namespace syncer | 96 } // namespace syncer |
96 | 97 |
97 #endif // SYNC_ENGINE_ALL_STATUS_H_ | 98 #endif // COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
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