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Side by Side Diff: components/sync/engine_impl/all_status.h

Issue 2130453004: [Sync] Move //sync to //components/sync. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // The AllStatus object watches various sync engine components and aggregates 5 // The AllStatus object watches various sync engine components and aggregates
6 // the status of all of them into one place. 6 // the status of all of them into one place.
7 7
8 #ifndef SYNC_ENGINE_ALL_STATUS_H_ 8 #ifndef COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_
9 #define SYNC_ENGINE_ALL_STATUS_H_ 9 #define COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_
10 10
11 #include <map> 11 #include <map>
12 #include <string> 12 #include <string>
13 13
14 #include "base/compiler_specific.h" 14 #include "base/compiler_specific.h"
15 #include "base/macros.h" 15 #include "base/macros.h"
16 #include "base/synchronization/lock.h" 16 #include "base/synchronization/lock.h"
17 #include "sync/engine/nudge_source.h" 17 #include "components/sync/base/model_type.h"
18 #include "sync/engine/sync_engine_event_listener.h" 18 #include "components/sync/engine/sync_status.h"
19 #include "sync/engine/syncer_types.h" 19 #include "components/sync/engine_impl/nudge_source.h"
20 #include "sync/internal_api/public/base/model_type.h" 20 #include "components/sync/engine_impl/sync_engine_event_listener.h"
21 #include "sync/internal_api/public/engine/sync_status.h" 21 #include "components/sync/engine_impl/syncer_types.h"
22 22
23 namespace syncer { 23 namespace syncer {
24 24
25 class ScopedStatusLock; 25 class ScopedStatusLock;
26 struct ServerConnectionEvent; 26 struct ServerConnectionEvent;
27 struct SyncCycleEvent; 27 struct SyncCycleEvent;
28 28
29 // This class collects data and uses it to update its internal state. It can 29 // This class collects data and uses it to update its internal state. It can
30 // return a snapshot of this state as a SyncerStatus object. 30 // return a snapshot of this state as a SyncerStatus object.
31 // 31 //
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81 private: 81 private:
82 friend class ScopedStatusLock; 82 friend class ScopedStatusLock;
83 83
84 DISALLOW_COPY_AND_ASSIGN(AllStatus); 84 DISALLOW_COPY_AND_ASSIGN(AllStatus);
85 }; 85 };
86 86
87 class ScopedStatusLock { 87 class ScopedStatusLock {
88 public: 88 public:
89 explicit ScopedStatusLock(AllStatus* allstatus); 89 explicit ScopedStatusLock(AllStatus* allstatus);
90 ~ScopedStatusLock(); 90 ~ScopedStatusLock();
91
91 protected: 92 protected:
92 AllStatus* allstatus_; 93 AllStatus* allstatus_;
93 }; 94 };
94 95
95 } // namespace syncer 96 } // namespace syncer
96 97
97 #endif // SYNC_ENGINE_ALL_STATUS_H_ 98 #endif // COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_
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