Index: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
index 7decc3076d51b8801bba501abae5f31b8111bb41..257a80eb9fa25b3920fe0102b147ab11d297eaaf 100644 |
--- a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
@@ -49,22 +49,25 @@ sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const |
? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
SkShader::TileMode tileModeY = isRepeatY() |
? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
- int expandW = isRepeatX() ? 0 : 1; |
- int expandH = isRepeatY() ? 0 : 1; |
+ int borderPixelX = isRepeatX() ? 0 : 1; |
+ int borderPixelY = isRepeatY() ? 0 : 1; |
- // Create a transparent image 1 pixel wider and/or taller than the |
- // original, then copy the orignal into it. |
+ // Create a transparent image 2 pixels wider and/or taller than the |
+ // original, then copy the orignal into the middle of it. |
// FIXME: Is there a better way to pad (not scale) an image in skia? |
sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
- m_tileImage->width() + expandW, m_tileImage->height() + expandH); |
+ m_tileImage->width() + 2 * borderPixelX, m_tileImage->height() + 2 * borderPixelY); |
if (!surface) |
return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
SkPaint paint; |
paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
- surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint); |
+ surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, &paint); |
- return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &localMatrix); |
+ SkMatrix newLocalMatrix(localMatrix); |
+ newLocalMatrix.postTranslate(-borderPixelX, -borderPixelY); |
+ |
+ return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &newLocalMatrix); |
} |
bool ImagePattern::isTextureBacked() const |