| Index: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| diff --git a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| index 7decc3076d51b8801bba501abae5f31b8111bb41..257a80eb9fa25b3920fe0102b147ab11d297eaaf 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| +++ b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp
|
| @@ -49,22 +49,25 @@ sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const
|
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| SkShader::TileMode tileModeY = isRepeatY()
|
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
|
| - int expandW = isRepeatX() ? 0 : 1;
|
| - int expandH = isRepeatY() ? 0 : 1;
|
| + int borderPixelX = isRepeatX() ? 0 : 1;
|
| + int borderPixelY = isRepeatY() ? 0 : 1;
|
|
|
| - // Create a transparent image 1 pixel wider and/or taller than the
|
| - // original, then copy the orignal into it.
|
| + // Create a transparent image 2 pixels wider and/or taller than the
|
| + // original, then copy the orignal into the middle of it.
|
| // FIXME: Is there a better way to pad (not scale) an image in skia?
|
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(
|
| - m_tileImage->width() + expandW, m_tileImage->height() + expandH);
|
| + m_tileImage->width() + 2 * borderPixelX, m_tileImage->height() + 2 * borderPixelY);
|
| if (!surface)
|
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT);
|
|
|
| SkPaint paint;
|
| paint.setXfermodeMode(SkXfermode::kSrc_Mode);
|
| - surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint);
|
| + surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, &paint);
|
|
|
| - return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &localMatrix);
|
| + SkMatrix newLocalMatrix(localMatrix);
|
| + newLocalMatrix.postTranslate(-borderPixelX, -borderPixelY);
|
| +
|
| + return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &newLocalMatrix);
|
| }
|
|
|
| bool ImagePattern::isTextureBacked() const
|
|
|