Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
| diff --git a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
| index 7decc3076d51b8801bba501abae5f31b8111bb41..2f65eaae0fc18a122082a6755244d86c841f3c1b 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
| +++ b/third_party/WebKit/Source/platform/graphics/ImagePattern.cpp |
| @@ -49,22 +49,25 @@ sk_sp<SkShader> ImagePattern::createShader(const SkMatrix& localMatrix) const |
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| SkShader::TileMode tileModeY = isRepeatY() |
| ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| - int expandW = isRepeatX() ? 0 : 1; |
| - int expandH = isRepeatY() ? 0 : 1; |
| + int borderPixelX = isRepeatX() ? 0 : 1; |
| + int borderPixelY = isRepeatY() ? 0 : 1; |
| - // Create a transparent image 1 pixel wider and/or taller than the |
| - // original, then copy the orignal into it. |
| + // Create a transparent image 2 pixels wider and/or taller than the |
| + // original, then copy the orignal into the middle of it. |
| // FIXME: Is there a better way to pad (not scale) an image in skia? |
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul( |
| - m_tileImage->width() + expandW, m_tileImage->height() + expandH); |
| + m_tileImage->width() + borderPixelX * 2, m_tileImage->height() + borderPixelY * 2); |
|
Justin Novosad
2016/07/08 19:17:02
Nit: in polynomial terms, the convention is to put
|
| if (!surface) |
| return SkShader::MakeColorShader(SK_ColorTRANSPARENT); |
| SkPaint paint; |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| - surface->getCanvas()->drawImage(m_tileImage, 0, 0, &paint); |
| + surface->getCanvas()->drawImage(m_tileImage, borderPixelX, borderPixelY, &paint); |
| - return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &localMatrix); |
| + SkMatrix newLocalMatrix(localMatrix); |
| + newLocalMatrix.postTranslate(-1 * borderPixelX, -1 * borderPixelY); |
|
Justin Novosad
2016/07/08 19:17:02
nit : use unary minus (-borderPixelX)
|
| + |
| + return surface->makeImageSnapshot()->makeShader(tileModeX, tileModeY, &newLocalMatrix); |
| } |
| bool ImagePattern::isTextureBacked() const |