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Side by Side Diff: src/gpu/vk/GrVkUniformHandler.cpp

Issue 2129953002: Correctly handle mat2x2 in Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nits Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkUniformHandler.h" 8 #include "GrVkUniformHandler.h"
9 #include "glsl/GrGLSLProgramBuilder.h" 9 #include "glsl/GrGLSLProgramBuilder.h"
10 10
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
46 GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType); 46 GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
47 GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType); 47 GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
48 GR_STATIC_ASSERT(12 == kBool_GrSLType); 48 GR_STATIC_ASSERT(12 == kBool_GrSLType);
49 GR_STATIC_ASSERT(13 == kInt_GrSLType); 49 GR_STATIC_ASSERT(13 == kInt_GrSLType);
50 GR_STATIC_ASSERT(14 == kUint_GrSLType); 50 GR_STATIC_ASSERT(14 == kUint_GrSLType);
51 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAlignmentMask) == kGrSLTypeCount); 51 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAlignmentMask) == kGrSLTypeCount);
52 return kAlignmentMask[type]; 52 return kAlignmentMask[type];
53 } 53 }
54 54
55 /** Returns the size in bytes taken up in vulkanbuffers for floating point GrSLT ypes. 55 /** Returns the size in bytes taken up in vulkanbuffers for floating point GrSLT ypes.
56 For non floating point type returns 0 */ 56 For non floating point type returns 0. Currently this reflects the std140 al ignment
57 so a mat22 takes up 8 floats. */
57 static inline uint32_t grsltype_to_vk_size(GrSLType type) { 58 static inline uint32_t grsltype_to_vk_size(GrSLType type) {
58 SkASSERT(GrSLTypeIsFloatType(type)); 59 SkASSERT(GrSLTypeIsFloatType(type));
59 SkASSERT(kMat22f_GrSLType != type); // TODO: handle mat2 differences between std140 and std430.
60 static const uint32_t kSizes[] = { 60 static const uint32_t kSizes[] = {
61 0, // kVoid_GrSLType 61 0, // kVoid_GrSLType
62 sizeof(float), // kFloat_GrSLType 62 sizeof(float), // kFloat_GrSLType
63 2 * sizeof(float), // kVec2f_GrSLType 63 2 * sizeof(float), // kVec2f_GrSLType
64 3 * sizeof(float), // kVec3f_GrSLType 64 3 * sizeof(float), // kVec3f_GrSLType
65 4 * sizeof(float), // kVec4f_GrSLType 65 4 * sizeof(float), // kVec4f_GrSLType
66 8 * sizeof(float), // kMat22f_GrSLType. TODO: this will be 4 * sz of(float) on std430. 66 8 * sizeof(float), // kMat22f_GrSLType. TODO: this will be 4 * sz of(float) on std430.
67 12 * sizeof(float), // kMat33f_GrSLType 67 12 * sizeof(float), // kMat33f_GrSLType
68 16 * sizeof(float), // kMat44f_GrSLType 68 16 * sizeof(float), // kMat44f_GrSLType
69 0, // kSampler2D_GrSLType 69 0, // kSampler2D_GrSLType
(...skipping 27 matching lines...) Expand all
97 97
98 // Given the current offset into the ubo, calculate the offset for the uniform w e're trying to add 98 // Given the current offset into the ubo, calculate the offset for the uniform w e're trying to add
99 // taking into consideration all alignment requirements. The uniformOffset is se t to the offset for 99 // taking into consideration all alignment requirements. The uniformOffset is se t to the offset for
100 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. 100 // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform.
101 void get_ubo_aligned_offset(uint32_t* uniformOffset, 101 void get_ubo_aligned_offset(uint32_t* uniformOffset,
102 uint32_t* currentOffset, 102 uint32_t* currentOffset,
103 GrSLType type, 103 GrSLType type,
104 int arrayCount) { 104 int arrayCount) {
105 uint32_t alignmentMask = grsltype_to_alignment_mask(type); 105 uint32_t alignmentMask = grsltype_to_alignment_mask(type);
106 // We want to use the std140 layout here, so we must make arrays align to 16 bytes. 106 // We want to use the std140 layout here, so we must make arrays align to 16 bytes.
107 SkASSERT(type != kMat22f_GrSLType); // TODO: support mat2. 107 if (arrayCount || type == kMat22f_GrSLType) {
108 if (arrayCount) {
109 alignmentMask = 0xF; 108 alignmentMask = 0xF;
110 } 109 }
111 uint32_t offsetDiff = *currentOffset & alignmentMask; 110 uint32_t offsetDiff = *currentOffset & alignmentMask;
112 if (offsetDiff != 0) { 111 if (offsetDiff != 0) {
113 offsetDiff = alignmentMask - offsetDiff + 1; 112 offsetDiff = alignmentMask - offsetDiff + 1;
114 } 113 }
115 *uniformOffset = *currentOffset + offsetDiff; 114 *uniformOffset = *currentOffset + offsetDiff;
116 SkASSERT(sizeof(float) == 4); 115 SkASSERT(sizeof(float) == 4);
117 if (arrayCount) { 116 if (arrayCount) {
118 uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_vk_size(type)); 117 uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_vk_size(type));
(...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 } 211 }
213 if (!uniformsString.isEmpty()) { 212 if (!uniformsString.isEmpty()) {
214 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertex Binding 213 uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertex Binding
215 : kFragBi nding; 214 : kFragBi nding;
216 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f ragment"; 215 const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "f ragment";
217 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n", 216 out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n",
218 kUniformBufferDescSet, uniformBinding, stage); 217 kUniformBufferDescSet, uniformBinding, stage);
219 out->appendf("%s\n};\n", uniformsString.c_str()); 218 out->appendf("%s\n};\n", uniformsString.c_str());
220 } 219 }
221 } 220 }
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