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Issue 2129773002: [CrOS] Initial rough cut of alt-tab window cycling UI. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sadrul review Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_cycle_list.h" 5 #include "ash/wm/window_cycle_list.h"
6 6
7 #include <list>
8 #include <map>
9
10 #include "ash/common/ash_switches.h"
11 #include "ash/common/shell_window_ids.h"
12 #include "ash/common/wm/forwarding_layer_delegate.h"
7 #include "ash/common/wm/mru_window_tracker.h" 13 #include "ash/common/wm/mru_window_tracker.h"
8 #include "ash/common/wm/window_state.h" 14 #include "ash/common/wm/window_state.h"
15 #include "ash/common/wm_root_window_controller.h"
9 #include "ash/common/wm_shell.h" 16 #include "ash/common/wm_shell.h"
10 #include "ash/common/wm_window.h" 17 #include "ash/common/wm_window.h"
11 #include "ash/shell.h" 18 #include "ash/shell.h"
12 #include "ash/wm/window_animations.h" 19 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_util.h" 20 #include "ash/wm/window_util.h"
21 #include "base/command_line.h"
22 #include "ui/compositor/layer_tree_owner.h"
23 #include "ui/views/background.h"
24 #include "ui/views/layout/box_layout.h"
25 #include "ui/views/painter.h"
26 #include "ui/views/view.h"
27 #include "ui/views/widget/widget.h"
28 #include "ui/wm/core/visibility_controller.h"
29 #include "ui/wm/core/window_util.h"
14 30
15 namespace ash { 31 namespace ash {
16 32
33 void EnsureAllChildrenAreVisible(ui::Layer* layer) {
34 std::list<ui::Layer*> layers;
35 layers.push_back(layer);
36 while (!layers.empty()) {
37 for (auto child : layers.front()->children())
38 layers.push_back(child);
39 layers.front()->SetVisible(true);
40 layers.pop_front();
41 }
42 }
43
17 // Returns the window immediately below |window| in the current container. 44 // Returns the window immediately below |window| in the current container.
18 WmWindow* GetWindowBelow(WmWindow* window) { 45 WmWindow* GetWindowBelow(WmWindow* window) {
19 WmWindow* parent = window->GetParent(); 46 WmWindow* parent = window->GetParent();
20 if (!parent) 47 if (!parent)
21 return nullptr; 48 return nullptr;
22 const WmWindow::Windows children = parent->GetChildren(); 49 const WmWindow::Windows children = parent->GetChildren();
23 auto iter = std::find(children.begin(), children.end(), window); 50 auto iter = std::find(children.begin(), children.end(), window);
24 CHECK(*iter == window); 51 CHECK(*iter == window);
25 return (iter != children.begin()) ? *(iter - 1) : nullptr; 52 return (iter != children.begin()) ? *(iter - 1) : nullptr;
26 } 53 }
(...skipping 21 matching lines...) Expand all
48 75
49 // The window immediately below where window_ belongs. 76 // The window immediately below where window_ belongs.
50 WmWindow* stack_window_above_; 77 WmWindow* stack_window_above_;
51 78
52 // If true, minimize window_ on going out of scope. 79 // If true, minimize window_ on going out of scope.
53 bool minimized_; 80 bool minimized_;
54 81
55 DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow); 82 DISALLOW_COPY_AND_ASSIGN(ScopedShowWindow);
56 }; 83 };
57 84
85 // A view that mirrors a single window. Layers are lifted from the underlying
86 // window (which gets new ones in their place). New paint calls, if any, are
87 // forwarded to the underlying window.
88 class WindowMirrorView : public views::View, public ::wm::LayerDelegateFactory {
89 public:
90 explicit WindowMirrorView(WmWindow* window) : target_(window) {
91 DCHECK(window);
92 }
93 ~WindowMirrorView() override {}
94
95 void Init() {
96 SetPaintToLayer(true);
97
98 layer_owner_ = ::wm::RecreateLayers(
99 target_->GetInternalWidget()->GetNativeView(), this);
100
101 GetMirrorLayer()->parent()->Remove(GetMirrorLayer());
102 layer()->Add(GetMirrorLayer());
103
104 // Some extra work is needed when the target window is minimized.
105 if (target_->GetWindowState()->IsMinimized()) {
106 GetMirrorLayer()->SetVisible(true);
107 GetMirrorLayer()->SetOpacity(1);
108 EnsureAllChildrenAreVisible(GetMirrorLayer());
sadrul 2016/07/15 14:41:53 Where do we restore the opacity/visibility?
Evan Stade 2016/07/15 17:37:15 we don't. The mirror layer is owned by |this| (Rec
109 }
110 }
111
112 // views::View:
113 gfx::Size GetPreferredSize() const override {
114 const int kMaxWidth = 800;
115 const int kMaxHeight = 600;
oshima 2016/07/15 18:28:04 This looked pretty big. Is this temporary, or I'm
Evan Stade 2016/07/15 18:44:08 the visual details like this one are temporary. I
116
117 gfx::Size target_size = target_->GetBounds().size();
118 if (target_size.width() <= kMaxWidth &&
119 target_size.height() <= kMaxHeight) {
120 return target_size;
121 }
122
123 float scale =
124 std::min(kMaxWidth / static_cast<float>(target_size.width()),
125 kMaxHeight / static_cast<float>(target_size.height()));
126 return gfx::ScaleToCeiledSize(target_size, scale, scale);
127 }
128
129 void Layout() override {
130 // Position at 0, 0.
131 GetMirrorLayer()->SetBounds(gfx::Rect(GetMirrorLayer()->bounds().size()));
132
133 // Scale down if necessary.
134 gfx::Transform mirror_transform;
135 if (size() != target_->GetBounds().size()) {
136 const float scale =
137 width() / static_cast<float>(target_->GetBounds().width());
138 mirror_transform.Scale(scale, scale);
139 }
140 GetMirrorLayer()->SetTransform(mirror_transform);
141 }
142
143 // ::wm::LayerDelegateFactory:
144 ui::LayerDelegate* CreateDelegate(ui::LayerDelegate* delegate) override {
145 if (!delegate)
146 return nullptr;
147 delegates_.push_back(
148 base::WrapUnique(new wm::ForwardingLayerDelegate(target_, delegate)));
149
150 return delegates_.back().get();
151 }
152
153 private:
154 // Gets the root of the layer tree that was lifted from |target_| (and is now
155 // a child of |this->layer()|).
156 ui::Layer* GetMirrorLayer() { return layer_owner_->root(); }
157
158 // The original window that is being represented by |this|.
159 WmWindow* target_;
160
161 // Retains ownership of the mirror layer tree.
162 std::unique_ptr<ui::LayerTreeOwner> layer_owner_;
163
164 std::vector<std::unique_ptr<wm::ForwardingLayerDelegate>> delegates_;
165
166 DISALLOW_COPY_AND_ASSIGN(WindowMirrorView);
167 };
168
169 // A view that shows a collection of windows the user can tab through.
170 class WindowCycleView : public views::View {
171 public:
172 explicit WindowCycleView(const WindowCycleList::WindowList& windows)
173 : mirror_container_(new views::View()),
174 selector_view_(new views::View()),
175 target_window_(nullptr) {
176 DCHECK(!windows.empty());
177 SetPaintToLayer(true);
178 layer()->SetFillsBoundsOpaquely(false);
179
180 // TODO(estade): adjust constants in this function (colors, spacing, corner
181 // radius) as per mocks.
182 const float kCornerRadius = 5;
183 set_background(views::Background::CreateBackgroundPainter(
184 true, views::Painter::CreateSolidRoundRectPainter(
185 SkColorSetA(SK_ColorBLACK, 0xA5), kCornerRadius)));
186
187 views::BoxLayout* layout =
188 new views::BoxLayout(views::BoxLayout::kHorizontal, 25, 25, 20);
189 layout->set_cross_axis_alignment(
190 views::BoxLayout::CROSS_AXIS_ALIGNMENT_START);
191 mirror_container_->SetLayoutManager(layout);
192
193 for (WmWindow* window : windows) {
194 WindowMirrorView* view = new WindowMirrorView(window);
195 view->Init();
196 window_view_map_[window] = view;
197 mirror_container_->AddChildView(view);
198 }
199
200 selector_view_->set_background(views::Background::CreateBackgroundPainter(
201 true, views::Painter::CreateSolidRoundRectPainter(SK_ColorBLUE,
202 kCornerRadius)));
203
204 AddChildView(selector_view_);
205 AddChildView(mirror_container_);
206 SetTargetWindow(windows.front());
207 }
208
209 ~WindowCycleView() override {}
210
211 void SetTargetWindow(WmWindow* target) {
212 target_window_ = target;
213 if (GetWidget())
214 Layout();
215 }
216
217 void HandleWindowDestruction(WmWindow* destroying_window,
218 WmWindow* new_target) {
219 views::View* destroying_view = window_view_map_[destroying_window];
oshima 2016/07/15 18:28:04 don't you have to (or want to) erase?
Evan Stade 2016/07/15 18:44:08 technically I don't think it's doing any harm by l
220 destroying_view->parent()->RemoveChildView(destroying_view);
221 SetTargetWindow(new_target);
222 }
223
224 // views::View overrides:
225 gfx::Size GetPreferredSize() const override {
226 return mirror_container_->GetPreferredSize();
227 }
228
229 void Layout() override {
230 views::View* target_view = window_view_map_[target_window_];
231 gfx::RectF target_bounds(target_view->GetLocalBounds());
232 views::View::ConvertRectToTarget(target_view, this, &target_bounds);
233 target_bounds.Inset(gfx::InsetsF(-15));
234 selector_view_->SetBoundsRect(gfx::ToEnclosingRect(target_bounds));
235
236 mirror_container_->SetBoundsRect(GetLocalBounds());
237 }
238
239 WmWindow* target_window() { return target_window_; }
240
241 private:
242 std::map<WmWindow*, WindowMirrorView*> window_view_map_;
243 views::View* mirror_container_;
244 views::View* selector_view_;
245 WmWindow* target_window_;
246
247 DISALLOW_COPY_AND_ASSIGN(WindowCycleView);
248 };
249
58 ScopedShowWindow::ScopedShowWindow() 250 ScopedShowWindow::ScopedShowWindow()
59 : window_(nullptr), stack_window_above_(nullptr), minimized_(false) {} 251 : window_(nullptr), stack_window_above_(nullptr), minimized_(false) {}
60 252
61 ScopedShowWindow::~ScopedShowWindow() { 253 ScopedShowWindow::~ScopedShowWindow() {
62 if (window_) { 254 if (window_) {
63 window_->GetParent()->RemoveObserver(this); 255 window_->GetParent()->RemoveObserver(this);
64 256
65 // Restore window's stacking position. 257 // Restore window's stacking position.
66 if (stack_window_above_) 258 if (stack_window_above_)
67 window_->GetParent()->StackChildAbove(window_, stack_window_above_); 259 window_->GetParent()->StackChildAbove(window_, stack_window_above_);
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 if (params.target == window_) { 292 if (params.target == window_) {
101 CancelRestore(); 293 CancelRestore();
102 } else if (params.target == stack_window_above_) { 294 } else if (params.target == stack_window_above_) {
103 // If the window this window was above is removed, use the next window down 295 // If the window this window was above is removed, use the next window down
104 // as the restore marker. 296 // as the restore marker.
105 stack_window_above_ = GetWindowBelow(stack_window_above_); 297 stack_window_above_ = GetWindowBelow(stack_window_above_);
106 } 298 }
107 } 299 }
108 300
109 WindowCycleList::WindowCycleList(const WindowList& windows) 301 WindowCycleList::WindowCycleList(const WindowList& windows)
110 : windows_(windows), current_index_(0) { 302 : windows_(windows), current_index_(0), cycle_view_(nullptr) {
111 WmShell::Get()->mru_window_tracker()->SetIgnoreActivations(true); 303 WmShell::Get()->mru_window_tracker()->SetIgnoreActivations(true);
112 304
113 for (WmWindow* window : windows_) 305 for (WmWindow* window : windows_)
114 window->AddObserver(this); 306 window->AddObserver(this);
307
308 if (ShouldShowUi()) {
309 WmWindow* root_window = WmShell::Get()->GetPrimaryRootWindow();
310 views::Widget* widget = new views::Widget;
311 views::Widget::InitParams params;
312 params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS;
313 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
314 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
315 params.accept_events = true;
316 root_window->GetRootWindowController()
317 ->ConfigureWidgetInitParamsForContainer(
318 widget, kShellWindowId_OverlayContainer, &params);
oshima 2016/07/15 19:47:52 Overlay container is above lock screen and system
Evan Stade 2016/07/15 22:49:02 Done.
319 widget->Init(params);
320
321 cycle_view_ = new WindowCycleView(windows_);
322
323 widget->SetContentsView(cycle_view_);
324 // TODO(estade): right now this just extends past the edge of the screen if
325 // there are too many windows. Handle this more gracefully.
326 gfx::Rect widget_rect = widget->GetWorkAreaBoundsInScreen();
327 gfx::Size widget_size = cycle_view_->GetPreferredSize();
328 widget_rect.ClampToCenteredSize(widget_size);
329 widget_rect.set_width(widget_size.width());
330 widget->SetBounds(widget_rect);
oshima 2016/07/15 19:47:52 you should also handle the case when display metri
Evan Stade 2016/07/15 22:49:02 I don't know what would currently happen with mult
331 widget->Show();
332 cycle_ui_widget_.reset(widget);
333 }
115 } 334 }
116 335
117 WindowCycleList::~WindowCycleList() { 336 WindowCycleList::~WindowCycleList() {
118 WmShell::Get()->mru_window_tracker()->SetIgnoreActivations(false); 337 WmShell::Get()->mru_window_tracker()->SetIgnoreActivations(false);
119 for (WmWindow* window : windows_) { 338 for (WmWindow* window : windows_) {
120 // TODO(oshima): Remove this once crbug.com/483491 is fixed. 339 // TODO(oshima): Remove this once crbug.com/483491 is fixed.
121 CHECK(window); 340 CHECK(window);
122 window->RemoveObserver(this); 341 window->RemoveObserver(this);
123 } 342 }
124 if (showing_window_) 343 if (showing_window_)
125 showing_window_->CancelRestore(); 344 showing_window_->CancelRestore();
345
346 if (cycle_view_) {
347 cycle_view_->target_window()->Show();
348 cycle_view_->target_window()->GetWindowState()->Activate();
349 }
126 } 350 }
127 351
128 void WindowCycleList::Step(WindowCycleController::Direction direction) { 352 void WindowCycleList::Step(WindowCycleController::Direction direction) {
129 if (windows_.empty()) 353 if (windows_.empty())
130 return; 354 return;
131 355
132 // When there is only one window, we should give feedback to the user. If the 356 // When there is only one window, we should give feedback to the user. If the
133 // window is minimized, we should also show it. 357 // window is minimized, we should also show it.
134 if (windows_.size() == 1) { 358 if (windows_.size() == 1) {
135 windows_[0]->Animate(::wm::WINDOW_ANIMATION_TYPE_BOUNCE); 359 windows_[0]->Animate(::wm::WINDOW_ANIMATION_TYPE_BOUNCE);
136 windows_[0]->Show(); 360 windows_[0]->Show();
137 windows_[0]->GetWindowState()->Activate(); 361 windows_[0]->GetWindowState()->Activate();
138 return; 362 return;
139 } 363 }
140 364
141 DCHECK(static_cast<size_t>(current_index_) < windows_.size()); 365 DCHECK(static_cast<size_t>(current_index_) < windows_.size());
142 366
143 // We're in a valid cycle, so step forward or backward. 367 // We're in a valid cycle, so step forward or backward.
144 current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1; 368 current_index_ += direction == WindowCycleController::FORWARD ? 1 : -1;
145 369
146 // Wrap to window list size. 370 // Wrap to window list size.
147 current_index_ = (current_index_ + windows_.size()) % windows_.size(); 371 current_index_ = (current_index_ + windows_.size()) % windows_.size();
148 DCHECK(windows_[current_index_]); 372 DCHECK(windows_[current_index_]);
149 373
374 if (cycle_view_) {
375 cycle_view_->SetTargetWindow(windows_[current_index_]);
376 return;
377 }
378
150 // Make sure the next window is visible. 379 // Make sure the next window is visible.
151 showing_window_.reset(new ScopedShowWindow); 380 showing_window_.reset(new ScopedShowWindow);
152 showing_window_->Show(windows_[current_index_]); 381 showing_window_->Show(windows_[current_index_]);
153 } 382 }
154 383
155 void WindowCycleList::OnWindowDestroying(WmWindow* window) { 384 void WindowCycleList::OnWindowDestroying(WmWindow* window) {
156 window->RemoveObserver(this); 385 window->RemoveObserver(this);
157 386
158 WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window); 387 WindowList::iterator i = std::find(windows_.begin(), windows_.end(), window);
159 // TODO(oshima): Change this back to DCHECK once crbug.com/483491 is fixed. 388 // TODO(oshima): Change this back to DCHECK once crbug.com/483491 is fixed.
160 CHECK(i != windows_.end()); 389 CHECK(i != windows_.end());
161 int removed_index = static_cast<int>(i - windows_.begin()); 390 int removed_index = static_cast<int>(i - windows_.begin());
162 windows_.erase(i); 391 windows_.erase(i);
163 if (current_index_ > removed_index || 392 if (current_index_ > removed_index ||
164 current_index_ == static_cast<int>(windows_.size())) { 393 current_index_ == static_cast<int>(windows_.size())) {
165 current_index_--; 394 current_index_--;
oshima 2016/07/15 18:28:04 what if the 1st window is destroyed?
Evan Stade 2016/07/15 18:44:08 I don't think that would be a problem? If the 1st
oshima 2016/07/15 19:47:52 Ah yes, that's what I was wondering. If current_in
Evan Stade 2016/07/15 22:49:02 I just thought this was a good stopping point beca
166 } 395 }
396
397 // TODO(estade): what if this is the last (or second from last) window?
398 if (cycle_view_)
399 cycle_view_->HandleWindowDestruction(window, windows_[current_index_]);
400 }
401
402 bool WindowCycleList::ShouldShowUi() {
403 return windows_.size() > 1 &&
404 base::CommandLine::ForCurrentProcess()->HasSwitch(
405 switches::kAshEnableWindowCycleUi);
167 } 406 }
168 407
169 } // namespace ash 408 } // namespace ash
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