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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 212953008: Revert of Distance field fixes for Android (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLSL.h" 10 #include "gl/GrGLSL.h"
(...skipping 17 matching lines...) Expand all
28 virtual void emitCode(GrGLFullShaderBuilder* builder, 28 virtual void emitCode(GrGLFullShaderBuilder* builder,
29 const GrDrawEffect& drawEffect, 29 const GrDrawEffect& drawEffect,
30 EffectKey key, 30 EffectKey key,
31 const char* outputColor, 31 const char* outputColor,
32 const char* inputColor, 32 const char* inputColor,
33 const TransformedCoordsArray&, 33 const TransformedCoordsArray&,
34 const TextureSamplerArray& samplers) SK_OVERRIDE { 34 const TextureSamplerArray& samplers) SK_OVERRIDE {
35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs()); 35 SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numV ertexAttribs());
36 36
37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature)); 37 SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature));
38 const GrDistanceFieldTextureEffect& dfTexEffect =
39 drawEffect.castEffect<GrDistanceFi eldTextureEffect>();
40 38
41 SkString fsCoordName; 39 SkString fsCoordName;
42 const char* vsCoordName; 40 const char* vsCoordName;
43 const char* fsCoordNamePtr; 41 const char* fsCoordNamePtr;
44 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC oordNamePtr); 42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsC oordNamePtr);
45 fsCoordName = fsCoordNamePtr; 43 fsCoordName = fsCoordNamePtr;
46 44
47 const char* attrName0 = 45 const char* attrName0 =
48 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str(); 46 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[ 0])->c_str();
49 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); 47 builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0);
50 48
51 const char* textureSizeUniName = NULL; 49 const char* textureSizeUniName = NULL;
52 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility, 50 fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visib ility,
53 kVec2f_GrSLType, "TextureSize", 51 kVec2f_GrSLType, "TextureSize",
54 &textureSizeUniName); 52 &textureSizeUniName);
55 53
56 builder->fsCodeAppend("\tvec4 texColor = "); 54 builder->fsCodeAppend("\tvec4 texColor = ");
57 builder->fsAppendTextureLookup(samplers[0], 55 builder->fsAppendTextureLookup(samplers[0],
58 fsCoordName.c_str(), 56 fsCoordName.c_str(),
59 kVec2f_GrSLType); 57 kVec2f_GrSLType);
60 builder->fsCodeAppend(";\n"); 58 builder->fsCodeAppend(";\n");
61 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n"); 59 builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n");
62 60
63 // we adjust for the effect of the transformation on the distance by usi ng 61 // we adjust for the effect of the transformation on the distance by usi ng
64 // the length of the gradient of the texture coordinates. We use st coor dinates 62 // the length of the gradient of the texture coordinates. We use st coor dinates
65 // to ensure we're mapping 1:1 from texel space to pixel space. 63 // to ensure we're mapping 1:1 from texel space to pixel space.
66 builder->fsCodeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str()); 64 builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), text ureSizeUniName);
67 builder->fsCodeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName); 65 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
68 builder->fsCodeAppend("\tfloat afwidth;\n"); 66 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
69 if (dfTexEffect.isUniformScale()) { 67 builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n");
70 // this gives us a smooth step across approximately one fragment 68 builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jd y.x,\n");
71 // (assuming a radius of the diagonal of the fragment, hence a facto r of sqrt(2)/2) 69 builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jd y.y);\n");
72 builder->fsCodeAppend("\tafwidth = 0.7071*dFdx(st.x);\n");
73 } else {
74 builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n");
75 builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n");
76 70
77 builder->fsCodeAppend("\tvec2 uv_grad;\n"); 71 // this gives us a smooth step across approximately one fragment
78 if (builder->ctxInfo().caps()->dropsTileOnZeroDivide()) { 72 // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2)
79 // this is to compensate for the Adreno, which likes to drop til es on division by 0 73 builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n");
80 builder->fsCodeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
81 builder->fsCodeAppend("\tif (uv_len2 < 0.0001) {\n");
82 builder->fsCodeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
83 builder->fsCodeAppend("\t} else {\n");
84 builder->fsCodeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n" );
85 builder->fsCodeAppend("\t}\n");
86 } else {
87 builder->fsCodeAppend("\tuv_grad = normalize(uv);\n");
88 }
89 builder->fsCodeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad. y*Jdy.x,\n");
90 builder->fsCodeAppend("\t uv_grad.x*Jdx.y + uv_grad. y*Jdy.y);\n");
91
92 // this gives us a smooth step across approximately one fragment
93 // (assuming a radius of the diagonal of the fragment, hence a facto r of sqrt(2)/2)
94 builder->fsCodeAppend("\tafwidth = 0.7071*length(grad);\n");
95 }
96
97 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista nce);\n"); 74 builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, dista nce);\n");
98 75
99 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 76 builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
100 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str()); 77 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val") ).c_str());
101 } 78 }
102 79
103 virtual void setData(const GrGLUniformManager& uman, 80 virtual void setData(const GrGLUniformManager& uman,
104 const GrDrawEffect& drawEffect) SK_OVERRIDE { 81 const GrDrawEffect& drawEffect) SK_OVERRIDE {
105 SkASSERT(fTextureSizeUni.isValid()); 82 SkASSERT(fTextureSizeUni.isValid());
106 83 const GrDistanceFieldTextureEffect& distanceFieldEffect =
107 GrTexture* texture = drawEffect.effect()->get()->texture(0); 84 drawEffect.castEffect<GrDistanceFi eldTextureEffect>();
108 if (texture->width() != fTextureSize.width() || 85 if (distanceFieldEffect.getSize().width() != fTextureSize.width() ||
109 texture->height() != fTextureSize.height()) { 86 distanceFieldEffect.getSize().height() != fTextureSize.height()) {
110 fTextureSize = SkSize::Make(texture->width(), texture->height()); 87 fTextureSize = distanceFieldEffect.getSize();
111 uman.set2f(fTextureSizeUni, 88 uman.set2f(fTextureSizeUni,
112 fTextureSize.width(), 89 distanceFieldEffect.getSize().width(),
113 fTextureSize.height()); 90 distanceFieldEffect.getSize().height());
114 } 91 }
115 } 92 }
116 93
117 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&) {
118 const GrDistanceFieldTextureEffect& dfTexEffect =
119 drawEffect.castEffect<GrDistanceFi eldTextureEffect>();
120
121 return dfTexEffect.isUniformScale() ? 0x1 : 0x0;
122 }
123
124 private: 94 private:
125 GrGLUniformManager::UniformHandle fTextureSizeUni; 95 GrGLUniformManager::UniformHandle fTextureSizeUni;
126 SkSize fTextureSize; 96 SkSize fTextureSize;
127 97
128 typedef GrGLVertexEffect INHERITED; 98 typedef GrGLVertexEffect INHERITED;
129 }; 99 };
130 100
131 /////////////////////////////////////////////////////////////////////////////// 101 ///////////////////////////////////////////////////////////////////////////////
132 102
133 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, 103 GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture,
134 const GrTextureParams & params, 104 const GrTextureParams & params,
135 bool uniformScale) 105 const SkISize& size)
136 : fTextureAccess(texture, params) 106 : fTextureAccess(texture, params)
137 , fUniformScale(uniformScale) { 107 , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height( )))) {
138 this->addTextureAccess(&fTextureAccess); 108 this->addTextureAccess(&fTextureAccess);
139 this->addVertexAttrib(kVec2f_GrSLType); 109 this->addVertexAttrib(kVec2f_GrSLType);
140 } 110 }
141 111
142 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { 112 bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const {
143 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other); 113 const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureE ffect>(other);
144 return fTextureAccess == cte.fTextureAccess; 114 return fTextureAccess == cte.fTextureAccess;
145 } 115 }
146 116
147 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, 117 void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color,
(...skipping 24 matching lines...) Expand all
172 SkShader::kClamp_TileMode, 142 SkShader::kClamp_TileMode,
173 SkShader::kRepeat_TileMode, 143 SkShader::kRepeat_TileMode,
174 SkShader::kMirror_TileMode, 144 SkShader::kMirror_TileMode,
175 }; 145 };
176 SkShader::TileMode tileModes[] = { 146 SkShader::TileMode tileModes[] = {
177 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 147 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
178 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], 148 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
179 }; 149 };
180 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode : 150 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil erp_FilterMode :
181 GrTextureParams::kNon e_FilterMode); 151 GrTextureParams::kNon e_FilterMode);
152 SkISize size = SkISize::Make(1024, 2048);
182 153
183 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, random ->nextBool()); 154 return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size);
184 } 155 }
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