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Side by Side Diff: src/gpu/vk/GrVkProgramDesc.cpp

Issue 2129523002: Compile Vulkan when building for the Android framework. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Compile Vulkan when building for the Android framework. Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrVkProgramDesc.h" 7 #include "GrVkProgramDesc.h"
8 8
9 //#include "GrVkProcessor.h" 9 //#include "GrVkProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
11 #include "GrPipeline.h" 11 #include "GrPipeline.h"
12 #include "GrRenderTargetPriv.h" 12 #include "GrRenderTargetPriv.h"
13 #include "GrVkGpu.h" 13 #include "GrVkGpu.h"
14 #include "GrVkUtil.h" 14 #include "GrVkUtil.h"
15 #include "SkChecksum.h" 15 #include "SkChecksum.h"
16 #include "glsl/GrGLSLFragmentProcessor.h" 16 #include "glsl/GrGLSLFragmentProcessor.h"
17 #include "glsl/GrGLSLFragmentShaderBuilder.h" 17 #include "glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "glsl/GrGLSLCaps.h" 18 #include "glsl/GrGLSLCaps.h"
19 19
20 #include "shaderc/shaderc.h"
21
22 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, 20 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
23 const GrGLSLCaps& caps) { 21 const GrGLSLCaps& caps) {
24 int numTextures = proc.numTextures(); 22 int numTextures = proc.numTextures();
25 SkASSERT(0 == proc.numBuffers()); 23 SkASSERT(0 == proc.numBuffers());
26 // Need two bytes per key (swizzle, sampler type, and precision). 24 // Need two bytes per key (swizzle, sampler type, and precision).
27 int word32Count = (proc.numTextures() + 1) / 2; 25 int word32Count = (proc.numTextures() + 1) / 2;
28 if (0 == word32Count) { 26 if (0 == word32Count) {
29 return; 27 return;
30 } 28 }
31 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); 29 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
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161 } else { 159 } else {
162 header->fIgnoresCoverage = 0; 160 header->fIgnoresCoverage = 0;
163 } 161 }
164 162
165 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); 163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
166 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); 164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
167 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); 165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
168 vkDesc->finalize(); 166 vkDesc->finalize();
169 return true; 167 return true;
170 } 168 }
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