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Side by Side Diff: ui/gl/gl_image_android_native_buffer.cc

Issue 212933009: ui: Refactor GLImageEGL for usage by targets other than EGL_NATIVE_BUFFER_ANDROID. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_image_egl.h" 5 #include "ui/gl/gl_image_android_native_buffer.h"
6 6
7 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_surface_egl.h" 7 #include "ui/gl/gl_surface_egl.h"
9 #include "ui/gl/scoped_binders.h" 8 #include "ui/gl/scoped_binders.h"
10 9
11 namespace gfx { 10 namespace gfx {
12 11
13 GLImageEGL::GLImageEGL(gfx::Size size) 12 GLImageAndroidNativeBuffer::GLImageAndroidNativeBuffer(gfx::Size size)
14 : egl_image_(EGL_NO_IMAGE_KHR), 13 : GLImageEGL(size),
15 size_(size),
16 release_after_use_(false), 14 release_after_use_(false),
17 in_use_(false), 15 in_use_(false),
18 target_(0), 16 target_(0),
19 egl_image_for_unbind_(EGL_NO_IMAGE_KHR), 17 egl_image_for_unbind_(EGL_NO_IMAGE_KHR),
20 texture_id_for_unbind_(0) {} 18 texture_id_for_unbind_(0) {}
21 19
22 GLImageEGL::~GLImageEGL() { Destroy(); } 20 GLImageAndroidNativeBuffer::~GLImageAndroidNativeBuffer() { Destroy(); }
23 21
24 bool GLImageEGL::Initialize(gfx::GpuMemoryBufferHandle buffer) { 22 bool GLImageAndroidNativeBuffer::Initialize(gfx::GpuMemoryBufferHandle buffer) {
25 DCHECK(buffer.native_buffer); 23 DCHECK(buffer.native_buffer);
26 24
27 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; 25 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
28 egl_image_ = eglCreateImageKHR(GLSurfaceEGL::GetHardwareDisplay(), 26 return GLImageEGL::Initialize(
29 EGL_NO_CONTEXT, 27 EGL_NATIVE_BUFFER_ANDROID, buffer.native_buffer, attrs);
30 EGL_NATIVE_BUFFER_ANDROID,
31 buffer.native_buffer,
32 attrs);
33 if (egl_image_ == EGL_NO_IMAGE_KHR) {
34 EGLint error = eglGetError();
35 LOG(ERROR) << "Error creating EGLImage: " << error;
36 return false;
37 }
38
39 return true;
40 } 28 }
41 29
42 void GLImageEGL::Destroy() { 30 void GLImageAndroidNativeBuffer::Destroy() {
43 if (egl_image_ != EGL_NO_IMAGE_KHR) {
44 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), egl_image_);
45 egl_image_ = EGL_NO_IMAGE_KHR;
46 }
47
48 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) { 31 if (egl_image_for_unbind_ != EGL_NO_IMAGE_KHR) {
49 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(), 32 eglDestroyImageKHR(GLSurfaceEGL::GetHardwareDisplay(),
50 egl_image_for_unbind_); 33 egl_image_for_unbind_);
51 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR; 34 egl_image_for_unbind_ = EGL_NO_IMAGE_KHR;
52 } 35 }
53
54 if (texture_id_for_unbind_) { 36 if (texture_id_for_unbind_) {
55 glDeleteTextures(1, &texture_id_for_unbind_); 37 glDeleteTextures(1, &texture_id_for_unbind_);
56 texture_id_for_unbind_ = 0; 38 texture_id_for_unbind_ = 0;
57 } 39 }
40
41 GLImageEGL::Destroy();
58 } 42 }
59 43
60 gfx::Size GLImageEGL::GetSize() { return size_; } 44 bool GLImageAndroidNativeBuffer::BindTexImage(unsigned target) {
61 45 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_);
62 bool GLImageEGL::BindTexImage(unsigned target) {
63 if (egl_image_ == EGL_NO_IMAGE_KHR) {
64 LOG(ERROR) << "NULL EGLImage in BindTexImage";
65 return false;
66 }
67 46
68 if (target == GL_TEXTURE_RECTANGLE_ARB) { 47 if (target == GL_TEXTURE_RECTANGLE_ARB) {
69 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target"; 48 LOG(ERROR) << "EGLImage cannot be bound to TEXTURE_RECTANGLE_ARB target";
70 return false; 49 return false;
71 } 50 }
72 51
73 if (target_ && target_ != target) { 52 if (target_ && target_ != target) {
74 LOG(ERROR) << "EGLImage can only be bound to one target"; 53 LOG(ERROR) << "EGLImage can only be bound to one target";
75 return false; 54 return false;
76 } 55 }
77 target_ = target; 56 target_ = target;
78 57
79 // Defer ImageTargetTexture2D if not currently in use. 58 // Defer ImageTargetTexture2D if not currently in use.
80 if (!in_use_) 59 if (!in_use_)
81 return true; 60 return true;
82 61
83 glEGLImageTargetTexture2DOES(target_, egl_image_); 62 glEGLImageTargetTexture2DOES(target_, egl_image_);
84 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 63 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
85 return true; 64 return true;
86 } 65 }
87 66
88 void GLImageEGL::ReleaseTexImage(unsigned target) { 67 void GLImageAndroidNativeBuffer::WillUseTexImage() {
89 // Nothing to do here as image is released after each use or there is no need
90 // to release image.
91 }
92
93 void GLImageEGL::WillUseTexImage() {
94 DCHECK(egl_image_); 68 DCHECK(egl_image_);
95 DCHECK(!in_use_); 69 DCHECK(!in_use_);
96 in_use_ = true; 70 in_use_ = true;
97 glEGLImageTargetTexture2DOES(target_, egl_image_); 71 glEGLImageTargetTexture2DOES(target_, egl_image_);
98 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 72 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
99 } 73 }
100 74
101 void GLImageEGL::DidUseTexImage() { 75 void GLImageAndroidNativeBuffer::DidUseTexImage() {
102 DCHECK(in_use_); 76 DCHECK(in_use_);
103 in_use_ = false; 77 in_use_ = false;
104 78
105 if (!release_after_use_) 79 if (!release_after_use_)
106 return; 80 return;
107 81
108 if (egl_image_for_unbind_ == EGL_NO_IMAGE_KHR) { 82 if (egl_image_for_unbind_ == EGL_NO_IMAGE_KHR) {
109 DCHECK_EQ(0u, texture_id_for_unbind_); 83 DCHECK_EQ(0u, texture_id_for_unbind_);
110 glGenTextures(1, &texture_id_for_unbind_); 84 glGenTextures(1, &texture_id_for_unbind_);
111 85
112 { 86 {
113 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_for_unbind_); 87 ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_for_unbind_);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
117 91
118 char zero[4] = {0, }; 92 char zero[4] = {0, };
119 glTexImage2D( 93 glTexImage2D(
120 GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero); 94 GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &zero);
121 } 95 }
122 96
123 EGLint attrs[] = {EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_IMAGE_PRESERVED_KHR, 97 EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
reveman 2014/03/27 22:52:04 Removing "EGL_GL_TEXTURE_LEVEL_KHR, 0" as that's d
124 EGL_TRUE, EGL_NONE};
125 // Need to pass current EGL rendering context to eglCreateImageKHR for 98 // Need to pass current EGL rendering context to eglCreateImageKHR for
126 // target type EGL_GL_TEXTURE_2D_KHR. 99 // target type EGL_GL_TEXTURE_2D_KHR.
127 egl_image_for_unbind_ = eglCreateImageKHR( 100 egl_image_for_unbind_ = eglCreateImageKHR(
128 GLSurfaceEGL::GetHardwareDisplay(), 101 GLSurfaceEGL::GetHardwareDisplay(),
129 eglGetCurrentContext(), 102 eglGetCurrentContext(),
130 EGL_GL_TEXTURE_2D_KHR, 103 EGL_GL_TEXTURE_2D_KHR,
131 reinterpret_cast<EGLClientBuffer>(texture_id_for_unbind_), 104 reinterpret_cast<EGLClientBuffer>(texture_id_for_unbind_),
132 attrs); 105 attrs);
133 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_for_unbind_) 106 DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_for_unbind_)
134 << "Error creating EGLImage: " << eglGetError(); 107 << "Error creating EGLImage: " << eglGetError();
135 } 108 }
136 109
137 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_); 110 glEGLImageTargetTexture2DOES(target_, egl_image_for_unbind_);
138 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); 111 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
139 } 112 }
140 113
141 void GLImageEGL::SetReleaseAfterUse() { release_after_use_ = true; } 114 void GLImageAndroidNativeBuffer::SetReleaseAfterUse() {
115 release_after_use_ = true;
116 }
142 117
143 } // namespace gfx 118 } // namespace gfx
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