| Index: device/gamepad/gamepad_platform_data_fetcher_mac.mm
|
| diff --git a/device/gamepad/gamepad_platform_data_fetcher_mac.mm b/device/gamepad/gamepad_platform_data_fetcher_mac.mm
|
| index 60c57dd7bb93e7cea95a0dad99657d17d21e5629..3c9f4abc17b237408b4c9128a938ab8bbc35ad18 100644
|
| --- a/device/gamepad/gamepad_platform_data_fetcher_mac.mm
|
| +++ b/device/gamepad/gamepad_platform_data_fetcher_mac.mm
|
| @@ -74,11 +74,13 @@ const uint32_t kAxisMinimumUsageNumber = 0x30;
|
| GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
|
| : enabled_(true), paused_(false) {
|
| memset(associated_, 0, sizeof(associated_));
|
| +}
|
|
|
| - xbox_fetcher_.reset(new XboxDataFetcher(this));
|
| - if (!xbox_fetcher_->RegisterForNotifications())
|
| - xbox_fetcher_.reset();
|
| +GamepadSource GamepadPlatformDataFetcherMac::source() {
|
| + return Factory::static_source();
|
| +}
|
|
|
| +void GamepadPlatformDataFetcherMac::OnAddedToProvider() {
|
| hid_manager_ref_.reset(
|
| IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone));
|
| if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
|
| @@ -116,17 +118,12 @@ void GamepadPlatformDataFetcherMac::RegisterForNotifications() {
|
|
|
| enabled_ = IOHIDManagerOpen(hid_manager_ref_, kIOHIDOptionsTypeNone) ==
|
| kIOReturnSuccess;
|
| -
|
| - if (xbox_fetcher_)
|
| - xbox_fetcher_->RegisterForNotifications();
|
| }
|
|
|
| void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
|
| IOHIDManagerUnscheduleFromRunLoop(hid_manager_ref_, CFRunLoopGetCurrent(),
|
| kCFRunLoopDefaultMode);
|
| IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
|
| - if (xbox_fetcher_)
|
| - xbox_fetcher_->UnregisterFromNotifications();
|
| }
|
|
|
| void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
|
| @@ -180,10 +177,10 @@ bool GamepadPlatformDataFetcherMac::CheckCollection(IOHIDElementRef element) {
|
| }
|
|
|
| bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| + PadState* state,
|
| size_t slot) {
|
| - WebGamepad& pad = pad_state_[slot].data;
|
| + WebGamepad& pad = state->data;
|
| AssociatedData& associated = associated_[slot];
|
| - CHECK(!associated.is_xbox);
|
|
|
| pad.axesLength = 0;
|
| pad.buttonsLength = 0;
|
| @@ -204,13 +201,13 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| usage_page == kButtonUsagePage) {
|
| uint32_t button_index = usage - 1;
|
| if (button_index < WebGamepad::buttonsLengthCap) {
|
| - associated.hid.button_elements[button_index] = element;
|
| + associated.button_elements[button_index] = element;
|
| pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
|
| }
|
| } else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
|
| uint32_t axis_index = usage - kAxisMinimumUsageNumber;
|
| if (axis_index < WebGamepad::axesLengthCap) {
|
| - associated.hid.axis_elements[axis_index] = element;
|
| + associated.axis_elements[axis_index] = element;
|
| pad.axesLength = std::max(pad.axesLength, axis_index + 1);
|
| } else {
|
| mapped_all_axes = false;
|
| @@ -232,11 +229,11 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap &&
|
| usage_page <= kGameControlsUsagePage) {
|
| for (; next_index < WebGamepad::axesLengthCap; ++next_index) {
|
| - if (associated.hid.axis_elements[next_index] == NULL)
|
| + if (associated.axis_elements[next_index] == NULL)
|
| break;
|
| }
|
| if (next_index < WebGamepad::axesLengthCap) {
|
| - associated.hid.axis_elements[next_index] = element;
|
| + associated.axis_elements[next_index] = element;
|
| pad.axesLength = std::max(pad.axesLength, next_index + 1);
|
| }
|
| }
|
| @@ -247,7 +244,7 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| }
|
|
|
| for (uint32_t axis_index = 0; axis_index < pad.axesLength; ++axis_index) {
|
| - IOHIDElementRef element = associated.hid.axis_elements[axis_index];
|
| + IOHIDElementRef element = associated.axis_elements[axis_index];
|
| if (element != NULL) {
|
| CFIndex axis_min = IOHIDElementGetLogicalMin(element);
|
| CFIndex axis_max = IOHIDElementGetLogicalMax(element);
|
| @@ -259,9 +256,9 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| axis_min = 0;
|
| }
|
|
|
| - associated.hid.axis_minimums[axis_index] = axis_min;
|
| - associated.hid.axis_maximums[axis_index] = axis_max;
|
| - associated.hid.axis_report_sizes[axis_index] =
|
| + associated.axis_minimums[axis_index] = axis_min;
|
| + associated.axis_maximums[axis_index] = axis_max;
|
| + associated.axis_report_sizes[axis_index] =
|
| IOHIDElementGetReportSize(element);
|
| }
|
| }
|
| @@ -272,7 +269,7 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
|
| size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
|
| // Find a free slot for this device.
|
| for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (!pad_state_[slot].data.connected)
|
| + if (associated_[slot].device_ref == nullptr)
|
| return slot;
|
| }
|
| return WebGamepads::itemsLengthCap;
|
| @@ -282,33 +279,12 @@ size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) {
|
| for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| // If we already have this device, and it's already connected, don't do
|
| // anything now.
|
| - if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
|
| - associated_[slot].hid.device_ref == device)
|
| + if (associated_[slot].device_ref == device)
|
| return WebGamepads::itemsLengthCap;
|
| }
|
| return GetEmptySlot();
|
| }
|
|
|
| -size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
|
| - XboxController* device) {
|
| - for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (associated_[slot].is_xbox &&
|
| - associated_[slot].xbox.location_id == device->location_id()) {
|
| - if (pad_state_[slot].data.connected) {
|
| - // The device is already connected. No idea why we got a second "device
|
| - // added" call, but let's not add it twice.
|
| - DCHECK_EQ(associated_[slot].xbox.device, device);
|
| - return WebGamepads::itemsLengthCap;
|
| - } else {
|
| - // A device with the same location ID was previously connected, so put
|
| - // it in the same slot.
|
| - return slot;
|
| - }
|
| - }
|
| - }
|
| - return GetEmptySlot();
|
| -}
|
| -
|
| void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
|
| using base::mac::CFToNSCast;
|
| using base::mac::CFCastStrict;
|
| @@ -316,6 +292,10 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
|
| if (!enabled_)
|
| return;
|
|
|
| + NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>(
|
| + IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey))));
|
| + int location_int = [location_id intValue];
|
| +
|
| // Find an index for this device.
|
| size_t slot = GetSlotForDevice(device);
|
|
|
| @@ -326,6 +306,10 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
|
| // Clear some state that may have been left behind by previous gamepads
|
| memset(&associated_[slot], 0, sizeof(AssociatedData));
|
|
|
| + PadState* state = GetPadState(location_int);
|
| + if (!state)
|
| + return; // No available slot for this device
|
| +
|
| NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
|
| IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
|
| NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
|
| @@ -338,33 +322,32 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
|
| char vendor_as_str[5], product_as_str[5];
|
| snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
|
| snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
|
| - pad_state_[slot].mapper =
|
| + state->mapper =
|
| GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
|
|
|
| - NSString* ident = [NSString
|
| - stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product,
|
| - pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "",
|
| - vendor_int, product_int];
|
| - CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id,
|
| - sizeof(pad_state_[slot].data.id));
|
| + NSString* ident =
|
| + [NSString stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product,
|
| + state->mapper ? "STANDARD GAMEPAD " : "",
|
| + vendor_int, product_int];
|
| + CopyNSStringAsUTF16LittleEndian(ident, state->data.id,
|
| + sizeof(state->data.id));
|
|
|
| - if (pad_state_[slot].mapper) {
|
| - CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping,
|
| - sizeof(pad_state_[slot].data.mapping));
|
| + if (state->mapper) {
|
| + CopyNSStringAsUTF16LittleEndian(@"standard", state->data.mapping,
|
| + sizeof(state->data.mapping));
|
| } else {
|
| - pad_state_[slot].data.mapping[0] = 0;
|
| + state->data.mapping[0] = 0;
|
| }
|
|
|
| base::ScopedCFTypeRef<CFArrayRef> elements(
|
| IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
|
|
|
| - if (!AddButtonsAndAxes(CFToNSCast(elements), slot))
|
| + if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot))
|
| return;
|
|
|
| - associated_[slot].hid.device_ref = device;
|
| - pad_state_[slot].data.connected = true;
|
| - pad_state_[slot].axis_mask = 0;
|
| - pad_state_[slot].button_mask = 0;
|
| + associated_[slot].location_id = location_int;
|
| + associated_[slot].device_ref = device;
|
| + state->data.connected = true;
|
| }
|
|
|
| void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
|
| @@ -374,14 +357,14 @@ void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
|
| // Find the index for this device.
|
| size_t slot;
|
| for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
|
| - associated_[slot].hid.device_ref == device)
|
| + if (associated_[slot].device_ref == device)
|
| break;
|
| }
|
| DCHECK(slot < WebGamepads::itemsLengthCap);
|
| // Leave associated device_ref so that it will be reconnected in the same
|
| // location. Simply mark it as disconnected.
|
| - pad_state_[slot].data.connected = false;
|
| + associated_[slot].location_id = 0;
|
| + associated_[slot].device_ref = nullptr;
|
| }
|
|
|
| void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
|
| @@ -394,14 +377,17 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
|
| // Find device slot.
|
| size_t slot;
|
| for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
|
| - associated_[slot].hid.device_ref == device)
|
| + if (associated_[slot].device_ref == device)
|
| break;
|
| }
|
| if (slot == WebGamepads::itemsLengthCap)
|
| return;
|
|
|
| - WebGamepad& pad = pad_state_[slot].data;
|
| + PadState* state = GetPadState(associated_[slot].location_id);
|
| + if (!state)
|
| + return;
|
| +
|
| + WebGamepad& pad = state->data;
|
| AssociatedData& associated = associated_[slot];
|
|
|
| uint32_t value_length = IOHIDValueGetLength(value);
|
| @@ -413,7 +399,7 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
|
|
|
| // Find and fill in the associated button event, if any.
|
| for (size_t i = 0; i < pad.buttonsLength; ++i) {
|
| - if (associated.hid.button_elements[i] == element) {
|
| + if (associated.button_elements[i] == element) {
|
| pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value);
|
| pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f;
|
| pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
|
| @@ -423,14 +409,14 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
|
|
|
| // Find and fill in the associated axis event, if any.
|
| for (size_t i = 0; i < pad.axesLength; ++i) {
|
| - if (associated.hid.axis_elements[i] == element) {
|
| - CFIndex axis_min = associated.hid.axis_minimums[i];
|
| - CFIndex axis_max = associated.hid.axis_maximums[i];
|
| + if (associated.axis_elements[i] == element) {
|
| + CFIndex axis_min = associated.axis_minimums[i];
|
| + CFIndex axis_max = associated.axis_maximums[i];
|
| CFIndex axis_value = IOHIDValueGetIntegerValue(value);
|
|
|
| if (axis_min > axis_max) {
|
| // We'll need to interpret this axis as unsigned during normalization.
|
| - switch (associated.hid.axis_report_sizes[i]) {
|
| + switch (associated.axis_report_sizes[i]) {
|
| case 8:
|
| pad.axes[i] = NormalizeUInt8Axis(axis_value, axis_min, axis_max);
|
| break;
|
| @@ -451,104 +437,16 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
|
| }
|
| }
|
|
|
| -void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
|
| +void GamepadPlatformDataFetcherMac::GetGamepadData(bool) {
|
| if (!enabled_)
|
| return;
|
|
|
| - size_t slot = GetSlotForXboxDevice(device);
|
| -
|
| - // We can't handle this many connected devices.
|
| - if (slot == WebGamepads::itemsLengthCap)
|
| - return;
|
| -
|
| - device->SetLEDPattern(
|
| - (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
|
| -
|
| - NSString* ident = [NSString
|
| - stringWithFormat:@"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
|
| - device->GetControllerType() ==
|
| - XboxController::XBOX_360_CONTROLLER
|
| - ? @"Xbox 360 Controller"
|
| - : @"Xbox One Controller",
|
| - device->GetProductId(), device->GetVendorId()];
|
| - CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id,
|
| - sizeof(pad_state_[slot].data.id));
|
| -
|
| - CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping,
|
| - sizeof(pad_state_[slot].data.mapping));
|
| -
|
| - associated_[slot].is_xbox = true;
|
| - associated_[slot].xbox.device = device;
|
| - associated_[slot].xbox.location_id = device->location_id();
|
| - pad_state_[slot].data.connected = true;
|
| - pad_state_[slot].data.axesLength = 4;
|
| - pad_state_[slot].data.buttonsLength = 17;
|
| - pad_state_[slot].data.timestamp = 0;
|
| - pad_state_[slot].mapper = 0;
|
| - pad_state_[slot].axis_mask = 0;
|
| - pad_state_[slot].button_mask = 0;
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
|
| - if (!enabled_)
|
| - return;
|
| -
|
| - // Find the index for this device.
|
| - size_t slot;
|
| - for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (pad_state_[slot].data.connected && associated_[slot].is_xbox &&
|
| - associated_[slot].xbox.device == device)
|
| - break;
|
| - }
|
| - DCHECK(slot < WebGamepads::itemsLengthCap);
|
| - // Leave associated location id so that the controller will be reconnected in
|
| - // the same slot if it is plugged in again. Simply mark it as disconnected.
|
| - pad_state_[slot].data.connected = false;
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherMac::XboxValueChanged(
|
| - XboxController* device,
|
| - const XboxController::Data& data) {
|
| - // Find device slot.
|
| - size_t slot;
|
| - for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| - if (pad_state_[slot].data.connected && associated_[slot].is_xbox &&
|
| - associated_[slot].xbox.device == device)
|
| - break;
|
| - }
|
| - if (slot == WebGamepads::itemsLengthCap)
|
| - return;
|
| -
|
| - WebGamepad& pad = pad_state_[slot].data;
|
| -
|
| - for (size_t i = 0; i < 6; i++) {
|
| - pad.buttons[i].pressed = data.buttons[i];
|
| - pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f;
|
| - }
|
| - pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold;
|
| - pad.buttons[6].value = data.triggers[0];
|
| - pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold;
|
| - pad.buttons[7].value = data.triggers[1];
|
| - for (size_t i = 8; i < 17; i++) {
|
| - pad.buttons[i].pressed = data.buttons[i - 2];
|
| - pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f;
|
| - }
|
| - for (size_t i = 0; i < arraysize(data.axes); i++) {
|
| - pad.axes[i] = data.axes[i];
|
| - }
|
| -
|
| - pad.timestamp = base::TimeTicks::Now().ToInternalValue();
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
|
| - if (!enabled_ && !xbox_fetcher_) {
|
| - pads->length = 0;
|
| - return;
|
| + // Loop through and GetPadState to indicate the devices are still connected.
|
| + for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
|
| + if (associated_[slot].device_ref != nullptr) {
|
| + GetPadState(associated_[slot].location_id);
|
| + }
|
| }
|
| -
|
| - pads->length = WebGamepads::itemsLengthCap;
|
| - for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
|
| - MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
|
| }
|
|
|
| } // namespace device
|
|
|