| Index: device/gamepad/gamepad_data_fetcher_manager.h
|
| diff --git a/device/gamepad/gamepad_data_fetcher_manager.h b/device/gamepad/gamepad_data_fetcher_manager.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dc2d68c03a795870500edf2cd9e53cb6eb9ba6c4
|
| --- /dev/null
|
| +++ b/device/gamepad/gamepad_data_fetcher_manager.h
|
| @@ -0,0 +1,47 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_
|
| +#define DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_
|
| +
|
| +#include <memory>
|
| +#include <utility>
|
| +#include <vector>
|
| +
|
| +#include "device/gamepad/gamepad_export.h"
|
| +#include "device/gamepad/gamepad_provider.h"
|
| +
|
| +namespace device {
|
| +
|
| +class GamepadDataFetcherFactory;
|
| +
|
| +class DEVICE_GAMEPAD_EXPORT GamepadDataFetcherManager {
|
| + public:
|
| + ~GamepadDataFetcherManager();
|
| +
|
| + // Returns the GamepadDataFetcherManager singleton.
|
| + static GamepadDataFetcherManager* GetInstance();
|
| +
|
| + void AddFactory(GamepadDataFetcherFactory* factory);
|
| + void RemoveSourceFactory(GamepadSource source);
|
| +
|
| + // Must be called on the providers polling thread
|
| + void InitializeProvider(GamepadProvider* provider);
|
| + void ClearProvider();
|
| +
|
| + private:
|
| + GamepadDataFetcherManager();
|
| +
|
| + void CreateDataFetcherFromFactory(GamepadDataFetcherFactory* factory);
|
| + void RemoveSourceDataFetcher(GamepadSource* source);
|
| +
|
| + typedef std::vector<GamepadDataFetcherFactory*> FactoryVector;
|
| + FactoryVector factories_;
|
| +
|
| + GamepadProvider* provider_;
|
| +};
|
| +
|
| +} // namespace device
|
| +
|
| +#endif // DEVICE_GAMEPAD_GAMEPAD_DATA_FETCHER_MANAGER_H_
|
|
|