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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
7 | 7 |
| 8 #include <stdint.h> |
| 9 |
8 #include <memory> | 10 #include <memory> |
9 #include <utility> | 11 #include <utility> |
10 #include <vector> | 12 #include <vector> |
11 | 13 |
12 #include "base/callback_forward.h" | 14 #include "base/callback_forward.h" |
13 #include "base/macros.h" | 15 #include "base/macros.h" |
14 #include "base/memory/ref_counted.h" | 16 #include "base/memory/ref_counted.h" |
15 #include "base/memory/shared_memory.h" | 17 #include "base/memory/shared_memory.h" |
16 #include "base/memory/weak_ptr.h" | |
17 #include "base/synchronization/lock.h" | 18 #include "base/synchronization/lock.h" |
18 #include "base/system_monitor/system_monitor.h" | 19 #include "base/system_monitor/system_monitor.h" |
19 #include "device/gamepad/gamepad_export.h" | 20 #include "device/gamepad/gamepad_export.h" |
20 #include "device/gamepad/gamepad_shared_buffer.h" | 21 #include "device/gamepad/gamepad_shared_buffer.h" |
| 22 #include "device/gamepad/gamepad_standard_mappings.h" |
21 #include "third_party/WebKit/public/platform/WebGamepads.h" | 23 #include "third_party/WebKit/public/platform/WebGamepads.h" |
22 | 24 |
23 namespace base { | 25 namespace base { |
24 class SingleThreadTaskRunner; | 26 class SingleThreadTaskRunner; |
25 class Thread; | 27 class Thread; |
26 } | 28 } |
27 | 29 |
28 namespace device { | 30 namespace device { |
29 | 31 |
30 class GamepadDataFetcher; | 32 class GamepadDataFetcher; |
31 | 33 |
| 34 enum GamepadSource { |
| 35 GAMEPAD_SOURCE_NONE = 0, |
| 36 GAMEPAD_SOURCE_ANDROID, |
| 37 GAMEPAD_SOURCE_LINUX_UDEV, |
| 38 GAMEPAD_SOURCE_MAC_HID, |
| 39 GAMEPAD_SOURCE_MAC_XBOX, |
| 40 GAMEPAD_SOURCE_TEST, |
| 41 GAMEPAD_SOURCE_WIN_XINPUT, |
| 42 GAMEPAD_SOURCE_WIN_RAW, |
| 43 }; |
| 44 |
| 45 enum GamepadActiveState { |
| 46 GAMEPAD_INACTIVE = 0, |
| 47 GAMEPAD_ACTIVE, |
| 48 GAMEPAD_NEWLY_ACTIVE, |
| 49 }; |
| 50 |
| 51 struct PadState { |
| 52 // Which data fetcher provided this gamepad's data. |
| 53 GamepadSource source; |
| 54 // Data fetcher-specific identifier for this gamepad. |
| 55 int source_id; |
| 56 |
| 57 // Indicates whether or not the gamepad is actively being updated |
| 58 GamepadActiveState active_state; |
| 59 |
| 60 // Gamepad data, unmapped. |
| 61 blink::WebGamepad data; |
| 62 |
| 63 // Functions to map from device data to standard layout, if available. May |
| 64 // be null if no mapping is available or needed. |
| 65 GamepadStandardMappingFunction mapper; |
| 66 |
| 67 // Sanitization masks |
| 68 // axis_mask and button_mask are bitfields that represent the reset state of |
| 69 // each input. If a button or axis has ever reported 0 in the past the |
| 70 // corresponding bit will be set to 1. |
| 71 |
| 72 // If we ever increase the max axis count this will need to be updated. |
| 73 static_assert(blink::WebGamepad::axesLengthCap <= |
| 74 std::numeric_limits<uint32_t>::digits, |
| 75 "axis_mask is not large enough"); |
| 76 uint32_t axis_mask; |
| 77 |
| 78 // If we ever increase the max button count this will need to be updated. |
| 79 static_assert(blink::WebGamepad::buttonsLengthCap <= |
| 80 std::numeric_limits<uint32_t>::digits, |
| 81 "button_mask is not large enough"); |
| 82 uint32_t button_mask; |
| 83 }; |
| 84 |
32 class DEVICE_GAMEPAD_EXPORT GamepadConnectionChangeClient { | 85 class DEVICE_GAMEPAD_EXPORT GamepadConnectionChangeClient { |
33 public: | 86 public: |
34 virtual void OnGamepadConnectionChange(bool connected, | 87 virtual void OnGamepadConnectionChange(bool connected, |
35 int index, | 88 int index, |
36 const blink::WebGamepad& pad) = 0; | 89 const blink::WebGamepad& pad) = 0; |
37 }; | 90 }; |
38 | 91 |
39 class DEVICE_GAMEPAD_EXPORT GamepadProvider | 92 class DEVICE_GAMEPAD_EXPORT GamepadProvider |
40 : public base::SystemMonitor::DevicesChangedObserver { | 93 : public base::SystemMonitor::DevicesChangedObserver { |
41 public: | 94 public: |
42 explicit GamepadProvider( | 95 explicit GamepadProvider( |
43 std::unique_ptr<GamepadSharedBuffer> buffer, | 96 std::unique_ptr<GamepadSharedBuffer> buffer, |
44 GamepadConnectionChangeClient* connection_change_client); | 97 GamepadConnectionChangeClient* connection_change_client); |
45 | 98 |
46 // Manually specifies the data fetcher. Used for testing. | 99 // Manually specifies the data fetcher. Used for testing. |
47 explicit GamepadProvider( | 100 explicit GamepadProvider( |
48 std::unique_ptr<GamepadSharedBuffer> buffer, | 101 std::unique_ptr<GamepadSharedBuffer> buffer, |
49 GamepadConnectionChangeClient* connection_change_client, | 102 GamepadConnectionChangeClient* connection_change_client, |
50 std::unique_ptr<GamepadDataFetcher> fetcher); | 103 std::unique_ptr<GamepadDataFetcher> fetcher); |
51 | 104 |
52 ~GamepadProvider() override; | 105 ~GamepadProvider() override; |
53 | 106 |
54 // Returns the shared memory handle of the gamepad data duplicated into the | 107 // Returns the shared memory handle of the gamepad data duplicated into the |
55 // given process. | 108 // given process. |
56 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 109 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
57 base::ProcessHandle renderer_process); | 110 base::ProcessHandle renderer_process); |
58 | 111 |
| 112 void AddGamepadDataFetcher(GamepadDataFetcher* fetcher); |
| 113 void RemoveGamepadDataFetcher(GamepadDataFetcher* fetcher); |
| 114 |
59 void GetCurrentGamepadData(blink::WebGamepads* data); | 115 void GetCurrentGamepadData(blink::WebGamepads* data); |
60 | 116 |
61 // Pause and resume the background polling thread. Can be called from any | 117 // Pause and resume the background polling thread. Can be called from any |
62 // thread. | 118 // thread. |
63 void Pause(); | 119 void Pause(); |
64 void Resume(); | 120 void Resume(); |
65 | 121 |
66 // Registers the given closure for calling when the user has interacted with | 122 // Registers the given closure for calling when the user has interacted with |
67 // the device. This callback will only be issued once. | 123 // the device. This callback will only be issued once. |
68 void RegisterForUserGesture(const base::Closure& closure); | 124 void RegisterForUserGesture(const base::Closure& closure); |
69 | 125 |
70 // base::SystemMonitor::DevicesChangedObserver implementation. | 126 // base::SystemMonitor::DevicesChangedObserver implementation. |
71 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; | 127 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; |
72 | 128 |
| 129 // Add a gamepad data fetcher. Takes ownership of |fetcher|. |
| 130 void AddGamepadDataFetcher(std::unique_ptr<GamepadDataFetcher> fetcher); |
| 131 |
| 132 // Remove gamepad data fetchers with the given source. |
| 133 void RemoveSourceGamepadDataFetcher(GamepadSource source); |
| 134 |
| 135 // Gets a PadState object for the given source and id. If the device hasn't |
| 136 // been encountered before one of the remaining slots will be reserved for it. |
| 137 // If no slots are available will return NULL. |
| 138 PadState* GetPadState(GamepadSource source, int source_id); |
| 139 |
| 140 void SetSanitizationEnabled(bool sanitize) { sanitize_ = sanitize; } |
| 141 |
73 private: | 142 private: |
74 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher); | 143 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher); |
75 | 144 |
76 // Method for setting up the platform-specific data fetcher. Takes ownership | 145 // Method for setting up the platform-specific data fetcher. Takes ownership |
77 // of |fetcher|. | 146 // of |fetcher|. |
78 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher); | 147 void DoAddGamepadDataFetcher(std::unique_ptr<GamepadDataFetcher> fetcher); |
| 148 void DoRemoveSourceGamepadDataFetcher(GamepadSource source); |
79 | 149 |
80 // Method for sending pause hints to the low-level data fetcher. Runs on | 150 // Method for sending pause hints to the low-level data fetcher. Runs on |
81 // polling_thread_. | 151 // polling_thread_. |
82 void SendPauseHint(bool paused); | 152 void SendPauseHint(bool paused); |
83 | 153 |
84 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. | 154 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. |
85 void DoPoll(); | 155 void DoPoll(); |
86 void ScheduleDoPoll(); | 156 void ScheduleDoPoll(); |
87 | 157 |
88 void OnGamepadConnectionChange(bool connected, | 158 void OnGamepadConnectionChange(bool connected, |
89 int index, | 159 int index, |
90 const blink::WebGamepad& pad); | 160 const blink::WebGamepad& pad); |
91 | 161 |
92 // Checks the gamepad state to see if the user has interacted with it. | 162 // Checks the gamepad state to see if the user has interacted with it. |
93 void CheckForUserGesture(); | 163 void CheckForUserGesture(); |
| 164 void ClearPadState(PadState& state); |
| 165 |
| 166 void MapAndSanitizeGamepadData(PadState* pad_state, blink::WebGamepad* pad); |
94 | 167 |
95 enum { kDesiredSamplingIntervalMs = 16 }; | 168 enum { kDesiredSamplingIntervalMs = 16 }; |
96 | 169 |
97 // Keeps track of when the background thread is paused. Access to is_paused_ | 170 // Keeps track of when the background thread is paused. Access to is_paused_ |
98 // must be guarded by is_paused_lock_. | 171 // must be guarded by is_paused_lock_. |
99 base::Lock is_paused_lock_; | 172 base::Lock is_paused_lock_; |
100 bool is_paused_; | 173 bool is_paused_; |
101 | 174 |
102 // Keep track of when a polling task is schedlued, so as to prevent us from | 175 // Keep track of when a polling task is schedlued, so as to prevent us from |
103 // accidentally scheduling more than one at any time, when rapidly toggling | 176 // accidentally scheduling more than one at any time, when rapidly toggling |
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124 | 197 |
125 // Updated based on notification from SystemMonitor when the system devices | 198 // Updated based on notification from SystemMonitor when the system devices |
126 // have been updated, and this notification is passed on to the data fetcher | 199 // have been updated, and this notification is passed on to the data fetcher |
127 // to enable it to avoid redundant (and possibly expensive) is-connected | 200 // to enable it to avoid redundant (and possibly expensive) is-connected |
128 // tests. Access to devices_changed_ must be guarded by | 201 // tests. Access to devices_changed_ must be guarded by |
129 // devices_changed_lock_. | 202 // devices_changed_lock_. |
130 base::Lock devices_changed_lock_; | 203 base::Lock devices_changed_lock_; |
131 bool devices_changed_; | 204 bool devices_changed_; |
132 | 205 |
133 bool ever_had_user_gesture_; | 206 bool ever_had_user_gesture_; |
| 207 bool sanitize_; |
134 | 208 |
135 class PadState { | 209 // Tracks the state of each gamepad slot. |
136 public: | |
137 PadState() { SetDisconnected(); } | |
138 | |
139 bool Match(const blink::WebGamepad& pad) const; | |
140 void SetPad(const blink::WebGamepad& pad); | |
141 void SetDisconnected(); | |
142 void AsWebGamepad(blink::WebGamepad* pad); | |
143 | |
144 bool connected() const { return connected_; } | |
145 | |
146 private: | |
147 bool connected_; | |
148 unsigned axes_length_; | |
149 unsigned buttons_length_; | |
150 blink::WebUChar id_[blink::WebGamepad::idLengthCap]; | |
151 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap]; | |
152 }; | |
153 | |
154 // Used to detect connections and disconnections. | |
155 std::unique_ptr<PadState[]> pad_states_; | 210 std::unique_ptr<PadState[]> pad_states_; |
156 | 211 |
157 // Only used on the polling thread. | 212 // Only used on the polling thread. |
158 std::unique_ptr<GamepadDataFetcher> data_fetcher_; | 213 typedef std::vector<std::unique_ptr<GamepadDataFetcher>> GamepadFetcherVector; |
| 214 GamepadFetcherVector data_fetchers_; |
159 | 215 |
160 base::Lock shared_memory_lock_; | 216 base::Lock shared_memory_lock_; |
161 std::unique_ptr<GamepadSharedBuffer> gamepad_shared_buffer_; | 217 std::unique_ptr<GamepadSharedBuffer> gamepad_shared_buffer_; |
162 | 218 |
163 // Polling is done on this background thread. | 219 // Polling is done on this background thread. |
164 std::unique_ptr<base::Thread> polling_thread_; | 220 std::unique_ptr<base::Thread> polling_thread_; |
165 | 221 |
166 GamepadConnectionChangeClient* connection_change_client_; | 222 GamepadConnectionChangeClient* connection_change_client_; |
167 | 223 |
168 static GamepadProvider* instance_; | |
169 | |
170 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); | 224 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); |
171 }; | 225 }; |
172 | 226 |
173 } // namespace device | 227 } // namespace device |
174 | 228 |
175 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ | 229 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ |
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