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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
| 6 | 6 |
| 7 #include <fcntl.h> | 7 #include <fcntl.h> |
| 8 #include <linux/joystick.h> | 8 #include <linux/joystick.h> |
| 9 #include <string.h> | 9 #include <string.h> |
| 10 #include <sys/stat.h> | 10 #include <sys/stat.h> |
| 11 #include <sys/types.h> | 11 #include <sys/types.h> |
| 12 #include <unistd.h> | 12 #include <unistd.h> |
| 13 | 13 |
| 14 #include "base/macros.h" | |
| 15 #include "base/message_loop/message_loop.h" | |
| 16 #include "base/posix/eintr_wrapper.h" | 14 #include "base/posix/eintr_wrapper.h" |
| 17 #include "base/strings/string_number_conversions.h" | 15 #include "base/strings/string_number_conversions.h" |
| 18 #include "base/strings/string_util.h" | 16 #include "base/strings/string_util.h" |
| 19 #include "base/strings/stringprintf.h" | 17 #include "base/strings/stringprintf.h" |
| 20 #include "base/strings/utf_string_conversions.h" | 18 #include "base/strings/utf_string_conversions.h" |
| 21 #include "base/trace_event/trace_event.h" | 19 #include "base/trace_event/trace_event.h" |
| 22 #include "device/udev_linux/scoped_udev.h" | 20 #include "device/udev_linux/scoped_udev.h" |
| 23 #include "device/udev_linux/udev_linux.h" | 21 #include "device/udev_linux/udev_linux.h" |
| 24 | 22 |
| 25 namespace { | 23 namespace { |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 63 } | 61 } |
| 64 | 62 |
| 65 } // namespace | 63 } // namespace |
| 66 | 64 |
| 67 namespace device { | 65 namespace device { |
| 68 | 66 |
| 69 using blink::WebGamepad; | 67 using blink::WebGamepad; |
| 70 using blink::WebGamepads; | 68 using blink::WebGamepads; |
| 71 | 69 |
| 72 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { | 70 GamepadPlatformDataFetcherLinux::GamepadPlatformDataFetcherLinux() { |
| 73 for (size_t i = 0; i < arraysize(pad_state_); ++i) { | 71 for (size_t i = 0; i < arraysize(device_fd_); ++i) { |
| 74 device_fd_[i] = -1; | 72 device_fd_[i] = -1; |
| 75 pad_state_[i].mapper = 0; | |
| 76 pad_state_[i].axis_mask = 0; | |
| 77 pad_state_[i].button_mask = 0; | |
| 78 } | 73 } |
| 74 } |
| 79 | 75 |
| 76 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { |
| 77 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) |
| 78 CloseFileDescriptorIfValid(device_fd_[i]); |
| 79 } |
| 80 |
| 81 GamepadSource GamepadPlatformDataFetcherLinux::source() { |
| 82 return Factory::static_source(); |
| 83 } |
| 84 |
| 85 void GamepadPlatformDataFetcherLinux::OnAddedToProvider() { |
| 80 std::vector<UdevLinux::UdevMonitorFilter> filters; | 86 std::vector<UdevLinux::UdevMonitorFilter> filters; |
| 81 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL)); | 87 filters.push_back(UdevLinux::UdevMonitorFilter(kInputSubsystem, NULL)); |
| 82 udev_.reset(new UdevLinux( | 88 udev_.reset(new UdevLinux( |
| 83 filters, base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice, | 89 filters, base::Bind(&GamepadPlatformDataFetcherLinux::RefreshDevice, |
| 84 base::Unretained(this)))); | 90 base::Unretained(this)))); |
| 85 | 91 |
| 86 EnumerateDevices(); | 92 EnumerateDevices(); |
| 87 } | 93 } |
| 88 | 94 |
| 89 GamepadPlatformDataFetcherLinux::~GamepadPlatformDataFetcherLinux() { | 95 void GamepadPlatformDataFetcherLinux::GetGamepadData(bool) { |
| 90 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) | |
| 91 CloseFileDescriptorIfValid(device_fd_[i]); | |
| 92 } | |
| 93 | |
| 94 void GamepadPlatformDataFetcherLinux::GetGamepadData(WebGamepads* pads, bool) { | |
| 95 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | 96 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| 96 | 97 |
| 97 // Update our internal state. | 98 // Update our internal state. |
| 98 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 99 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 99 if (device_fd_[i] >= 0) { | 100 if (device_fd_[i] >= 0) { |
| 100 ReadDeviceData(i); | 101 ReadDeviceData(i); |
| 101 } | 102 } |
| 102 } | 103 } |
| 103 | |
| 104 pads->length = WebGamepads::itemsLengthCap; | |
| 105 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) { | |
| 106 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); | |
| 107 } | |
| 108 } | 104 } |
| 109 | 105 |
| 110 // Used during enumeration, and monitor notifications. | 106 // Used during enumeration, and monitor notifications. |
| 111 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { | 107 void GamepadPlatformDataFetcherLinux::RefreshDevice(udev_device* dev) { |
| 112 int index; | 108 int index; |
| 113 std::string node_path; | 109 std::string node_path; |
| 114 if (IsGamepad(dev, &index, &node_path)) { | 110 if (IsGamepad(dev, &index, &node_path)) { |
| 115 int& device_fd = device_fd_[index]; | 111 int& device_fd = device_fd_[index]; |
| 116 WebGamepad& pad = pad_state_[index].data; | |
| 117 GamepadStandardMappingFunction& mapper = pad_state_[index].mapper; | |
| 118 | 112 |
| 119 CloseFileDescriptorIfValid(device_fd); | 113 CloseFileDescriptorIfValid(device_fd); |
| 120 | 114 |
| 121 // The device pointed to by dev contains information about the logical | 115 // The device pointed to by dev contains information about the logical |
| 122 // joystick device. In order to get the information about the physical | 116 // joystick device. In order to get the information about the physical |
| 123 // hardware, get the parent device that is also in the "input" subsystem. | 117 // hardware, get the parent device that is also in the "input" subsystem. |
| 124 // This function should just walk up the tree one level. | 118 // This function should just walk up the tree one level. |
| 125 dev = udev_device_get_parent_with_subsystem_devtype(dev, kInputSubsystem, | 119 dev = udev_device_get_parent_with_subsystem_devtype(dev, kInputSubsystem, |
| 126 NULL); | 120 NULL); |
| 127 if (!dev) { | 121 if (!dev) { |
| 128 // Unable to get device information, don't use this device. | 122 // Unable to get device information, don't use this device. |
| 129 device_fd = -1; | 123 device_fd = -1; |
| 130 pad.connected = false; | |
| 131 return; | 124 return; |
| 132 } | 125 } |
| 133 | 126 |
| 134 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK)); | 127 device_fd = HANDLE_EINTR(open(node_path.c_str(), O_RDONLY | O_NONBLOCK)); |
| 135 if (device_fd < 0) { | 128 if (device_fd < 0) { |
| 136 // Unable to open device, don't use. | 129 // Unable to open device, don't use. |
| 137 pad.connected = false; | |
| 138 return; | 130 return; |
| 139 } | 131 } |
| 140 | 132 |
| 133 PadState* state = GetPadState(index); |
| 134 if (!state) { |
| 135 // No slot available for device, don't use. |
| 136 CloseFileDescriptorIfValid(device_fd); |
| 137 device_fd = -1; |
| 138 return; |
| 139 } |
| 140 |
| 141 WebGamepad& pad = state->data; |
| 142 GamepadStandardMappingFunction& mapper = state->mapper; |
| 143 |
| 141 const char* vendor_id = udev_device_get_sysattr_value(dev, "id/vendor"); | 144 const char* vendor_id = udev_device_get_sysattr_value(dev, "id/vendor"); |
| 142 const char* product_id = udev_device_get_sysattr_value(dev, "id/product"); | 145 const char* product_id = udev_device_get_sysattr_value(dev, "id/product"); |
| 143 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); | 146 mapper = GetGamepadStandardMappingFunction(vendor_id, product_id); |
| 144 | 147 |
| 145 // Driver returns utf-8 strings here, so combine in utf-8 first and | 148 // Driver returns utf-8 strings here, so combine in utf-8 first and |
| 146 // convert to WebUChar later once we've picked an id string. | 149 // convert to WebUChar later once we've picked an id string. |
| 147 const char* name = udev_device_get_sysattr_value(dev, "name"); | 150 const char* name = udev_device_get_sysattr_value(dev, "name"); |
| 148 std::string name_string(name); | 151 std::string name_string(name); |
| 149 | 152 |
| 150 // In many cases the information the input subsystem contains isn't | 153 // In many cases the information the input subsystem contains isn't |
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| 187 std::string mapping = "standard"; | 190 std::string mapping = "standard"; |
| 188 base::TruncateUTF8ToByteSize(mapping, WebGamepad::mappingLengthCap - 1, | 191 base::TruncateUTF8ToByteSize(mapping, WebGamepad::mappingLengthCap - 1, |
| 189 &mapping); | 192 &mapping); |
| 190 tmp16 = base::UTF8ToUTF16(mapping); | 193 tmp16 = base::UTF8ToUTF16(mapping); |
| 191 memset(pad.mapping, 0, sizeof(pad.mapping)); | 194 memset(pad.mapping, 0, sizeof(pad.mapping)); |
| 192 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1); | 195 tmp16.copy(pad.mapping, arraysize(pad.mapping) - 1); |
| 193 } else { | 196 } else { |
| 194 pad.mapping[0] = 0; | 197 pad.mapping[0] = 0; |
| 195 } | 198 } |
| 196 | 199 |
| 197 pad_state_[index].axis_mask = 0; | |
| 198 pad_state_[index].button_mask = 0; | |
| 199 | |
| 200 pad.connected = true; | 200 pad.connected = true; |
| 201 } | 201 } |
| 202 } | 202 } |
| 203 | 203 |
| 204 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { | 204 void GamepadPlatformDataFetcherLinux::EnumerateDevices() { |
| 205 ScopedUdevEnumeratePtr enumerate(udev_enumerate_new(udev_->udev_handle())); | 205 ScopedUdevEnumeratePtr enumerate(udev_enumerate_new(udev_->udev_handle())); |
| 206 if (!enumerate) | 206 if (!enumerate) |
| 207 return; | 207 return; |
| 208 int ret = | 208 int ret = |
| 209 udev_enumerate_add_match_subsystem(enumerate.get(), kInputSubsystem); | 209 udev_enumerate_add_match_subsystem(enumerate.get(), kInputSubsystem); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 227 } | 227 } |
| 228 } | 228 } |
| 229 | 229 |
| 230 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { | 230 void GamepadPlatformDataFetcherLinux::ReadDeviceData(size_t index) { |
| 231 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/ | 231 // Linker does not like CHECK_LT(index, WebGamepads::itemsLengthCap). =/ |
| 232 if (index >= WebGamepads::itemsLengthCap) { | 232 if (index >= WebGamepads::itemsLengthCap) { |
| 233 CHECK(false); | 233 CHECK(false); |
| 234 return; | 234 return; |
| 235 } | 235 } |
| 236 | 236 |
| 237 const int& fd = device_fd_[index]; | 237 PadState* state = GetPadState(index); |
| 238 WebGamepad& pad = pad_state_[index].data; | 238 if (!state) |
| 239 return; |
| 240 |
| 241 int fd = device_fd_[index]; |
| 239 DCHECK_GE(fd, 0); | 242 DCHECK_GE(fd, 0); |
| 240 | 243 |
| 244 WebGamepad& pad = state->data; |
| 245 |
| 241 js_event event; | 246 js_event event; |
| 242 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) { | 247 while (HANDLE_EINTR(read(fd, &event, sizeof(struct js_event))) > 0) { |
| 243 size_t item = event.number; | 248 size_t item = event.number; |
| 244 if (event.type & JS_EVENT_AXIS) { | 249 if (event.type & JS_EVENT_AXIS) { |
| 245 if (item >= WebGamepad::axesLengthCap) | 250 if (item >= WebGamepad::axesLengthCap) |
| 246 continue; | 251 continue; |
| 247 | 252 |
| 248 pad.axes[item] = event.value / kMaxLinuxAxisValue; | 253 pad.axes[item] = event.value / kMaxLinuxAxisValue; |
| 249 | 254 |
| 250 if (item >= pad.axesLength) | 255 if (item >= pad.axesLength) |
| 251 pad.axesLength = item + 1; | 256 pad.axesLength = item + 1; |
| 252 } else if (event.type & JS_EVENT_BUTTON) { | 257 } else if (event.type & JS_EVENT_BUTTON) { |
| 253 if (item >= WebGamepad::buttonsLengthCap) | 258 if (item >= WebGamepad::buttonsLengthCap) |
| 254 continue; | 259 continue; |
| 255 | 260 |
| 256 pad.buttons[item].pressed = event.value; | 261 pad.buttons[item].pressed = event.value; |
| 257 pad.buttons[item].value = event.value ? 1.0 : 0.0; | 262 pad.buttons[item].value = event.value ? 1.0 : 0.0; |
| 258 | 263 |
| 259 if (item >= pad.buttonsLength) | 264 if (item >= pad.buttonsLength) |
| 260 pad.buttonsLength = item + 1; | 265 pad.buttonsLength = item + 1; |
| 261 } | 266 } |
| 262 pad.timestamp = event.time; | 267 pad.timestamp = event.time; |
| 263 } | 268 } |
| 264 } | 269 } |
| 265 | 270 |
| 266 } // namespace device | 271 } // namespace device |
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