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Issue 2129003002: Refactored gamepad polling to support dynamic sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed unit test issue and Mac XBoxDataFetcher constructor Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" 5 #include "device/gamepad/gamepad_platform_data_fetcher_android.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "base/android/jni_android.h" 9 #include "base/android/jni_android.h"
10 #include "base/android/jni_array.h" 10 #include "base/android/jni_array.h"
(...skipping 16 matching lines...) Expand all
27 using blink::WebGamepads; 27 using blink::WebGamepads;
28 28
29 namespace device { 29 namespace device {
30 30
31 bool GamepadPlatformDataFetcherAndroid:: 31 bool GamepadPlatformDataFetcherAndroid::
32 RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) { 32 RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env) {
33 return RegisterNativesImpl(env); 33 return RegisterNativesImpl(env);
34 } 34 }
35 35
36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { 36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
37 PauseHint(false);
38 } 37 }
39 38
40 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { 39 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
41 PauseHint(true); 40 PauseHint(true);
42 } 41 }
43 42
43 GamepadSource GamepadPlatformDataFetcherAndroid::source() {
44 return Factory::static_source();
45 }
46
47 void GamepadPlatformDataFetcherAndroid::OnAddedToProvider() {
48 PauseHint(false);
49 }
50
44 void GamepadPlatformDataFetcherAndroid::GetGamepadData( 51 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
45 blink::WebGamepads* pads,
46 bool devices_changed_hint) { 52 bool devices_changed_hint) {
47 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); 53 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
48 54
49 pads->length = 0;
50
51 JNIEnv* env = AttachCurrentThread(); 55 JNIEnv* env = AttachCurrentThread();
52 if (!env) 56 if (!env)
53 return; 57 return;
54 58
55 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); 59 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(this));
56 } 60 }
57 61
58 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { 62 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
59 JNIEnv* env = AttachCurrentThread(); 63 JNIEnv* env = AttachCurrentThread();
60 if (!env) 64 if (!env)
61 return; 65 return;
62 66
63 Java_GamepadList_setGamepadAPIActive(env, !paused); 67 Java_GamepadList_setGamepadAPIActive(env, !paused);
64 } 68 }
65 69
66 static void SetGamepadData(JNIEnv* env, 70 static void SetGamepadData(JNIEnv* env,
67 const JavaParamRef<jobject>& obj, 71 const JavaParamRef<jobject>& obj,
68 jlong gamepads, 72 jlong data_fetcher,
69 jint index, 73 jint index,
70 jboolean mapping, 74 jboolean mapping,
71 jboolean connected, 75 jboolean connected,
72 const JavaParamRef<jstring>& devicename, 76 const JavaParamRef<jstring>& devicename,
73 jlong timestamp, 77 jlong timestamp,
74 const JavaParamRef<jfloatArray>& jaxes, 78 const JavaParamRef<jfloatArray>& jaxes,
75 const JavaParamRef<jfloatArray>& jbuttons) { 79 const JavaParamRef<jfloatArray>& jbuttons) {
76 DCHECK(gamepads); 80 DCHECK(data_fetcher);
77 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); 81 GamepadPlatformDataFetcherAndroid* fetcher =
78 DCHECK_EQ(pads->length, unsigned(index)); 82 reinterpret_cast<GamepadPlatformDataFetcherAndroid*>(data_fetcher);
79 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); 83 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap));
80 84
81 ++pads->length;
82
83 blink::WebGamepad& pad = pads->items[index];
84
85 pad.connected = connected;
86
87 pad.timestamp = timestamp;
88
89 // Do not set gamepad parameters for all the gamepad devices that are not 85 // Do not set gamepad parameters for all the gamepad devices that are not
90 // attached. 86 // attached.
91 if (!connected) 87 if (!connected)
92 return; 88 return;
93 89
94 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should 90 PadState* state = fetcher->GetPadState(index);
95 // be mapped to vendor and product information but it is only available at
96 // kernel level and it can not be queried using class
97 // android.hardware.input.InputManager.
98 // TODO(SaurabhK): Store a cached WebGamePad object in
99 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad
100 // values when a device has changed.
101 base::string16 device_name;
102 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
103 const size_t name_to_copy =
104 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
105 memcpy(pad.id, device_name.data(),
106 name_to_copy * sizeof(base::string16::value_type));
107 pad.id[name_to_copy] = 0;
108 91
109 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); 92 if (!state)
110 const size_t mapping_to_copy = 93 return;
111 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); 94
112 memcpy(pad.mapping, mapping_name.data(), 95 blink::WebGamepad& pad = state->data;
113 mapping_to_copy * sizeof(base::string16::value_type)); 96
114 pad.mapping[mapping_to_copy] = 0; 97 // Is this the first time we've seen this device?
98 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) {
99 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
100 // be mapped to vendor and product information but it is only available at
101 // kernel level and it can not be queried using class
102 // android.hardware.input.InputManager.
103 base::string16 device_name;
104 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
105 const size_t name_to_copy =
106 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
107 memcpy(pad.id, device_name.data(),
108 name_to_copy * sizeof(base::string16::value_type));
109 pad.id[name_to_copy] = 0;
110
111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
112 const size_t mapping_to_copy =
113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
114 memcpy(pad.mapping, mapping_name.data(),
115 mapping_to_copy * sizeof(base::string16::value_type));
116 pad.mapping[mapping_to_copy] = 0;
117 }
115 118
116 pad.timestamp = timestamp; 119 pad.timestamp = timestamp;
117 120
118 std::vector<float> axes; 121 std::vector<float> axes;
119 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); 122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
120 123
121 // Set WebGamepad axeslength to total number of axes on the gamepad device. 124 // Set WebGamepad axeslength to total number of axes on the gamepad device.
122 // Only return the first axesLengthCap if axeslength captured by GamepadList 125 // Only return the first axesLengthCap if axeslength captured by GamepadList
123 // is larger than axesLengthCap. 126 // is larger than axesLengthCap.
124 pad.axesLength = std::min(static_cast<int>(axes.size()), 127 pad.axesLength = std::min(static_cast<int>(axes.size()),
(...skipping 14 matching lines...) Expand all
139 static_cast<int>(WebGamepad::buttonsLengthCap)); 142 static_cast<int>(WebGamepad::buttonsLengthCap));
140 143
141 // Copy buttons state to the WebGamepad buttons[]. 144 // Copy buttons state to the WebGamepad buttons[].
142 for (unsigned int j = 0; j < pad.buttonsLength; j++) { 145 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
143 pad.buttons[j].pressed = buttons[j]; 146 pad.buttons[j].pressed = buttons[j];
144 pad.buttons[j].value = buttons[j]; 147 pad.buttons[j].value = buttons[j];
145 } 148 }
146 } 149 }
147 150
148 } // namespace device 151 } // namespace device
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