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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Define the default data fetcher that GamepadProvider will use if none is | 5 // Define the default data fetcher that GamepadProvider will use if none is |
6 // supplied. (GamepadPlatformDataFetcher). | 6 // supplied. (GamepadPlatformDataFetcher). |
7 | 7 |
8 #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 8 #ifndef DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
9 #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 9 #define DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
10 | 10 |
| 11 #include <memory> |
| 12 |
11 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
12 #include "base/macros.h" | 14 #include "base/macros.h" |
13 #include "build/build_config.h" | 15 #include "build/build_config.h" |
14 #include "device/gamepad/gamepad_data_fetcher.h" | 16 #include "device/gamepad/gamepad_data_fetcher.h" |
| 17 #include "device/gamepad/gamepad_data_fetcher_manager.h" |
15 | 18 |
16 #if defined(OS_ANDROID) | 19 #if defined(OS_ANDROID) |
17 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" | 20 #include "device/gamepad/gamepad_platform_data_fetcher_android.h" |
18 #elif defined(OS_WIN) | 21 #elif defined(OS_WIN) |
19 #include "device/gamepad/gamepad_platform_data_fetcher_win.h" | 22 #include "device/gamepad/gamepad_platform_data_fetcher_win.h" |
| 23 #include "device/gamepad/raw_input_data_fetcher_win.h" |
20 #elif defined(OS_MACOSX) | 24 #elif defined(OS_MACOSX) |
21 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" | 25 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" |
| 26 #include "device/gamepad/xbox_data_fetcher_mac.h" |
22 #elif defined(OS_LINUX) | 27 #elif defined(OS_LINUX) |
23 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" | 28 #include "device/gamepad/gamepad_platform_data_fetcher_linux.h" |
24 #endif | 29 #endif |
25 | 30 |
26 namespace device { | 31 namespace device { |
27 | 32 |
| 33 void AddGamepadPlatformDataFetchers(GamepadDataFetcherManager* manager) { |
28 #if defined(OS_ANDROID) | 34 #if defined(OS_ANDROID) |
29 | 35 |
30 typedef GamepadPlatformDataFetcherAndroid GamepadPlatformDataFetcher; | 36 manager->AddFactory(new GamepadPlatformDataFetcherAndroid::Factory()); |
31 | 37 |
32 #elif defined(OS_WIN) | 38 #elif defined(OS_WIN) |
33 | 39 |
34 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; | 40 manager->AddFactory(new GamepadPlatformDataFetcherWin::Factory()); |
| 41 manager->AddFactory(new RawInputDataFetcher::Factory()); |
35 | 42 |
36 #elif defined(OS_MACOSX) | 43 #elif defined(OS_MACOSX) |
37 | 44 |
38 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; | 45 manager->AddFactory(new GamepadPlatformDataFetcherMac::Factory()); |
| 46 manager->AddFactory(new XboxDataFetcher::Factory()); |
39 | 47 |
40 #elif defined(OS_LINUX) && defined(USE_UDEV) | 48 #elif defined(OS_LINUX) && defined(USE_UDEV) |
41 | 49 |
42 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; | 50 manager->AddFactory(new GamepadPlatformDataFetcherLinux::Factory()); |
43 | |
44 #else | |
45 | |
46 class GamepadDataFetcherEmpty : public GamepadDataFetcher { | |
47 public: | |
48 GamepadDataFetcherEmpty(); | |
49 | |
50 void GetGamepadData(blink::WebGamepads* pads, | |
51 bool devices_changed_hint) override; | |
52 | |
53 private: | |
54 DISALLOW_COPY_AND_ASSIGN(GamepadDataFetcherEmpty); | |
55 }; | |
56 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; | |
57 | 51 |
58 #endif | 52 #endif |
| 53 } |
59 | 54 |
60 } // namespace device | 55 } // namespace device |
61 | 56 |
62 #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | 57 #endif // DEVICE_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_H_ |
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