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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 | 10 |
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90 | 90 |
91 GamepadServiceTest::~GamepadServiceTest() { | 91 GamepadServiceTest::~GamepadServiceTest() { |
92 delete service_; | 92 delete service_; |
93 } | 93 } |
94 | 94 |
95 void GamepadServiceTest::SetUp() { | 95 void GamepadServiceTest::SetUp() { |
96 fetcher_ = new device::MockGamepadDataFetcher(test_data_); | 96 fetcher_ = new device::MockGamepadDataFetcher(test_data_); |
97 service_ = new GamepadService( | 97 service_ = new GamepadService( |
98 std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); | 98 std::unique_ptr<device::GamepadDataFetcher>(fetcher_)); |
99 connection_listener_.reset((new ConnectionListener)); | 99 connection_listener_.reset((new ConnectionListener)); |
| 100 service_->SetSanitizationEnabled(false); |
100 service_->ConsumerBecameActive(connection_listener_.get()); | 101 service_->ConsumerBecameActive(connection_listener_.get()); |
101 } | 102 } |
102 | 103 |
103 void GamepadServiceTest::SetPadsConnected(bool connected) { | 104 void GamepadServiceTest::SetPadsConnected(bool connected) { |
104 for (int i = 0; i < kNumberOfGamepads; ++i) { | 105 for (int i = 0; i < kNumberOfGamepads; ++i) { |
105 test_data_.items[i].connected = connected; | 106 test_data_.items[i].connected = connected; |
106 } | 107 } |
107 fetcher_->SetTestData(test_data_); | 108 fetcher_->SetTestData(test_data_); |
108 } | 109 } |
109 | 110 |
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127 WaitForData(); | 128 WaitForData(); |
128 EXPECT_EQ(0, GetConnectedCounter()); | 129 EXPECT_EQ(0, GetConnectedCounter()); |
129 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); | 130 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter()); |
130 | 131 |
131 WaitForData(); | 132 WaitForData(); |
132 EXPECT_EQ(0, GetConnectedCounter()); | 133 EXPECT_EQ(0, GetConnectedCounter()); |
133 EXPECT_EQ(0, GetDisconnectedCounter()); | 134 EXPECT_EQ(0, GetDisconnectedCounter()); |
134 } | 135 } |
135 | 136 |
136 } // namespace content | 137 } // namespace content |
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