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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_provider.h" | 5 #include "device/gamepad/gamepad_provider.h" |
6 | 6 |
7 #include <memory> | 7 #include <memory> |
8 | 8 |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
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74 test_data.items[0].connected = true; | 74 test_data.items[0].connected = true; |
75 test_data.items[0].timestamp = 0; | 75 test_data.items[0].timestamp = 0; |
76 test_data.items[0].buttonsLength = 1; | 76 test_data.items[0].buttonsLength = 1; |
77 test_data.items[0].axesLength = 2; | 77 test_data.items[0].axesLength = 2; |
78 test_data.items[0].buttons[0].value = 1.f; | 78 test_data.items[0].buttons[0].value = 1.f; |
79 test_data.items[0].buttons[0].pressed = true; | 79 test_data.items[0].buttons[0].pressed = true; |
80 test_data.items[0].axes[0] = -1.f; | 80 test_data.items[0].axes[0] = -1.f; |
81 test_data.items[0].axes[1] = .5f; | 81 test_data.items[0].axes[1] = .5f; |
82 | 82 |
83 GamepadProvider* provider = CreateProvider(test_data); | 83 GamepadProvider* provider = CreateProvider(test_data); |
| 84 provider->SetSanitizationEnabled(false); |
84 provider->Resume(); | 85 provider->Resume(); |
85 | 86 |
86 base::RunLoop().RunUntilIdle(); | 87 base::RunLoop().RunUntilIdle(); |
87 | 88 |
88 mock_data_fetcher_->WaitForDataRead(); | 89 mock_data_fetcher_->WaitForDataRead(); |
89 | 90 |
90 // Renderer-side, pull data out of poll buffer. | 91 // Renderer-side, pull data out of poll buffer. |
91 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 92 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
92 base::GetCurrentProcessHandle()); | 93 base::GetCurrentProcessHandle()); |
93 std::unique_ptr<base::SharedMemory> shared_memory( | 94 std::unique_ptr<base::SharedMemory> shared_memory( |
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118 no_button_data.items[0].buttons[0].pressed = false; | 119 no_button_data.items[0].buttons[0].pressed = false; |
119 no_button_data.items[0].axes[0] = 0.f; | 120 no_button_data.items[0].axes[0] = 0.f; |
120 no_button_data.items[0].axes[1] = .4f; | 121 no_button_data.items[0].axes[1] = .4f; |
121 | 122 |
122 WebGamepads button_down_data = no_button_data; | 123 WebGamepads button_down_data = no_button_data; |
123 button_down_data.items[0].buttons[0].value = 1.f; | 124 button_down_data.items[0].buttons[0].value = 1.f; |
124 button_down_data.items[0].buttons[0].pressed = true; | 125 button_down_data.items[0].buttons[0].pressed = true; |
125 | 126 |
126 UserGestureListener listener; | 127 UserGestureListener listener; |
127 GamepadProvider* provider = CreateProvider(no_button_data); | 128 GamepadProvider* provider = CreateProvider(no_button_data); |
| 129 provider->SetSanitizationEnabled(false); |
128 provider->Resume(); | 130 provider->Resume(); |
129 | 131 |
130 provider->RegisterForUserGesture(listener.GetClosure()); | 132 provider->RegisterForUserGesture(listener.GetClosure()); |
131 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 133 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
132 | 134 |
133 // It should not have issued our callback. | 135 // It should not have issued our callback. |
134 base::RunLoop().RunUntilIdle(); | 136 base::RunLoop().RunUntilIdle(); |
135 EXPECT_FALSE(listener.has_user_gesture()); | 137 EXPECT_FALSE(listener.has_user_gesture()); |
136 | 138 |
137 // Set a button down and wait for it to be read twice. | 139 // Set a button down and wait for it to be read twice. |
138 mock_data_fetcher_->SetTestData(button_down_data); | 140 mock_data_fetcher_->SetTestData(button_down_data); |
139 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 141 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
140 | 142 |
141 // It should have issued our callback. | 143 // It should have issued our callback. |
142 base::RunLoop().RunUntilIdle(); | 144 base::RunLoop().RunUntilIdle(); |
143 EXPECT_TRUE(listener.has_user_gesture()); | 145 EXPECT_TRUE(listener.has_user_gesture()); |
144 } | 146 } |
145 | 147 |
| 148 // Crashes. http://crbug.com/106163 |
| 149 // crbug.com/147549 |
| 150 #if defined(OS_ANDROID) |
| 151 #define MAYBE_Sanitization DISABLED_Sanitization |
| 152 #else |
| 153 #define MAYBE_Sanitization Sanitization |
| 154 #endif |
| 155 // Tests that waiting for a user gesture works properly. |
| 156 TEST_F(GamepadProviderTest, MAYBE_Sanitization) { |
| 157 WebGamepads active_data; |
| 158 active_data.length = 1; |
| 159 active_data.items[0].connected = true; |
| 160 active_data.items[0].timestamp = 0; |
| 161 active_data.items[0].buttonsLength = 1; |
| 162 active_data.items[0].axesLength = 1; |
| 163 active_data.items[0].buttons[0].value = 1.f; |
| 164 active_data.items[0].buttons[0].pressed = true; |
| 165 active_data.items[0].axes[0] = -1.f; |
| 166 |
| 167 WebGamepads zero_data; |
| 168 zero_data.length = 1; |
| 169 zero_data.items[0].connected = true; |
| 170 zero_data.items[0].timestamp = 0; |
| 171 zero_data.items[0].buttonsLength = 1; |
| 172 zero_data.items[0].axesLength = 1; |
| 173 zero_data.items[0].buttons[0].value = 0.f; |
| 174 zero_data.items[0].buttons[0].pressed = false; |
| 175 zero_data.items[0].axes[0] = 0.f; |
| 176 |
| 177 UserGestureListener listener; |
| 178 GamepadProvider* provider = CreateProvider(active_data); |
| 179 provider->SetSanitizationEnabled(true); |
| 180 provider->Resume(); |
| 181 |
| 182 base::RunLoop().RunUntilIdle(); |
| 183 |
| 184 mock_data_fetcher_->WaitForDataRead(); |
| 185 |
| 186 // Renderer-side, pull data out of poll buffer. |
| 187 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
| 188 base::GetCurrentProcessHandle()); |
| 189 std::unique_ptr<base::SharedMemory> shared_memory( |
| 190 new base::SharedMemory(handle, true)); |
| 191 EXPECT_TRUE(shared_memory->Map(sizeof(WebGamepads))); |
| 192 void* mem = shared_memory->memory(); |
| 193 |
| 194 WebGamepads* output = static_cast<WebGamepads*>(mem); |
| 195 |
| 196 // Initial data should all be zeroed out due to sanitization, even though the |
| 197 // gamepad reported input |
| 198 EXPECT_EQ(1u, output->length); |
| 199 EXPECT_EQ(1u, output->items[0].buttonsLength); |
| 200 EXPECT_EQ(0.f, output->items[0].buttons[0].value); |
| 201 EXPECT_FALSE(output->items[0].buttons[0].pressed); |
| 202 EXPECT_EQ(1u, output->items[0].axesLength); |
| 203 EXPECT_EQ(0.f, output->items[0].axes[0]); |
| 204 |
| 205 // Zero out the inputs |
| 206 mock_data_fetcher_->SetTestData(zero_data); |
| 207 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
| 208 |
| 209 // Should still read zero, which is now an accurate reflection of the data |
| 210 EXPECT_EQ(1u, output->length); |
| 211 EXPECT_EQ(1u, output->items[0].buttonsLength); |
| 212 EXPECT_EQ(0.f, output->items[0].buttons[0].value); |
| 213 EXPECT_FALSE(output->items[0].buttons[0].pressed); |
| 214 EXPECT_EQ(1u, output->items[0].axesLength); |
| 215 EXPECT_EQ(0.f, output->items[0].axes[0]); |
| 216 |
| 217 // Re-set the active inputs |
| 218 mock_data_fetcher_->SetTestData(active_data); |
| 219 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
| 220 |
| 221 // Should now accurately reflect the reported data. |
| 222 EXPECT_EQ(1u, output->length); |
| 223 EXPECT_EQ(1u, output->items[0].buttonsLength); |
| 224 EXPECT_EQ(1.f, output->items[0].buttons[0].value); |
| 225 EXPECT_TRUE(output->items[0].buttons[0].pressed); |
| 226 EXPECT_EQ(1u, output->items[0].axesLength); |
| 227 EXPECT_EQ(-1.f, output->items[0].axes[0]); |
| 228 } |
| 229 |
146 } // namespace | 230 } // namespace |
147 | 231 |
148 } // namespace device | 232 } // namespace device |
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