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Side by Side Diff: device/gamepad/gamepad_provider.h

Issue 2129003002: Refactored gamepad polling to support dynamic sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Disabled sanitization test on Android. Suffers from same bug as PollingAccess test Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/callback_forward.h" 12 #include "base/callback_forward.h"
13 #include "base/macros.h" 13 #include "base/macros.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "base/memory/shared_memory.h" 15 #include "base/memory/shared_memory.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/synchronization/lock.h" 16 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 17 #include "base/system_monitor/system_monitor.h"
19 #include "device/gamepad/gamepad_export.h" 18 #include "device/gamepad/gamepad_export.h"
19 #include "device/gamepad/gamepad_pad_state_provider.h"
20 #include "device/gamepad/gamepad_shared_buffer.h" 20 #include "device/gamepad/gamepad_shared_buffer.h"
21
21 #include "third_party/WebKit/public/platform/WebGamepads.h" 22 #include "third_party/WebKit/public/platform/WebGamepads.h"
22 23
23 namespace base { 24 namespace base {
24 class SingleThreadTaskRunner; 25 class SingleThreadTaskRunner;
25 class Thread; 26 class Thread;
26 } 27 }
27 28
28 namespace device { 29 namespace device {
29 30
30 class GamepadDataFetcher; 31 class GamepadDataFetcher;
31 32
32 class DEVICE_GAMEPAD_EXPORT GamepadConnectionChangeClient { 33 class DEVICE_GAMEPAD_EXPORT GamepadConnectionChangeClient {
33 public: 34 public:
34 virtual void OnGamepadConnectionChange(bool connected, 35 virtual void OnGamepadConnectionChange(bool connected,
35 int index, 36 int index,
36 const blink::WebGamepad& pad) = 0; 37 const blink::WebGamepad& pad) = 0;
37 }; 38 };
38 39
39 class DEVICE_GAMEPAD_EXPORT GamepadProvider 40 class DEVICE_GAMEPAD_EXPORT GamepadProvider
40 : public base::SystemMonitor::DevicesChangedObserver { 41 : public GamepadPadStateProvider,
42 public base::SystemMonitor::DevicesChangedObserver {
41 public: 43 public:
42 explicit GamepadProvider( 44 explicit GamepadProvider(
43 std::unique_ptr<GamepadSharedBuffer> buffer, 45 std::unique_ptr<GamepadSharedBuffer> buffer,
44 GamepadConnectionChangeClient* connection_change_client); 46 GamepadConnectionChangeClient* connection_change_client);
45 47
46 // Manually specifies the data fetcher. Used for testing. 48 // Manually specifies the data fetcher. Used for testing.
47 explicit GamepadProvider( 49 explicit GamepadProvider(
48 std::unique_ptr<GamepadSharedBuffer> buffer, 50 std::unique_ptr<GamepadSharedBuffer> buffer,
49 GamepadConnectionChangeClient* connection_change_client, 51 GamepadConnectionChangeClient* connection_change_client,
50 std::unique_ptr<GamepadDataFetcher> fetcher); 52 std::unique_ptr<GamepadDataFetcher> fetcher);
51 53
52 ~GamepadProvider() override; 54 ~GamepadProvider() override;
53 55
54 // Returns the shared memory handle of the gamepad data duplicated into the 56 // Returns the shared memory handle of the gamepad data duplicated into the
55 // given process. 57 // given process.
56 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 58 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
57 base::ProcessHandle renderer_process); 59 base::ProcessHandle renderer_process);
58 60
61 void AddGamepadDataFetcher(GamepadDataFetcher* fetcher);
62 void RemoveGamepadDataFetcher(GamepadDataFetcher* fetcher);
63
59 void GetCurrentGamepadData(blink::WebGamepads* data); 64 void GetCurrentGamepadData(blink::WebGamepads* data);
60 65
61 // Pause and resume the background polling thread. Can be called from any 66 // Pause and resume the background polling thread. Can be called from any
62 // thread. 67 // thread.
63 void Pause(); 68 void Pause();
64 void Resume(); 69 void Resume();
65 70
66 // Registers the given closure for calling when the user has interacted with 71 // Registers the given closure for calling when the user has interacted with
67 // the device. This callback will only be issued once. 72 // the device. This callback will only be issued once.
68 void RegisterForUserGesture(const base::Closure& closure); 73 void RegisterForUserGesture(const base::Closure& closure);
69 74
70 // base::SystemMonitor::DevicesChangedObserver implementation. 75 // base::SystemMonitor::DevicesChangedObserver implementation.
71 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override; 76 void OnDevicesChanged(base::SystemMonitor::DeviceType type) override;
72 77
78 // Add a gamepad data fetcher. Takes ownership of |fetcher|.
79 void AddGamepadDataFetcher(std::unique_ptr<GamepadDataFetcher> fetcher);
80
81 // Remove gamepad data fetchers with the given source.
82 void RemoveSourceGamepadDataFetcher(GamepadSource source);
83
84 void SetSanitizationEnabled(bool sanitize) { sanitize_ = sanitize; }
85
73 private: 86 private:
74 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher); 87 void Initialize(std::unique_ptr<GamepadDataFetcher> fetcher);
75 88
76 // Method for setting up the platform-specific data fetcher. Takes ownership 89 // Method for setting up the platform-specific data fetcher. Takes ownership
77 // of |fetcher|. 90 // of |fetcher|.
78 void DoInitializePollingThread(std::unique_ptr<GamepadDataFetcher> fetcher); 91 void DoAddGamepadDataFetcher(std::unique_ptr<GamepadDataFetcher> fetcher);
92 void DoRemoveSourceGamepadDataFetcher(GamepadSource source);
79 93
80 // Method for sending pause hints to the low-level data fetcher. Runs on 94 // Method for sending pause hints to the low-level data fetcher. Runs on
81 // polling_thread_. 95 // polling_thread_.
82 void SendPauseHint(bool paused); 96 void SendPauseHint(bool paused);
83 97
84 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_. 98 // Method for polling a GamepadDataFetcher. Runs on the polling_thread_.
85 void DoPoll(); 99 void DoPoll();
86 void ScheduleDoPoll(); 100 void ScheduleDoPoll();
87 101
88 void OnGamepadConnectionChange(bool connected, 102 void OnGamepadConnectionChange(bool connected,
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
124 138
125 // Updated based on notification from SystemMonitor when the system devices 139 // Updated based on notification from SystemMonitor when the system devices
126 // have been updated, and this notification is passed on to the data fetcher 140 // have been updated, and this notification is passed on to the data fetcher
127 // to enable it to avoid redundant (and possibly expensive) is-connected 141 // to enable it to avoid redundant (and possibly expensive) is-connected
128 // tests. Access to devices_changed_ must be guarded by 142 // tests. Access to devices_changed_ must be guarded by
129 // devices_changed_lock_. 143 // devices_changed_lock_.
130 base::Lock devices_changed_lock_; 144 base::Lock devices_changed_lock_;
131 bool devices_changed_; 145 bool devices_changed_;
132 146
133 bool ever_had_user_gesture_; 147 bool ever_had_user_gesture_;
134 148 bool sanitize_;
135 class PadState {
136 public:
137 PadState() { SetDisconnected(); }
138
139 bool Match(const blink::WebGamepad& pad) const;
140 void SetPad(const blink::WebGamepad& pad);
141 void SetDisconnected();
142 void AsWebGamepad(blink::WebGamepad* pad);
143
144 bool connected() const { return connected_; }
145
146 private:
147 bool connected_;
148 unsigned axes_length_;
149 unsigned buttons_length_;
150 blink::WebUChar id_[blink::WebGamepad::idLengthCap];
151 blink::WebUChar mapping_[blink::WebGamepad::mappingLengthCap];
152 };
153
154 // Used to detect connections and disconnections.
155 std::unique_ptr<PadState[]> pad_states_;
156 149
157 // Only used on the polling thread. 150 // Only used on the polling thread.
158 std::unique_ptr<GamepadDataFetcher> data_fetcher_; 151 typedef std::vector<std::unique_ptr<GamepadDataFetcher>> GamepadFetcherVector;
152 GamepadFetcherVector data_fetchers_;
159 153
160 base::Lock shared_memory_lock_; 154 base::Lock shared_memory_lock_;
161 std::unique_ptr<GamepadSharedBuffer> gamepad_shared_buffer_; 155 std::unique_ptr<GamepadSharedBuffer> gamepad_shared_buffer_;
162 156
163 // Polling is done on this background thread. 157 // Polling is done on this background thread.
164 std::unique_ptr<base::Thread> polling_thread_; 158 std::unique_ptr<base::Thread> polling_thread_;
165 159
166 GamepadConnectionChangeClient* connection_change_client_; 160 GamepadConnectionChangeClient* connection_change_client_;
167 161
168 static GamepadProvider* instance_;
169
170 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 162 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
171 }; 163 };
172 164
173 } // namespace device 165 } // namespace device
174 166
175 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_ 167 #endif // DEVICE_GAMEPAD_GAMEPAD_PROVIDER_H_
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