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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
| 7 |
| 8 #include <stdint.h> |
| 9 |
| 10 #include <limits> |
| 11 #include <memory> |
| 12 |
| 13 #include "device/gamepad/gamepad_export.h" |
| 14 #include "device/gamepad/gamepad_standard_mappings.h" |
| 15 #include "third_party/WebKit/public/platform/WebGamepad.h" |
| 16 |
| 17 namespace device { |
| 18 |
| 19 class GamepadDataFetcher; |
| 20 |
| 21 enum GamepadSource { |
| 22 GAMEPAD_SOURCE_NONE = 0, |
| 23 GAMEPAD_SOURCE_ANDROID, |
| 24 GAMEPAD_SOURCE_LINUX_UDEV, |
| 25 GAMEPAD_SOURCE_MAC_HID, |
| 26 GAMEPAD_SOURCE_MAC_XBOX, |
| 27 GAMEPAD_SOURCE_TEST, |
| 28 GAMEPAD_SOURCE_WIN_XINPUT, |
| 29 GAMEPAD_SOURCE_WIN_RAW, |
| 30 }; |
| 31 |
| 32 enum GamepadActiveState { |
| 33 GAMEPAD_INACTIVE = 0, |
| 34 GAMEPAD_ACTIVE, |
| 35 GAMEPAD_NEWLY_ACTIVE, |
| 36 }; |
| 37 |
| 38 struct PadState { |
| 39 // Which data fetcher provided this gamepad's data. |
| 40 GamepadSource source; |
| 41 // Data fetcher-specific identifier for this gamepad. |
| 42 int source_id; |
| 43 |
| 44 // Indicates whether or not the gamepad is actively being updated |
| 45 GamepadActiveState active_state; |
| 46 |
| 47 // Gamepad data, unmapped. |
| 48 blink::WebGamepad data; |
| 49 |
| 50 // Functions to map from device data to standard layout, if available. May |
| 51 // be null if no mapping is available or needed. |
| 52 GamepadStandardMappingFunction mapper; |
| 53 |
| 54 // Sanitization masks |
| 55 // axis_mask and button_mask are bitfields that represent the reset state of |
| 56 // each input. If a button or axis has ever reported 0 in the past the |
| 57 // corresponding bit will be set to 1. |
| 58 |
| 59 // If we ever increase the max axis count this will need to be updated. |
| 60 static_assert(blink::WebGamepad::axesLengthCap <= |
| 61 std::numeric_limits<uint32_t>::digits, |
| 62 "axis_mask is not large enough"); |
| 63 uint32_t axis_mask; |
| 64 |
| 65 // If we ever increase the max button count this will need to be updated. |
| 66 static_assert(blink::WebGamepad::buttonsLengthCap <= |
| 67 std::numeric_limits<uint32_t>::digits, |
| 68 "button_mask is not large enough"); |
| 69 uint32_t button_mask; |
| 70 }; |
| 71 |
| 72 class DEVICE_GAMEPAD_EXPORT GamepadPadStateProvider { |
| 73 public: |
| 74 GamepadPadStateProvider(); |
| 75 virtual ~GamepadPadStateProvider(); |
| 76 |
| 77 // Gets a PadState object for the given source and id. If the device hasn't |
| 78 // been encountered before one of the remaining slots will be reserved for it. |
| 79 // If no slots are available will return NULL. |
| 80 PadState* GetPadState(GamepadSource source, int source_id); |
| 81 |
| 82 protected: |
| 83 void ClearPadState(PadState& state); |
| 84 |
| 85 void InitializeDataFetcher(GamepadDataFetcher* fetcher); |
| 86 |
| 87 void MapAndSanitizeGamepadData(PadState* pad_state, |
| 88 blink::WebGamepad* pad, |
| 89 bool sanitize); |
| 90 |
| 91 // Tracks the state of each gamepad slot. |
| 92 std::unique_ptr<PadState[]> pad_states_; |
| 93 }; |
| 94 |
| 95 } // namespace device |
| 96 |
| 97 #endif // DEVICE_GAMEPAD_GAMEPAD_PAD_STATE_PROVIDER_H_ |
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