Index: src/core/SkSRGB.h |
diff --git a/src/core/SkSRGB.h b/src/core/SkSRGB.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..de80596de433644cccdb3d1393ebbd17fd18e375 |
--- /dev/null |
+++ b/src/core/SkSRGB.h |
@@ -0,0 +1,50 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkSRGB_DEFINED |
+#define SkSRGB_DEFINED |
+ |
+#include "SkNx.h" |
+ |
+/** Components for building our canonical sRGB -> linear and linear -> sRGB transformations. |
+ * |
+ * Current best practices: |
+ * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; |
+ * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255, and round; |
+ * - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f. |
+ * |
+ * sk_linear_to_srgb()'s output requires rounding; it does not round for you. |
+ * |
+ * Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may overflow 255. |
+ * The overflow is small enough that you can safely either clamp then round or round then clamp. |
+ * (If you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.) |
+ * |
+ * sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+. |
+ */ |
+ |
+extern const float sk_linear_from_srgb[256]; |
+ |
+static inline Sk4f sk_linear_to_srgb(const Sk4f& x) { |
+ // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels). |
+ // For 0.00000f <= x < 0.00349f, 12.92 * x |
+ // For 0.00349f <= x <= 1.00000f, 0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.101 |
+ // Note that 0.00349 was selected because it is a point where both functions produce the |
+ // same pixel value when rounded. |
+ auto rsqrt = x.rsqrt(), |
+ sqrt = rsqrt.invert(), |
+ ftrt = rsqrt.rsqrt(); |
+ |
+ auto lo = (12.92f * 255.0f) * x; |
+ |
+ auto hi = (-0.101115084998961f * 255.0f) + |
+ (+0.678513029959381f * 255.0f) * sqrt + |
+ (+0.422602055039580f * 255.0f) * ftrt; |
+ |
+ return (x < 0.00349f).thenElse(lo, hi); |
+} |
+ |
+#endif//SkSRGB_DEFINED |