| Index: src/core/SkSRGB.h
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| diff --git a/src/core/SkSRGB.h b/src/core/SkSRGB.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..de80596de433644cccdb3d1393ebbd17fd18e375
|
| --- /dev/null
|
| +++ b/src/core/SkSRGB.h
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| @@ -0,0 +1,50 @@
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| +/*
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| + * Copyright 2016 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkSRGB_DEFINED
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| +#define SkSRGB_DEFINED
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| +
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| +#include "SkNx.h"
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| +
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| +/** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
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| + *
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| + * Current best practices:
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| + * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
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| + * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255, and round;
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| + * - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
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| + *
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| + * sk_linear_to_srgb()'s output requires rounding; it does not round for you.
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| + *
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| + * Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may overflow 255.
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| + * The overflow is small enough that you can safely either clamp then round or round then clamp.
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| + * (If you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.)
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| + *
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| + * sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
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| + */
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| +
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| +extern const float sk_linear_from_srgb[256];
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| +
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| +static inline Sk4f sk_linear_to_srgb(const Sk4f& x) {
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| + // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
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| + // For 0.00000f <= x < 0.00349f, 12.92 * x
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| + // For 0.00349f <= x <= 1.00000f, 0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.101
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| + // Note that 0.00349 was selected because it is a point where both functions produce the
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| + // same pixel value when rounded.
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| + auto rsqrt = x.rsqrt(),
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| + sqrt = rsqrt.invert(),
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| + ftrt = rsqrt.rsqrt();
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| +
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| + auto lo = (12.92f * 255.0f) * x;
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| +
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| + auto hi = (-0.101115084998961f * 255.0f) +
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| + (+0.678513029959381f * 255.0f) * sqrt +
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| + (+0.422602055039580f * 255.0f) * ftrt;
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| +
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| + return (x < 0.00349f).thenElse(lo, hi);
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| +}
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| +
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| +#endif//SkSRGB_DEFINED
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|
|