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Unified Diff: src/core/SkSRGB.h

Issue 2128893002: Move sRGB <-> linear conversion components to their own files. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: clearer Created 4 years, 5 months ago
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Index: src/core/SkSRGB.h
diff --git a/src/core/SkSRGB.h b/src/core/SkSRGB.h
new file mode 100644
index 0000000000000000000000000000000000000000..de80596de433644cccdb3d1393ebbd17fd18e375
--- /dev/null
+++ b/src/core/SkSRGB.h
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkSRGB_DEFINED
+#define SkSRGB_DEFINED
+
+#include "SkNx.h"
+
+/** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
+ *
+ * Current best practices:
+ * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
+ * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, clamp to 255, and round;
+ * - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
+ *
+ * sk_linear_to_srgb()'s output requires rounding; it does not round for you.
+ *
+ * Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may overflow 255.
+ * The overflow is small enough that you can safely either clamp then round or round then clamp.
+ * (If you don't trust the inputs are in [0,1], you'd better clamp both sides immediately.)
+ *
+ * sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
+ */
+
+extern const float sk_linear_from_srgb[256];
+
+static inline Sk4f sk_linear_to_srgb(const Sk4f& x) {
+ // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
+ // For 0.00000f <= x < 0.00349f, 12.92 * x
+ // For 0.00349f <= x <= 1.00000f, 0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.101
+ // Note that 0.00349 was selected because it is a point where both functions produce the
+ // same pixel value when rounded.
+ auto rsqrt = x.rsqrt(),
+ sqrt = rsqrt.invert(),
+ ftrt = rsqrt.rsqrt();
+
+ auto lo = (12.92f * 255.0f) * x;
+
+ auto hi = (-0.101115084998961f * 255.0f) +
+ (+0.678513029959381f * 255.0f) * sqrt +
+ (+0.422602055039580f * 255.0f) * ftrt;
+
+ return (x < 0.00349f).thenElse(lo, hi);
+}
+
+#endif//SkSRGB_DEFINED
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