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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkSRGB.h" |
| 9 #include "Test.h" |
| 10 #include <math.h> |
| 11 |
| 12 static uint8_t linear_to_srgb(float l) { |
| 13 return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]); |
| 14 } |
| 15 |
| 16 DEF_TEST(sk_linear_to_srgb, r) { |
| 17 // Should map 0 -> 0 and 1 -> 1. |
| 18 REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f)); |
| 19 REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f)); |
| 20 |
| 21 // Should be monotonic between 0 and 1. |
| 22 // We don't bother checking denorm values. |
| 23 uint8_t prev = 0; |
| 24 for (float f = FLT_MIN; f <= 1.0f; ) { |
| 25 uint8_t srgb = linear_to_srgb(f); |
| 26 |
| 27 REPORTER_ASSERT(r, srgb >= prev); |
| 28 prev = srgb; |
| 29 |
| 30 union { float flt; uint32_t bits; } pun = { f }; |
| 31 pun.bits++; |
| 32 f = pun.flt; |
| 33 } |
| 34 } |
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