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Issue 2128873002: Fix blink_perf/canvas test failures (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script src="resources/canvas_runner.js"></script> 5 <script src="resources/canvas_runner.js"></script>
6 <script> 6 <script>
7 var canvas2D = document.createElement("canvas"); 7 var canvas2D = document.createElement("canvas");
8 var ctx2D = canvas2D.getContext("2d"); 8 var ctx2D = canvas2D.getContext("2d");
9 var canvas3D = document.createElement('canvas'); 9 var canvas3D = document.createElement('canvas');
10 var gl = canvas3D.getContext('webgl'); 10 var gl = canvas3D.getContext('webgl');
(...skipping 27 matching lines...) Expand all
38 } 38 }
39 39
40 function doRun() { 40 function doRun() {
41 // draw static WebGL 41 // draw static WebGL
42 ctx2D.drawImage(canvas3D, 0, 0); 42 ctx2D.drawImage(canvas3D, 0, 0);
43 } 43 }
44 44
45 function ensureComplete() { 45 function ensureComplete() {
46 // Using destCanvas2D as a source image is just to flush out the content whe n 46 // Using destCanvas2D as a source image is just to flush out the content whe n
47 // accelerated 2D canvas is in use. 47 // accelerated 2D canvas is in use.
48 dummyCtx2D.drawImage(destCanvas2D, 0, 0, 1, 1, 0, 0, 1, 1); 48 dummyCtx2D.drawImage(canvas2D, 0, 0, 1, 1, 0, 0, 1, 1);
49 } 49 }
50 50
51 window.onload = function () { 51 window.onload = function () {
52 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 52 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
53 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 53 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
54 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 54 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
55 setSize(1024, 1024, 1024, 1024); 55 setSize(1024, 1024, 1024, 1024);
56 renderWebGL(gl); 56 renderWebGL(gl);
57 CanvasRunner.start({ 57 CanvasRunner.start({
58 description: "This bench test checks the speed on drawing static WebGL(1 024x1024) to HW accelerated Canvas2D(1024x1024).", 58 description: "This bench test checks the speed on drawing static WebGL(1 024x1024) to HW accelerated Canvas2D(1024x1024).",
59 doRun: doRun, 59 doRun: doRun,
60 ensureComplete: ensureComplete}); 60 ensureComplete: ensureComplete});
61 } 61 }
62 62
63 </script> 63 </script>
64 </body> 64 </body>
65 </html> 65 </html>
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