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Issue 2128873002: Fix blink_perf/canvas test failures (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <script src="../resources/runner.js"></script> 4 <script src="../resources/runner.js"></script>
5 <script src="resources/canvas_runner.js"></script> 5 <script src="resources/canvas_runner.js"></script>
6 <script> 6 <script>
7 var canvas2D = document.createElement("canvas"); 7 var canvas2D = document.createElement("canvas");
8 var ctx2D = canvas2D.getContext("2d"); 8 var ctx2D = canvas2D.getContext("2d");
9 var canvas3D = document.createElement('canvas'); 9 var canvas3D = document.createElement('canvas');
10 var gl = canvas3D.getContext('webgl'); 10 var gl = canvas3D.getContext('webgl');
(...skipping 28 matching lines...) Expand all
39 39
40 function doRun() { 40 function doRun() {
41 renderWebGL(gl); 41 renderWebGL(gl);
42 // draw dynamic WebGL 42 // draw dynamic WebGL
43 ctx2D.drawImage(canvas3D, 0, 0); 43 ctx2D.drawImage(canvas3D, 0, 0);
44 } 44 }
45 45
46 function ensureComplete() { 46 function ensureComplete() {
47 // Using destCanvas2D as a source image is just to flush out the content whe n 47 // Using destCanvas2D as a source image is just to flush out the content whe n
48 // accelerated 2D canvas is in use. 48 // accelerated 2D canvas is in use.
49 dummyCtx2D.drawImage(destCanvas2D, 0, 0, 1, 1, 0, 0, 1, 1); 49 dummyCtx2D.drawImage(canvas2D, 0, 0, 1, 1, 0, 0, 1, 1);
50 } 50 }
51 51
52 window.onload = function () { 52 window.onload = function () {
53 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 53 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
54 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 54 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
55 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 55 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
56 setSize(1024, 1024, 1024, 1024); 56 setSize(1024, 1024, 1024, 1024);
57 renderWebGL(gl); 57 renderWebGL(gl);
58 CanvasRunner.start({ 58 CanvasRunner.start({
59 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024).", 59 description: "This bench test checks the speed on drawing dynamic WebGL( 1024x1024) to HW accelerated Canvas2D(1024x1024).",
60 doRun: doRun, 60 doRun: doRun,
61 ensureComplete: ensureComplete}); 61 ensureComplete: ensureComplete});
62 } 62 }
63 63
64 </script> 64 </script>
65 </body> 65 </body>
66 </html> 66 </html>
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