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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "SkIntersections.h" | 7 #include "SkIntersections.h" |
8 #include "SkPathOpsCubic.h" | 8 #include "SkPathOpsCubic.h" |
9 #include "SkPathOpsCurve.h" | |
9 #include "SkPathOpsLine.h" | 10 #include "SkPathOpsLine.h" |
10 | 11 |
11 /* | 12 /* |
12 Find the interection of a line and cubic by solving for valid t values. | 13 Find the interection of a line and cubic by solving for valid t values. |
13 | 14 |
14 Analogous to line-quadratic intersection, solve line-cubic intersection by | 15 Analogous to line-quadratic intersection, solve line-cubic intersection by |
15 representing the cubic as: | 16 representing the cubic as: |
16 x = a(1-t)^3 + 2b(1-t)^2t + c(1-t)t^2 + dt^3 | 17 x = a(1-t)^3 + 2b(1-t)^2t + c(1-t)t^2 + dt^3 |
17 y = e(1-t)^3 + 2f(1-t)^2t + g(1-t)t^2 + ht^3 | 18 y = e(1-t)^3 + 2f(1-t)^2t + g(1-t)t^2 + ht^3 |
18 and the line as: | 19 and the line as: |
(...skipping 265 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
284 double cubicT = (double) (cIndex >> 1); | 285 double cubicT = (double) (cIndex >> 1); |
285 if (fIntersections->hasT(cubicT)) { | 286 if (fIntersections->hasT(cubicT)) { |
286 continue; | 287 continue; |
287 } | 288 } |
288 double lineT = fLine.nearPoint(fCubic[cIndex], nullptr); | 289 double lineT = fLine.nearPoint(fCubic[cIndex], nullptr); |
289 if (lineT < 0) { | 290 if (lineT < 0) { |
290 continue; | 291 continue; |
291 } | 292 } |
292 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | 293 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); |
293 } | 294 } |
295 addLineNearEndPoints(); | |
296 } | |
297 | |
298 void addLineNearEndPoints() { | |
299 for (int lIndex = 0; lIndex < 2; ++lIndex) { | |
300 double lineT = (double) lIndex; | |
301 if (fIntersections->hasOppT(lineT)) { | |
302 continue; | |
303 } | |
304 double cubicT = ((SkDCurve*) &fCubic)->nearPoint(SkPath::kCubic_Verb , | |
305 fLine[lIndex], fLine[!lIndex]); | |
306 if (cubicT < 0) { | |
307 continue; | |
308 } | |
309 fIntersections->insert(cubicT, lineT, fLine[lIndex]); | |
310 } | |
294 } | 311 } |
295 | 312 |
296 void addExactHorizontalEndPoints(double left, double right, double y) { | 313 void addExactHorizontalEndPoints(double left, double right, double y) { |
297 for (int cIndex = 0; cIndex < 4; cIndex += 3) { | 314 for (int cIndex = 0; cIndex < 4; cIndex += 3) { |
298 double lineT = SkDLine::ExactPointH(fCubic[cIndex], left, right, y); | 315 double lineT = SkDLine::ExactPointH(fCubic[cIndex], left, right, y); |
299 if (lineT < 0) { | 316 if (lineT < 0) { |
300 continue; | 317 continue; |
301 } | 318 } |
302 double cubicT = (double) (cIndex >> 1); | 319 double cubicT = (double) (cIndex >> 1); |
303 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | 320 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); |
304 } | 321 } |
305 } | 322 } |
306 | 323 |
307 void addNearHorizontalEndPoints(double left, double right, double y) { | 324 void addNearHorizontalEndPoints(double left, double right, double y) { |
308 for (int cIndex = 0; cIndex < 4; cIndex += 3) { | 325 for (int cIndex = 0; cIndex < 4; cIndex += 3) { |
309 double cubicT = (double) (cIndex >> 1); | 326 double cubicT = (double) (cIndex >> 1); |
310 if (fIntersections->hasT(cubicT)) { | 327 if (fIntersections->hasT(cubicT)) { |
311 continue; | 328 continue; |
312 } | 329 } |
313 double lineT = SkDLine::NearPointH(fCubic[cIndex], left, right, y); | 330 double lineT = SkDLine::NearPointH(fCubic[cIndex], left, right, y); |
314 if (lineT < 0) { | 331 if (lineT < 0) { |
315 continue; | 332 continue; |
316 } | 333 } |
317 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | 334 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); |
318 } | 335 } |
319 // FIXME: see if line end is nearly on cubic | 336 addLineNearEndPoints(); |
herb_g
2016/07/18 15:13:39
this->
caryclark
2016/07/18 15:55:49
Done.
| |
320 } | 337 } |
321 | 338 |
322 void addExactVerticalEndPoints(double top, double bottom, double x) { | 339 void addExactVerticalEndPoints(double top, double bottom, double x) { |
323 for (int cIndex = 0; cIndex < 4; cIndex += 3) { | 340 for (int cIndex = 0; cIndex < 4; cIndex += 3) { |
324 double lineT = SkDLine::ExactPointV(fCubic[cIndex], top, bottom, x); | 341 double lineT = SkDLine::ExactPointV(fCubic[cIndex], top, bottom, x); |
325 if (lineT < 0) { | 342 if (lineT < 0) { |
326 continue; | 343 continue; |
327 } | 344 } |
328 double cubicT = (double) (cIndex >> 1); | 345 double cubicT = (double) (cIndex >> 1); |
329 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | 346 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); |
330 } | 347 } |
331 } | 348 } |
332 | 349 |
333 void addNearVerticalEndPoints(double top, double bottom, double x) { | 350 void addNearVerticalEndPoints(double top, double bottom, double x) { |
334 for (int cIndex = 0; cIndex < 4; cIndex += 3) { | 351 for (int cIndex = 0; cIndex < 4; cIndex += 3) { |
335 double cubicT = (double) (cIndex >> 1); | 352 double cubicT = (double) (cIndex >> 1); |
336 if (fIntersections->hasT(cubicT)) { | 353 if (fIntersections->hasT(cubicT)) { |
337 continue; | 354 continue; |
338 } | 355 } |
339 double lineT = SkDLine::NearPointV(fCubic[cIndex], top, bottom, x); | 356 double lineT = SkDLine::NearPointV(fCubic[cIndex], top, bottom, x); |
340 if (lineT < 0) { | 357 if (lineT < 0) { |
341 continue; | 358 continue; |
342 } | 359 } |
343 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); | 360 fIntersections->insert(cubicT, lineT, fCubic[cIndex]); |
344 } | 361 } |
345 // FIXME: see if line end is nearly on cubic | 362 addLineNearEndPoints(); |
346 } | 363 } |
347 | 364 |
348 double findLineT(double t) { | 365 double findLineT(double t) { |
349 SkDPoint xy = fCubic.ptAtT(t); | 366 SkDPoint xy = fCubic.ptAtT(t); |
350 double dx = fLine[1].fX - fLine[0].fX; | 367 double dx = fLine[1].fX - fLine[0].fX; |
351 double dy = fLine[1].fY - fLine[0].fY; | 368 double dy = fLine[1].fY - fLine[0].fY; |
352 if (fabs(dx) > fabs(dy)) { | 369 if (fabs(dx) > fabs(dy)) { |
353 return (xy.fX - fLine[0].fX) / dx; | 370 return (xy.fX - fLine[0].fX) / dx; |
354 } | 371 } |
355 return (xy.fY - fLine[0].fY) / dy; | 372 return (xy.fY - fLine[0].fY) / dy; |
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428 | 445 |
429 // SkDCubic accessors to Intersection utilities | 446 // SkDCubic accessors to Intersection utilities |
430 | 447 |
431 int SkDCubic::horizontalIntersect(double yIntercept, double roots[3]) const { | 448 int SkDCubic::horizontalIntersect(double yIntercept, double roots[3]) const { |
432 return LineCubicIntersections::HorizontalIntersect(*this, yIntercept, roots) ; | 449 return LineCubicIntersections::HorizontalIntersect(*this, yIntercept, roots) ; |
433 } | 450 } |
434 | 451 |
435 int SkDCubic::verticalIntersect(double xIntercept, double roots[3]) const { | 452 int SkDCubic::verticalIntersect(double xIntercept, double roots[3]) const { |
436 return LineCubicIntersections::VerticalIntersect(*this, xIntercept, roots); | 453 return LineCubicIntersections::VerticalIntersect(*this, xIntercept, roots); |
437 } | 454 } |
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