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Side by Side Diff: gm/shadertext3.cpp

Issue 212843004: Remove static bmp from shadertext3 (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "gm.h" 7 #include "gm.h"
8 #include "SkCanvas.h" 8 #include "SkCanvas.h"
9 #include "SkGradientShader.h" 9 #include "SkGradientShader.h"
10 #include "SkUnitMappers.h" 10 #include "SkUnitMappers.h"
(...skipping 29 matching lines...) Expand all
40 canvas.drawPaint(paint); 40 canvas.drawPaint(paint);
41 } 41 }
42 42
43 /////////////////////////////////////////////////////////////////////////////// 43 ///////////////////////////////////////////////////////////////////////////////
44 44
45 struct LabeledMatrix { 45 struct LabeledMatrix {
46 SkMatrix fMatrix; 46 SkMatrix fMatrix;
47 const char* fLabel; 47 const char* fLabel;
48 }; 48 };
49 49
50 static const char kText[] = "B";
51 static const int kTextLen = SK_ARRAY_COUNT(kText) - 1;
mtklein 2014/03/26 20:47:17 I love this. AKA, 1.
bsalomon 2014/03/26 20:49:02 :) I'll leave to you to guess where "B" comes from
52 static const int kPointSize = 300;
53
50 class ShaderText3GM : public GM { 54 class ShaderText3GM : public GM {
51 public: 55 public:
52 ShaderText3GM() { 56 ShaderText3GM() {
53 this->setBGColor(0xFFDDDDDD); 57 this->setBGColor(0xFFDDDDDD);
54 } 58 }
55 59
56 protected: 60 protected:
57 61
58 SkString onShortName() { 62 virtual SkString onShortName() SK_OVERRIDE {
59 return SkString("shadertext3"); 63 return SkString("shadertext3");
60 } 64 }
61 65
62 SkISize onISize() { return make_isize(800, 1000); } 66 virtual SkISize onISize() SK_OVERRIDE{ return make_isize(800, 1000); }
63 67
64 virtual void onDraw(SkCanvas* canvas) { 68 virtual void onOnceBeforeDraw() SK_OVERRIDE {
65 static const char kText[] = "B"; 69 makebm(&fBmp, kPointSize / 4, kPointSize / 4);
66 static const int kTextLen = SK_ARRAY_COUNT(kText) - 1; 70 }
67 static const int kPointSize = 300;
68 71
69 static SkBitmap bmp; 72 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
70 if (bmp.isNull()) {
71 makebm(&bmp, kPointSize / 4, kPointSize / 4);
72 }
73 73
74 SkPaint bmpPaint; 74 SkPaint bmpPaint;
75 bmpPaint.setAntiAlias(true); 75 bmpPaint.setAntiAlias(true);
76 bmpPaint.setFilterLevel(SkPaint::kLow_FilterLevel); 76 bmpPaint.setFilterLevel(SkPaint::kLow_FilterLevel);
77 bmpPaint.setAlpha(0x80); 77 bmpPaint.setAlpha(0x80);
78 canvas->drawBitmap(bmp, 5.f, 5.f, &bmpPaint); 78 canvas->drawBitmap(fBmp, 5.f, 5.f, &bmpPaint);
79 79
80 SkPaint outlinePaint; 80 SkPaint outlinePaint;
81 outlinePaint.setAntiAlias(true); 81 outlinePaint.setAntiAlias(true);
82 outlinePaint.setTextSize(SkIntToScalar(kPointSize)); 82 outlinePaint.setTextSize(SkIntToScalar(kPointSize));
83 outlinePaint.setStyle(SkPaint::kStroke_Style); 83 outlinePaint.setStyle(SkPaint::kStroke_Style);
84 outlinePaint.setStrokeWidth(0.f); 84 outlinePaint.setStrokeWidth(0.f);
85 85
86 canvas->translate(15.f, 15.f); 86 canvas->translate(15.f, 15.f);
87 87
88 // draw glyphs scaled up 88 // draw glyphs scaled up
89 canvas->scale(2.f, 2.f); 89 canvas->scale(2.f, 2.f);
90 90
91 static const SkShader::TileMode kTileModes[] = { 91 static const SkShader::TileMode kTileModes[] = {
92 SkShader::kRepeat_TileMode, 92 SkShader::kRepeat_TileMode,
93 SkShader::kMirror_TileMode, 93 SkShader::kMirror_TileMode,
94 }; 94 };
95 95
96 // position the baseline of the first run 96 // position the baseline of the first run
97 canvas->translate(0.f, 0.75f * kPointSize); 97 canvas->translate(0.f, 0.75f * kPointSize);
98 98
99 canvas->save(); 99 canvas->save();
100 int i = 0; 100 int i = 0;
101 for (size_t tm0 = 0; tm0 < SK_ARRAY_COUNT(kTileModes); ++tm0) { 101 for (size_t tm0 = 0; tm0 < SK_ARRAY_COUNT(kTileModes); ++tm0) {
102 for (size_t tm1 = 0; tm1 < SK_ARRAY_COUNT(kTileModes); ++tm1) { 102 for (size_t tm1 = 0; tm1 < SK_ARRAY_COUNT(kTileModes); ++tm1) {
103 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(bmp, 103 SkAutoTUnref<SkShader> shader(SkShader::CreateBitmapShader(fBmp,
104 kTile Modes[tm0], 104 kTile Modes[tm0],
105 kTile Modes[tm1])); 105 kTile Modes[tm1]));
106 SkMatrix localM; 106 SkMatrix localM;
107 localM.setTranslate(5.f, 5.f); 107 localM.setTranslate(5.f, 5.f);
108 localM.postRotate(20); 108 localM.postRotate(20);
109 localM.postScale(1.15f, .85f); 109 localM.postScale(1.15f, .85f);
110 shader->setLocalMatrix(localM); 110 shader->setLocalMatrix(localM);
111 111
112 SkPaint fillPaint; 112 SkPaint fillPaint;
113 fillPaint.setAntiAlias(true); 113 fillPaint.setAntiAlias(true);
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124 canvas->restore(); 124 canvas->restore();
125 canvas->translate(0, 0.75f * kPointSize); 125 canvas->translate(0, 0.75f * kPointSize);
126 canvas->save(); 126 canvas->save();
127 } 127 }
128 } 128 }
129 } 129 }
130 canvas->restore(); 130 canvas->restore();
131 } 131 }
132 132
133 private: 133 private:
134 SkBitmap fBmp;
134 typedef GM INHERITED; 135 typedef GM INHERITED;
135 }; 136 };
136 137
137 /////////////////////////////////////////////////////////////////////////////// 138 ///////////////////////////////////////////////////////////////////////////////
138 139
139 static GM* MyFactory(void*) { return new ShaderText3GM; } 140 static GM* MyFactory(void*) { return new ShaderText3GM; }
140 static GMRegistry reg(MyFactory); 141 static GMRegistry reg(MyFactory);
141 } 142 }
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