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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 66 | 66 |
| 67 const SVGComputedStyle& svgStyle = layoutObject()->styleRef().svgStyle(); | 67 const SVGComputedStyle& svgStyle = layoutObject()->styleRef().svgStyle(); |
| 68 if (attrName == SVGNames::flood_colorAttr) { | 68 if (attrName == SVGNames::flood_colorAttr) { |
| 69 dropShadow->setShadowColor(svgStyle.floodColor()); | 69 dropShadow->setShadowColor(svgStyle.floodColor()); |
| 70 return true; | 70 return true; |
| 71 } | 71 } |
| 72 if (attrName == SVGNames::flood_opacityAttr) { | 72 if (attrName == SVGNames::flood_opacityAttr) { |
| 73 dropShadow->setShadowOpacity(svgStyle.floodOpacity()); | 73 dropShadow->setShadowOpacity(svgStyle.floodOpacity()); |
| 74 return true; | 74 return true; |
| 75 } | 75 } |
| 76 | 76 return SVGFilterPrimitiveStandardAttributes::setFilterEffectAttribute(effect
, attrName); |
| 77 NOTREACHED(); | |
| 78 return false; | |
| 79 } | 77 } |
| 80 | 78 |
| 81 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) | 79 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
| 82 { | 80 { |
| 83 if (attrName == SVGNames::inAttr | 81 if (attrName == SVGNames::inAttr |
| 84 || attrName == SVGNames::stdDeviationAttr | 82 || attrName == SVGNames::stdDeviationAttr |
| 85 || attrName == SVGNames::dxAttr | 83 || attrName == SVGNames::dxAttr |
| 86 || attrName == SVGNames::dyAttr) { | 84 || attrName == SVGNames::dyAttr) { |
| 87 SVGElement::InvalidationGuard invalidationGuard(this); | 85 SVGElement::InvalidationGuard invalidationGuard(this); |
| 88 invalidate(); | 86 invalidate(); |
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| 109 | 107 |
| 110 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
| 111 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
| 112 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
| 113 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); | 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
| 114 effect->inputEffects().append(input1); | 112 effect->inputEffects().append(input1); |
| 115 return effect; | 113 return effect; |
| 116 } | 114 } |
| 117 | 115 |
| 118 } // namespace blink | 116 } // namespace blink |
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