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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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66 | 66 |
67 const SVGComputedStyle& svgStyle = layoutObject()->styleRef().svgStyle(); | 67 const SVGComputedStyle& svgStyle = layoutObject()->styleRef().svgStyle(); |
68 if (attrName == SVGNames::flood_colorAttr) { | 68 if (attrName == SVGNames::flood_colorAttr) { |
69 dropShadow->setShadowColor(svgStyle.floodColor()); | 69 dropShadow->setShadowColor(svgStyle.floodColor()); |
70 return true; | 70 return true; |
71 } | 71 } |
72 if (attrName == SVGNames::flood_opacityAttr) { | 72 if (attrName == SVGNames::flood_opacityAttr) { |
73 dropShadow->setShadowOpacity(svgStyle.floodOpacity()); | 73 dropShadow->setShadowOpacity(svgStyle.floodOpacity()); |
74 return true; | 74 return true; |
75 } | 75 } |
76 | 76 return SVGFilterPrimitiveStandardAttributes::setFilterEffectAttribute(effect
, attrName); |
77 NOTREACHED(); | |
78 return false; | |
79 } | 77 } |
80 | 78 |
81 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) | 79 void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
82 { | 80 { |
83 if (attrName == SVGNames::inAttr | 81 if (attrName == SVGNames::inAttr |
84 || attrName == SVGNames::stdDeviationAttr | 82 || attrName == SVGNames::stdDeviationAttr |
85 || attrName == SVGNames::dxAttr | 83 || attrName == SVGNames::dxAttr |
86 || attrName == SVGNames::dyAttr) { | 84 || attrName == SVGNames::dyAttr) { |
87 SVGElement::InvalidationGuard invalidationGuard(this); | 85 SVGElement::InvalidationGuard invalidationGuard(this); |
88 invalidate(); | 86 invalidate(); |
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109 | 107 |
110 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) | 108 // Clamp std.dev. to non-negative. (See SVGFEGaussianBlurElement::build) |
111 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); | 109 float stdDevX = std::max(0.0f, stdDeviationX()->currentValue()->value()); |
112 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); | 110 float stdDevY = std::max(0.0f, stdDeviationY()->currentValue()->value()); |
113 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); | 111 FilterEffect* effect = FEDropShadow::create(filter, stdDevX, stdDevY, m_dx->
currentValue()->value(), m_dy->currentValue()->value(), color, opacity); |
114 effect->inputEffects().append(input1); | 112 effect->inputEffects().append(input1); |
115 return effect; | 113 return effect; |
116 } | 114 } |
117 | 115 |
118 } // namespace blink | 116 } // namespace blink |
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