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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <body> | 2 <body> |
3 <script src="../resources/js-test.js"></script> | 3 <script src="../resources/js-test.js"></script> |
4 <script> | 4 <script> |
5 description("Validates the exposed Gamepad API.") | |
6 | |
5 shouldBeDefined("navigator.webkitGetGamepads"); | 7 shouldBeDefined("navigator.webkitGetGamepads"); |
6 shouldBeDefined("navigator.getGamepads"); | 8 shouldBeDefined("navigator.getGamepads"); |
9 shouldBeDefined("GamepadEvent"); | |
10 | |
11 webkitGamepads = navigator.webkitGetGamepads(); | |
12 shouldBe("webkitGamepads.length", "4"); | |
13 shouldBeUndefined("webkitGamepads[0]"); | |
14 shouldBeEqualToString("Object.prototype.toString.call(webkitGamepads.item)", "[object Function]") | |
Inactive
2014/03/29 00:26:35
shouldBe("webkitGamepads.item.__proto__", "Functio
kbalazs
2014/03/31 01:49:08
Done.
| |
15 shouldBeNull("webkitGamepads.item(0)"); | |
16 | |
17 gamepads = navigator.getGamepads(); | |
18 shouldBe("gamepads.length", "4"); | |
19 shouldBeUndefined("gamepads[0]"); | |
20 shouldBeEqualToString("Object.prototype.toString.call(gamepads.item)", "[obj ect Function]"); | |
Inactive
2014/03/29 00:26:35
Ditto.
kbalazs
2014/03/31 01:49:08
Done.
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21 shouldBeNull("gamepads.item(0)"); | |
22 | |
23 if (window.gamepadController) | |
24 { | |
25 gamepadController.connect(0); | |
26 gamepadController.setId(0, "MockStick 3000"); | |
27 gamepadController.setButtonCount(0, 1); | |
28 gamepadController.setAxisCount(0, 1); | |
29 | |
30 function checkProperties(isPrefixed) { | |
31 shouldBeEqualToString("Object.prototype.toString.call(gamepad.id)", "[object String]"); | |
Inactive
2014/03/29 00:26:35
You could use __proto__ for those JS builtin types
kbalazs
2014/03/31 01:49:08
Done.
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32 shouldBeEqualToString("Object.prototype.toString.call(gamepad.connec ted)", "[object Boolean]"); | |
33 shouldBeEqualToString("Object.prototype.toString.call(gamepad.index) ", "[object Number]"); | |
34 shouldBeEqualToString("Object.prototype.toString.call(gamepad.timest amp)", "[object Number]"); | |
35 shouldBeEqualToString("Object.prototype.toString.call(gamepad.axes)" , "[object Array]"); | |
36 shouldBeEqualToString("Object.prototype.toString.call(gamepad.axes[0 ])", "[object Number]"); | |
37 | |
38 shouldBeEqualToString("Object.prototype.toString.call(gamepad.button s)", "[object Array]"); | |
39 if (isPrefixed) { | |
40 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0])", "[object Number]"); | |
41 } else { | |
42 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0].pressed)", "[object Boolean]"); | |
43 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0].value)", "[object Number]"); | |
44 } | |
45 | |
46 if (!isPrefixed) | |
47 shouldBeEqualToString("Object.prototype.toString.call(gamepad.ma pping)", "[object String]"); | |
48 } | |
49 | |
50 gamepad = navigator.webkitGetGamepads()[0]; | |
51 shouldBeNonNull("gamepad"); | |
52 shouldBeTrue("gamepad.connected") | |
53 shouldBe("gamepad.__proto__", "WebKitGamepad.prototype"); | |
54 checkProperties(true); | |
55 | |
56 gamepad = navigator.getGamepads()[0]; | |
57 shouldBeNonNull("gamepad"); | |
58 shouldBeTrue("gamepad.connected"); | |
59 shouldBe("gamepad.__proto__", "Gamepad.prototype"); | |
60 checkProperties(false); | |
61 } | |
62 else | |
63 { | |
64 testFailed("no gamepadController available."); | |
65 } | |
7 </script> | 66 </script> |
8 <p>Make sure the main polling access point exists on navigator.</p> | |
9 </body> | 67 </body> |
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