Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <body> | 2 <body> |
| 3 <script src="../resources/js-test.js"></script> | 3 <script src="../resources/js-test.js"></script> |
| 4 <script> | 4 <script> |
| 5 description("Validates the exposed Gamepad API.") | |
| 6 | |
| 5 shouldBeDefined("navigator.webkitGetGamepads"); | 7 shouldBeDefined("navigator.webkitGetGamepads"); |
| 6 shouldBeDefined("navigator.getGamepads"); | 8 shouldBeDefined("navigator.getGamepads"); |
| 9 shouldBeDefined("GamepadEvent"); | |
| 10 | |
| 11 webkitGamepads = navigator.webkitGetGamepads(); | |
| 12 shouldBe("webkitGamepads.length", "4"); | |
| 13 shouldBeUndefined("webkitGamepads[0]"); | |
| 14 shouldBeEqualToString("Object.prototype.toString.call(webkitGamepads.item)", "[object Function]") | |
|
Inactive
2014/03/29 00:26:35
shouldBe("webkitGamepads.item.__proto__", "Functio
kbalazs
2014/03/31 01:49:08
Done.
| |
| 15 shouldBeNull("webkitGamepads.item(0)"); | |
| 16 | |
| 17 gamepads = navigator.getGamepads(); | |
| 18 shouldBe("gamepads.length", "4"); | |
| 19 shouldBeUndefined("gamepads[0]"); | |
| 20 shouldBeEqualToString("Object.prototype.toString.call(gamepads.item)", "[obj ect Function]"); | |
|
Inactive
2014/03/29 00:26:35
Ditto.
kbalazs
2014/03/31 01:49:08
Done.
| |
| 21 shouldBeNull("gamepads.item(0)"); | |
| 22 | |
| 23 if (window.gamepadController) | |
| 24 { | |
| 25 gamepadController.connect(0); | |
| 26 gamepadController.setId(0, "MockStick 3000"); | |
| 27 gamepadController.setButtonCount(0, 1); | |
| 28 gamepadController.setAxisCount(0, 1); | |
| 29 | |
| 30 function checkProperties(isPrefixed) { | |
| 31 shouldBeEqualToString("Object.prototype.toString.call(gamepad.id)", "[object String]"); | |
|
Inactive
2014/03/29 00:26:35
You could use __proto__ for those JS builtin types
kbalazs
2014/03/31 01:49:08
Done.
| |
| 32 shouldBeEqualToString("Object.prototype.toString.call(gamepad.connec ted)", "[object Boolean]"); | |
| 33 shouldBeEqualToString("Object.prototype.toString.call(gamepad.index) ", "[object Number]"); | |
| 34 shouldBeEqualToString("Object.prototype.toString.call(gamepad.timest amp)", "[object Number]"); | |
| 35 shouldBeEqualToString("Object.prototype.toString.call(gamepad.axes)" , "[object Array]"); | |
| 36 shouldBeEqualToString("Object.prototype.toString.call(gamepad.axes[0 ])", "[object Number]"); | |
| 37 | |
| 38 shouldBeEqualToString("Object.prototype.toString.call(gamepad.button s)", "[object Array]"); | |
| 39 if (isPrefixed) { | |
| 40 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0])", "[object Number]"); | |
| 41 } else { | |
| 42 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0].pressed)", "[object Boolean]"); | |
| 43 shouldBeEqualToString("Object.prototype.toString.call(gamepad.bu ttons[0].value)", "[object Number]"); | |
| 44 } | |
| 45 | |
| 46 if (!isPrefixed) | |
| 47 shouldBeEqualToString("Object.prototype.toString.call(gamepad.ma pping)", "[object String]"); | |
| 48 } | |
| 49 | |
| 50 gamepad = navigator.webkitGetGamepads()[0]; | |
| 51 shouldBeNonNull("gamepad"); | |
| 52 shouldBeTrue("gamepad.connected") | |
| 53 shouldBe("gamepad.__proto__", "WebKitGamepad.prototype"); | |
| 54 checkProperties(true); | |
| 55 | |
| 56 gamepad = navigator.getGamepads()[0]; | |
| 57 shouldBeNonNull("gamepad"); | |
| 58 shouldBeTrue("gamepad.connected"); | |
| 59 shouldBe("gamepad.__proto__", "Gamepad.prototype"); | |
| 60 checkProperties(false); | |
| 61 } | |
| 62 else | |
| 63 { | |
| 64 testFailed("no gamepadController available."); | |
| 65 } | |
| 7 </script> | 66 </script> |
| 8 <p>Make sure the main polling access point exists on navigator.</p> | |
| 9 </body> | 67 </body> |
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