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1 <!DOCTYPE html> | |
2 <body> | |
3 <script src="../resources/js-test.js"></script> | |
4 <script> | |
5 description("Basic test for 'gamepadconnected' and 'gamepaddisconnected' eve nts."); | |
6 | |
Inactive
2014/03/27 13:27:24
jsTestIsAsync = true;
kbalazs
2014/03/28 23:24:12
Done.
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7 if (window.gamepadController) | |
8 { | |
9 function onConnected(event) { | |
10 debug("Gamepad connected"); | |
Inactive
2014/03/27 13:27:24
You should probably check the event type as well,
kbalazs
2014/03/28 23:24:12
Done.
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11 shouldBeEqualToString("event.gamepad.id", "MockStick 3000"); | |
12 shouldBe("event.gamepad.buttons.length", "2"); | |
13 shouldBe("event.gamepad.axes.length", "2"); | |
14 shouldBe("event.gamepad.buttons[0].value", "1.0"); | |
15 shouldBeTrue("event.gamepad.buttons[0].pressed"); | |
16 shouldBe("event.gamepad.buttons[1].value", "0.0"); | |
17 shouldBeFalse("event.gamepad.buttons[1].pressed"); | |
18 shouldBe("event.gamepad.axes.length", "2"); | |
19 shouldBe("event.gamepad.axes[0]", "0.5"); | |
20 shouldBe("event.gamepad.axes[1]", "-1.0"); | |
21 gamepadController.disconnect(0); | |
22 } | |
23 | |
24 function onDisconnected(event) { | |
25 debug("Gamepad disconnected"); | |
Inactive
2014/03/27 13:27:24
Should check event type, same as above.
kbalazs
2014/03/28 23:24:12
Done.
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26 shouldBeEqualToString("event.gamepad.id", "MockStick 3000"); | |
27 shouldBe("event.gamepad.buttons.length", "2"); | |
28 shouldBe("event.gamepad.axes.length", "2"); | |
29 if (window.testRunner) | |
Inactive
2014/03/27 13:27:24
finishJSTest();
kbalazs
2014/03/28 23:24:12
Done.
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30 testRunner.notifyDone(); | |
31 } | |
32 | |
33 if (window.testRunner) | |
Inactive
2014/03/27 13:27:24
Not needed if you do the "jsTestIsAsync = true;" a
kbalazs
2014/03/28 23:24:12
Done.
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34 testRunner.waitUntilDone(); | |
35 window.addEventListener('gamepadconnected', onConnected, false); | |
Inactive
2014/03/27 13:27:24
nit: ", false" is unnecessary (this is the default
kbalazs
2014/03/28 23:24:12
Done.
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36 window.addEventListener('gamepaddisconnected', onDisconnected, false); | |
Inactive
2014/03/27 13:27:24
Done.
kbalazs
2014/03/28 23:24:12
Done.
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37 | |
38 gamepadController.connect(0); | |
39 gamepadController.setId(0, "MockStick 3000"); | |
40 gamepadController.setButtonCount(0, 2); | |
41 gamepadController.setAxisCount(0, 2); | |
42 gamepadController.setButtonData(0, 0, 1); | |
43 gamepadController.setButtonData(0, 1, 0); | |
44 gamepadController.setAxisData(0, 0, .5); | |
45 gamepadController.setAxisData(0, 1, -1.0); | |
46 gamepadController.dispatchConnected(0); | |
47 } | |
48 else | |
49 { | |
50 testFailed("no gamepadController available."); | |
51 } | |
52 </script> | |
53 </body> | |
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