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| 1 <!DOCTYPE html> | |
| 2 <body> | |
| 3 <script src="../resources/js-test.js"></script> | |
| 4 <script> | |
| 5 description("Basic test for 'gamepadconnected' and 'gamepaddisconnected' eve nts."); | |
| 6 | |
|
Inactive
2014/03/27 13:27:24
jsTestIsAsync = true;
kbalazs
2014/03/28 23:24:12
Done.
| |
| 7 if (window.gamepadController) | |
| 8 { | |
| 9 function onConnected(event) { | |
| 10 debug("Gamepad connected"); | |
|
Inactive
2014/03/27 13:27:24
You should probably check the event type as well,
kbalazs
2014/03/28 23:24:12
Done.
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| 11 shouldBeEqualToString("event.gamepad.id", "MockStick 3000"); | |
| 12 shouldBe("event.gamepad.buttons.length", "2"); | |
| 13 shouldBe("event.gamepad.axes.length", "2"); | |
| 14 shouldBe("event.gamepad.buttons[0].value", "1.0"); | |
| 15 shouldBeTrue("event.gamepad.buttons[0].pressed"); | |
| 16 shouldBe("event.gamepad.buttons[1].value", "0.0"); | |
| 17 shouldBeFalse("event.gamepad.buttons[1].pressed"); | |
| 18 shouldBe("event.gamepad.axes.length", "2"); | |
| 19 shouldBe("event.gamepad.axes[0]", "0.5"); | |
| 20 shouldBe("event.gamepad.axes[1]", "-1.0"); | |
| 21 gamepadController.disconnect(0); | |
| 22 } | |
| 23 | |
| 24 function onDisconnected(event) { | |
| 25 debug("Gamepad disconnected"); | |
|
Inactive
2014/03/27 13:27:24
Should check event type, same as above.
kbalazs
2014/03/28 23:24:12
Done.
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| 26 shouldBeEqualToString("event.gamepad.id", "MockStick 3000"); | |
| 27 shouldBe("event.gamepad.buttons.length", "2"); | |
| 28 shouldBe("event.gamepad.axes.length", "2"); | |
| 29 if (window.testRunner) | |
|
Inactive
2014/03/27 13:27:24
finishJSTest();
kbalazs
2014/03/28 23:24:12
Done.
| |
| 30 testRunner.notifyDone(); | |
| 31 } | |
| 32 | |
| 33 if (window.testRunner) | |
|
Inactive
2014/03/27 13:27:24
Not needed if you do the "jsTestIsAsync = true;" a
kbalazs
2014/03/28 23:24:12
Done.
| |
| 34 testRunner.waitUntilDone(); | |
| 35 window.addEventListener('gamepadconnected', onConnected, false); | |
|
Inactive
2014/03/27 13:27:24
nit: ", false" is unnecessary (this is the default
kbalazs
2014/03/28 23:24:12
Done.
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| 36 window.addEventListener('gamepaddisconnected', onDisconnected, false); | |
|
Inactive
2014/03/27 13:27:24
Done.
kbalazs
2014/03/28 23:24:12
Done.
| |
| 37 | |
| 38 gamepadController.connect(0); | |
| 39 gamepadController.setId(0, "MockStick 3000"); | |
| 40 gamepadController.setButtonCount(0, 2); | |
| 41 gamepadController.setAxisCount(0, 2); | |
| 42 gamepadController.setButtonData(0, 0, 1); | |
| 43 gamepadController.setButtonData(0, 1, 0); | |
| 44 gamepadController.setAxisData(0, 0, .5); | |
| 45 gamepadController.setAxisData(0, 1, -1.0); | |
| 46 gamepadController.dispatchConnected(0); | |
| 47 } | |
| 48 else | |
| 49 { | |
| 50 testFailed("no gamepadController available."); | |
| 51 } | |
| 52 </script> | |
| 53 </body> | |
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