| Index: src/gpu/batches/GrAtlasTextBatch.h
|
| diff --git a/src/gpu/batches/GrAtlasTextBatch.h b/src/gpu/batches/GrAtlasTextBatch.h
|
| index 89a2f4e7537f5af0e6b4b4b29c0710ca21c6bde8..32771832aa9c5ce78edb3c35c4facb828314161c 100644
|
| --- a/src/gpu/batches/GrAtlasTextBatch.h
|
| +++ b/src/gpu/batches/GrAtlasTextBatch.h
|
| @@ -82,9 +82,12 @@ public:
|
| void init() {
|
| const Geometry& geo = fGeoData[0];
|
| fBatch.fColor = geo.fColor;
|
| -
|
| - geo.fBlob->computeSubRunBounds(&fBounds, geo.fRun, geo.fSubRun, geo.fViewMatrix, geo.fX,
|
| + SkRect bounds;
|
| + geo.fBlob->computeSubRunBounds(&bounds, geo.fRun, geo.fSubRun, geo.fViewMatrix, geo.fX,
|
| geo.fY);
|
| + // We don't have tight bounds on the glyph paths in device space. For the purposes of bounds
|
| + // we treat this as a set of non-AA rects rendered with a texture.
|
| + this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
|
| }
|
|
|
| const char* name() const override { return "TextBatch"; }
|
|
|