| Index: src/gpu/gl/GrGpuGL_program.cpp
|
| diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
|
| index 10f10393e3b0f5310400b3e0b8238d4f5b4bdda4..0a7bb0e39ab5fc70f46ed153fc918e7fd1b0bda3 100644
|
| --- a/src/gpu/gl/GrGpuGL_program.cpp
|
| +++ b/src/gpu/gl/GrGpuGL_program.cpp
|
| @@ -233,7 +233,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstC
|
| SkSTArray<8, const GrEffectStage*, true> coverageStages;
|
| GrGLProgramDesc desc;
|
| GrGLProgramDesc::Build(this->getDrawState(),
|
| - kDrawPoints_DrawType == type,
|
| + type,
|
| blendOpts,
|
| srcCoeff,
|
| dstCoeff,
|
| @@ -343,27 +343,7 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
|
| GrGLAttribArrayState* attribState =
|
| fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
|
|
|
| - if (!fCurrentProgram->hasVertexShader()) {
|
| - int posIdx = this->getDrawState().positionAttributeIndex();
|
| - const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs() + posIdx;
|
| - GrVertexAttribType attribType = vertexAttrib->fType;
|
| - SkASSERT(!GrGLAttribTypeToLayout(attribType).fNormalized);
|
| - SkASSERT(GrGLAttribTypeToLayout(attribType).fCount == 2);
|
| -
|
| - // Attrib at location 0 is defined to be bound to vertex in fixed-function pipe. Asserts
|
| - // above should make sure position attribute goes to location 0 when below code is executed.
|
| -
|
| - attribState->set(this,
|
| - 0,
|
| - vbuf,
|
| - GrGLAttribTypeToLayout(attribType).fCount,
|
| - GrGLAttribTypeToLayout(attribType).fType,
|
| - GrGLAttribTypeToLayout(attribType).fNormalized,
|
| - stride,
|
| - reinterpret_cast<GrGLvoid*>(
|
| - vertexOffsetInBytes + vertexAttrib->fOffset));
|
| - attribState->disableUnusedArrays(this, 1);
|
| - } else {
|
| + if (fCurrentProgram->hasVertexShader()) {
|
| int vertexAttribCount = this->getDrawState().getVertexAttribCount();
|
| uint32_t usedAttribArraysMask = 0;
|
| const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs();
|
|
|