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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
11 #include "GrGLEffect.h" | 11 #include "GrGLEffect.h" |
12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
13 #include "GrGLShaderBuilder.h" | 13 #include "GrGLShaderBuilder.h" |
| 14 #include "GrGpu.h" |
14 | 15 |
15 class GrGpuGL; | 16 class GrGpuGL; |
16 | 17 |
17 #ifdef SK_DEBUG | 18 #ifdef SK_DEBUG |
18 // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug
build bots will | 19 // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug
build bots will |
19 // execute the code. | 20 // execute the code. |
20 #define GR_GL_EXPERIMENTAL_GS 1 | 21 #define GR_GL_EXPERIMENTAL_GS 1 |
21 #else | 22 #else |
22 #define GR_GL_EXPERIMENTAL_GS 0 | 23 #define GR_GL_EXPERIMENTAL_GS 0 |
23 #endif | 24 #endif |
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57 int currAttribIndex); | 58 int currAttribIndex); |
58 | 59 |
59 /** | 60 /** |
60 * Builds a program descriptor from a GrDrawState. Whether the primitive typ
e is points, the | 61 * Builds a program descriptor from a GrDrawState. Whether the primitive typ
e is points, the |
61 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also
inputs. It also | 62 * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also
inputs. It also |
62 * outputs the color and coverage stages referenced by the generated descrip
tor. This may | 63 * outputs the color and coverage stages referenced by the generated descrip
tor. This may |
63 * not contain all stages from the draw state and coverage stages from the d
rawState may | 64 * not contain all stages from the draw state and coverage stages from the d
rawState may |
64 * be treated as color stages in the output. | 65 * be treated as color stages in the output. |
65 */ | 66 */ |
66 static void Build(const GrDrawState&, | 67 static void Build(const GrDrawState&, |
67 bool isPoints, | 68 GrGpu::DrawType drawType, |
68 GrDrawState::BlendOptFlags, | 69 GrDrawState::BlendOptFlags, |
69 GrBlendCoeff srcCoeff, | 70 GrBlendCoeff srcCoeff, |
70 GrBlendCoeff dstCoeff, | 71 GrBlendCoeff dstCoeff, |
71 const GrGpuGL* gpu, | 72 const GrGpuGL* gpu, |
72 const GrDeviceCoordTexture* dstCopy, | 73 const GrDeviceCoordTexture* dstCopy, |
73 SkTArray<const GrEffectStage*, true>* outColorStages, | 74 SkTArray<const GrEffectStage*, true>* outColorStages, |
74 SkTArray<const GrEffectStage*, true>* outCoverageStages, | 75 SkTArray<const GrEffectStage*, true>* outCoverageStages, |
75 GrGLProgramDesc* outDesc); | 76 GrGLProgramDesc* outDesc); |
76 | 77 |
77 int numColorEffects() const { | 78 int numColorEffects() const { |
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215 | 216 |
216 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Move all | 217 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Move all |
217 // code generation to GrGLShaderBuilder (and maybe add getters rather than f
riending). | 218 // code generation to GrGLShaderBuilder (and maybe add getters rather than f
riending). |
218 friend class GrGLProgram; | 219 friend class GrGLProgram; |
219 friend class GrGLShaderBuilder; | 220 friend class GrGLShaderBuilder; |
220 friend class GrGLFullShaderBuilder; | 221 friend class GrGLFullShaderBuilder; |
221 friend class GrGLFragmentOnlyShaderBuilder; | 222 friend class GrGLFragmentOnlyShaderBuilder; |
222 }; | 223 }; |
223 | 224 |
224 #endif | 225 #endif |
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