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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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272 | 272 |
273 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; | 273 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; |
274 GLPtr<GrGLScissorProc> fScissor; | 274 GLPtr<GrGLScissorProc> fScissor; |
275 GLPtr<GrGLShaderSourceProc> fShaderSource; | 275 GLPtr<GrGLShaderSourceProc> fShaderSource; |
276 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 276 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
277 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 277 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
278 GLPtr<GrGLStencilMaskProc> fStencilMask; | 278 GLPtr<GrGLStencilMaskProc> fStencilMask; |
279 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 279 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
280 GLPtr<GrGLStencilOpProc> fStencilOp; | 280 GLPtr<GrGLStencilOpProc> fStencilOp; |
281 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 281 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
282 GLPtr<GrGLTexGenfvProc> fTexGenfv; | |
283 GLPtr<GrGLTexGeniProc> fTexGeni; | |
284 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 282 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
285 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 283 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
286 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 284 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
287 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 285 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
288 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 286 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
289 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 287 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
290 GLPtr<GrGLUniform1fProc> fUniform1f; | 288 GLPtr<GrGLUniform1fProc> fUniform1f; |
291 GLPtr<GrGLUniform1iProc> fUniform1i; | 289 GLPtr<GrGLUniform1iProc> fUniform1i; |
292 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 290 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
293 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 291 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
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369 } fFunctions; | 367 } fFunctions; |
370 | 368 |
371 // Per-GL func callback | 369 // Per-GL func callback |
372 #if GR_GL_PER_GL_FUNC_CALLBACK | 370 #if GR_GL_PER_GL_FUNC_CALLBACK |
373 GrGLInterfaceCallbackProc fCallback; | 371 GrGLInterfaceCallbackProc fCallback; |
374 GrGLInterfaceCallbackData fCallbackData; | 372 GrGLInterfaceCallbackData fCallbackData; |
375 #endif | 373 #endif |
376 }; | 374 }; |
377 | 375 |
378 #endif | 376 #endif |
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