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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
| 9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
| 10 | 10 |
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| 272 | 272 |
| 273 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; | 273 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuf
fer; |
| 274 GLPtr<GrGLScissorProc> fScissor; | 274 GLPtr<GrGLScissorProc> fScissor; |
| 275 GLPtr<GrGLShaderSourceProc> fShaderSource; | 275 GLPtr<GrGLShaderSourceProc> fShaderSource; |
| 276 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 276 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
| 277 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 277 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| 278 GLPtr<GrGLStencilMaskProc> fStencilMask; | 278 GLPtr<GrGLStencilMaskProc> fStencilMask; |
| 279 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 279 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| 280 GLPtr<GrGLStencilOpProc> fStencilOp; | 280 GLPtr<GrGLStencilOpProc> fStencilOp; |
| 281 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 281 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 282 GLPtr<GrGLTexGenfvProc> fTexGenfv; | |
| 283 GLPtr<GrGLTexGeniProc> fTexGeni; | |
| 284 GLPtr<GrGLTexImage2DProc> fTexImage2D; | 282 GLPtr<GrGLTexImage2DProc> fTexImage2D; |
| 285 GLPtr<GrGLTexParameteriProc> fTexParameteri; | 283 GLPtr<GrGLTexParameteriProc> fTexParameteri; |
| 286 GLPtr<GrGLTexParameterivProc> fTexParameteriv; | 284 GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
| 287 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; | 285 GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D; |
| 288 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; | 286 GLPtr<GrGLTexStorage2DProc> fTexStorage2D; |
| 289 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; | 287 GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer; |
| 290 GLPtr<GrGLUniform1fProc> fUniform1f; | 288 GLPtr<GrGLUniform1fProc> fUniform1f; |
| 291 GLPtr<GrGLUniform1iProc> fUniform1i; | 289 GLPtr<GrGLUniform1iProc> fUniform1i; |
| 292 GLPtr<GrGLUniform1fvProc> fUniform1fv; | 290 GLPtr<GrGLUniform1fvProc> fUniform1fv; |
| 293 GLPtr<GrGLUniform1ivProc> fUniform1iv; | 291 GLPtr<GrGLUniform1ivProc> fUniform1iv; |
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| 369 } fFunctions; | 367 } fFunctions; |
| 370 | 368 |
| 371 // Per-GL func callback | 369 // Per-GL func callback |
| 372 #if GR_GL_PER_GL_FUNC_CALLBACK | 370 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 373 GrGLInterfaceCallbackProc fCallback; | 371 GrGLInterfaceCallbackProc fCallback; |
| 374 GrGLInterfaceCallbackData fCallbackData; | 372 GrGLInterfaceCallbackData fCallbackData; |
| 375 #endif | 373 #endif |
| 376 }; | 374 }; |
| 377 | 375 |
| 378 #endif | 376 #endif |
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