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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/ws/frame_generator.h" | 5 #include "services/ui/ws/frame_generator.h" |
6 | 6 |
7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
8 #include "cc/output/compositor_frame.h" | 8 #include "cc/output/compositor_frame.h" |
9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
| 10 #include "cc/quads/render_pass_draw_quad.h" |
10 #include "cc/quads/shared_quad_state.h" | 11 #include "cc/quads/shared_quad_state.h" |
11 #include "cc/quads/surface_draw_quad.h" | 12 #include "cc/quads/surface_draw_quad.h" |
12 #include "services/ui/surfaces/display_compositor.h" | 13 #include "services/ui/surfaces/display_compositor.h" |
13 #include "services/ui/ws/frame_generator_delegate.h" | 14 #include "services/ui/ws/frame_generator_delegate.h" |
14 #include "services/ui/ws/server_window.h" | 15 #include "services/ui/ws/server_window.h" |
15 #include "services/ui/ws/server_window_surface.h" | 16 #include "services/ui/ws/server_window_surface.h" |
16 #include "services/ui/ws/server_window_surface_manager.h" | 17 #include "services/ui/ws/server_window_surface_manager.h" |
17 | 18 |
18 namespace ui { | 19 namespace ui { |
19 | 20 |
20 namespace ws { | 21 namespace ws { |
21 | 22 |
22 FrameGenerator::FrameGenerator(FrameGeneratorDelegate* delegate, | 23 FrameGenerator::FrameGenerator(FrameGeneratorDelegate* delegate, |
23 scoped_refptr<GpuState> gpu_state, | 24 scoped_refptr<GpuState> gpu_state, |
24 scoped_refptr<SurfacesState> surfaces_state) | 25 scoped_refptr<SurfacesState> surfaces_state) |
25 : delegate_(delegate), | 26 : delegate_(delegate), |
26 gpu_state_(gpu_state), | 27 gpu_state_(gpu_state), |
27 surfaces_state_(surfaces_state), | 28 surfaces_state_(surfaces_state), |
28 draw_timer_(false, false), | 29 draw_timer_(false, false), |
29 weak_factory_(this) {} | 30 weak_factory_(this) { |
| 31 DCHECK(delegate_); |
| 32 } |
30 | 33 |
31 FrameGenerator::~FrameGenerator() { | 34 FrameGenerator::~FrameGenerator() { |
32 // Invalidate WeakPtrs now to avoid callbacks back into the | 35 // Invalidate WeakPtrs now to avoid callbacks back into the |
33 // FrameGenerator during destruction of |display_compositor_|. | 36 // FrameGenerator during destruction of |display_compositor_|. |
34 weak_factory_.InvalidateWeakPtrs(); | 37 weak_factory_.InvalidateWeakPtrs(); |
35 display_compositor_.reset(); | 38 display_compositor_.reset(); |
36 } | 39 } |
37 | 40 |
38 void FrameGenerator::RequestRedraw(const gfx::Rect& redraw_region) { | 41 void FrameGenerator::RequestRedraw(const gfx::Rect& redraw_region) { |
39 dirty_rect_.Union(redraw_region); | 42 dirty_rect_.Union(redraw_region); |
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83 void FrameGenerator::DidDraw(cc::SurfaceDrawStatus status) { | 86 void FrameGenerator::DidDraw(cc::SurfaceDrawStatus status) { |
84 frame_pending_ = false; | 87 frame_pending_ = false; |
85 delegate_->OnCompositorFrameDrawn(); | 88 delegate_->OnCompositorFrameDrawn(); |
86 if (!dirty_rect_.IsEmpty()) | 89 if (!dirty_rect_.IsEmpty()) |
87 WantToDraw(); | 90 WantToDraw(); |
88 } | 91 } |
89 | 92 |
90 cc::CompositorFrame FrameGenerator::GenerateCompositorFrame() { | 93 cc::CompositorFrame FrameGenerator::GenerateCompositorFrame() { |
91 const ViewportMetrics& metrics = delegate_->GetViewportMetrics(); | 94 const ViewportMetrics& metrics = delegate_->GetViewportMetrics(); |
92 std::unique_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create(); | 95 std::unique_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create(); |
93 render_pass->damage_rect = dirty_rect_; | 96 gfx::Rect output_rect(metrics.size_in_pixels); |
94 render_pass->output_rect = gfx::Rect(metrics.size_in_pixels); | 97 dirty_rect_.Intersect(output_rect); |
| 98 const cc::RenderPassId render_pass_id(1, 1); |
| 99 render_pass->SetNew(render_pass_id, output_rect, dirty_rect_, |
| 100 gfx::Transform()); |
95 | 101 |
96 DrawWindowTree(render_pass.get(), delegate_->GetRootWindow(), gfx::Vector2d(), | 102 DrawWindowTree(render_pass.get(), delegate_->GetRootWindow(), gfx::Vector2d(), |
97 1.0f); | 103 1.0f); |
98 | 104 |
99 std::unique_ptr<cc::DelegatedFrameData> frame_data( | 105 std::unique_ptr<cc::DelegatedFrameData> frame_data( |
100 new cc::DelegatedFrameData); | 106 new cc::DelegatedFrameData); |
101 frame_data->render_pass_list.push_back(std::move(render_pass)); | 107 frame_data->render_pass_list.push_back(std::move(render_pass)); |
| 108 if (delegate_->IsInHighContrastMode()) { |
| 109 std::unique_ptr<cc::RenderPass> invert_pass = cc::RenderPass::Create(); |
| 110 invert_pass->SetNew(cc::RenderPassId(2, 0), output_rect, dirty_rect_, |
| 111 gfx::Transform()); |
| 112 cc::SharedQuadState* shared_state = |
| 113 invert_pass->CreateAndAppendSharedQuadState(); |
| 114 shared_state->SetAll(gfx::Transform(), output_rect.size(), output_rect, |
| 115 output_rect, false, 1.f, SkXfermode::kSrcOver_Mode, 0); |
| 116 auto* quad = invert_pass->CreateAndAppendDrawQuad<cc::RenderPassDrawQuad>(); |
| 117 cc::FilterOperations filters; |
| 118 filters.Append(cc::FilterOperation::CreateInvertFilter(1.f)); |
| 119 quad->SetNew(shared_state, output_rect, output_rect, render_pass_id, |
| 120 0 /* mask_resource_id */, gfx::Vector2dF() /* mask_uv_scale */, |
| 121 gfx::Size() /* mask_texture_size */, filters, |
| 122 gfx::Vector2dF() /* filters_scale */, |
| 123 cc::FilterOperations() /* background_filters */); |
| 124 frame_data->render_pass_list.push_back(std::move(invert_pass)); |
| 125 } |
102 | 126 |
103 cc::CompositorFrame frame; | 127 cc::CompositorFrame frame; |
104 frame.delegated_frame_data = std::move(frame_data); | 128 frame.delegated_frame_data = std::move(frame_data); |
105 return frame; | 129 return frame; |
106 } | 130 } |
107 | 131 |
108 void FrameGenerator::DrawWindowTree( | 132 void FrameGenerator::DrawWindowTree( |
109 cc::RenderPass* pass, | 133 cc::RenderPass* pass, |
110 ServerWindow* window, | 134 ServerWindow* window, |
111 const gfx::Vector2d& parent_to_root_origin_offset, | 135 const gfx::Vector2d& parent_to_root_origin_offset, |
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176 quad->SetAll(sqs, bounds_at_origin /* rect */, | 200 quad->SetAll(sqs, bounds_at_origin /* rect */, |
177 gfx::Rect() /* opaque_rect */, | 201 gfx::Rect() /* opaque_rect */, |
178 bounds_at_origin /* visible_rect */, true /* needs_blending*/, | 202 bounds_at_origin /* visible_rect */, true /* needs_blending*/, |
179 underlay_surface->id()); | 203 underlay_surface->id()); |
180 } | 204 } |
181 } | 205 } |
182 | 206 |
183 } // namespace ws | 207 } // namespace ws |
184 | 208 |
185 } // namespace ui | 209 } // namespace ui |
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