| Index: include/core/SkCanvas.h
|
| diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
|
| index ec14829ca85296d12d79d27a04073c6ee587c20e..2b42eeada2843e936c003ee720b56a5b95a7b828 100644
|
| --- a/include/core/SkCanvas.h
|
| +++ b/include/core/SkCanvas.h
|
| @@ -444,6 +444,13 @@ public:
|
| */
|
| void resetMatrix();
|
|
|
| + /** Add the specified translation to the current draw depth of the canvas.
|
| + @param z The distance to translate in Z.
|
| + Negative into screen, positive out of screen.
|
| + Without translation, the draw depth defaults to 0.
|
| + */
|
| + void translateZ(SkScalar z);
|
| +
|
| /**
|
| * Modify the current clip with the specified rectangle.
|
| * @param rect The rect to combine with the current clip
|
| @@ -1245,6 +1252,10 @@ public:
|
| void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds);
|
|
|
| protected:
|
| + /** Returns the current (cumulative) draw depth of the canvas.
|
| + */
|
| + SkScalar getZ() const;
|
| +
|
| /** After calling saveLayer(), there can be any number of devices that make
|
| up the top-most drawing area. LayerIter can be used to iterate through
|
| those devices. Note that the iterator is only valid until the next API
|
| @@ -1307,6 +1318,7 @@ protected:
|
| virtual void didRestore() {}
|
| virtual void didConcat(const SkMatrix&) {}
|
| virtual void didSetMatrix(const SkMatrix&) {}
|
| + virtual void didTranslateZ(SkScalar) {}
|
|
|
| virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value);
|
| virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&);
|
|
|