Index: include/core/SkCanvas.h |
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h |
index ec14829ca85296d12d79d27a04073c6ee587c20e..5535261449020c2c0ecc45ec9f056fc1c0a543ff 100644 |
--- a/include/core/SkCanvas.h |
+++ b/include/core/SkCanvas.h |
@@ -444,6 +444,13 @@ public: |
*/ |
void resetMatrix(); |
+ /** Set the current draw depth of the canvas. |
+ @param z The SkScalar depth; it's tracked in the save/restore stack. |
+ Negative into screen, positive out of screen. |
+ Defaults to 0. |
+ */ |
+ void translateZ(SkScalar z); |
reed1
2016/07/12 22:58:03
As documented, this "sets" the z value. That diffe
jvanverth1
2016/07/13 12:14:33
The method name is correct; the comment is decepti
|
+ |
/** |
* Modify the current clip with the specified rectangle. |
* @param rect The rect to combine with the current clip |
@@ -1245,6 +1252,10 @@ public: |
void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds); |
protected: |
+ /** Returns the current (cumulative) draw depth of the canvas. |
+ */ |
+ SkScalar getZ() const; |
+ |
/** After calling saveLayer(), there can be any number of devices that make |
up the top-most drawing area. LayerIter can be used to iterate through |
those devices. Note that the iterator is only valid until the next API |
@@ -1307,6 +1318,7 @@ protected: |
virtual void didRestore() {} |
virtual void didConcat(const SkMatrix&) {} |
virtual void didSetMatrix(const SkMatrix&) {} |
+ virtual void didTranslateZ(SkScalar) {} |
virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value); |
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&); |