Chromium Code Reviews| OLD | NEW |
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| 1 | 1 |
| 2 /* | 2 /* |
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jvanverth1
2016/07/07 18:43:02
The changes in this file seem unrelated to the des
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| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| 11 | 11 |
| 12 #include "SkPoint3.h" | 12 #include "SkPoint3.h" |
| 13 #include "SkRefCnt.h" | 13 #include "SkRefCnt.h" |
| 14 #include "../private/SkTDArray.h" | 14 #include "../private/SkTDArray.h" |
| 15 #include "SkImage.h" | |
| 15 | 16 |
| 16 class SK_API SkLights : public SkRefCnt { | 17 class SK_API SkLights : public SkRefCnt { |
| 17 public: | 18 public: |
| 18 class Light { | 19 class Light { |
| 19 public: | 20 public: |
| 20 enum LightType { | 21 enum LightType { |
| 21 kAmbient_LightType, // only 'fColor' is used | 22 kAmbient_LightType, // only 'fColor' is used |
| 22 kDirectional_LightType | 23 kDirectional_LightType |
| 23 }; | 24 }; |
| 24 | 25 |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 37 } | 38 } |
| 38 } | 39 } |
| 39 | 40 |
| 40 LightType type() const { return fType; } | 41 LightType type() const { return fType; } |
| 41 const SkColor3f& color() const { return fColor; } | 42 const SkColor3f& color() const { return fColor; } |
| 42 const SkVector3& dir() const { | 43 const SkVector3& dir() const { |
| 43 SkASSERT(kAmbient_LightType != fType); | 44 SkASSERT(kAmbient_LightType != fType); |
| 44 return fDirection; | 45 return fDirection; |
| 45 } | 46 } |
| 46 | 47 |
| 48 void setShadowMap(sk_sp<SkImage> shadowMap) { | |
| 49 // fShadowMap = shadowMap; | |
| 50 } | |
| 51 | |
| 47 private: | 52 private: |
| 48 LightType fType; | 53 LightType fType; |
| 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. | 54 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
| 50 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). | 55 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
| 51 // If degenerate, it will be replaced with (0, 0, 1). | 56 // If degenerate, it will be replaced with (0, 0, 1). |
| 57 | |
| 58 // sk_sp<SkImage> fShadowMap; // TEST_VICTOR this is a happy happy shadow mappy | |
| 52 }; | 59 }; |
| 53 | 60 |
| 54 class Builder { | 61 class Builder { |
| 55 public: | 62 public: |
| 56 Builder() : fLights(new SkLights) { } | 63 Builder() : fLights(new SkLights) { } |
| 57 | 64 |
| 58 void add(const Light& light) { | 65 void add(const Light& light) { |
| 59 if (fLights) { | 66 if (fLights) { |
| 60 *fLights->fLights.push() = light; | 67 *fLights->fLights.push() = light; |
| 61 } | 68 } |
| 62 } | 69 } |
| 63 | 70 |
| 64 sk_sp<SkLights> finish() { | 71 sk_sp<SkLights> finish() { |
| 65 return fLights; | 72 return fLights; |
| 66 } | 73 } |
| 67 | 74 |
| 68 private: | 75 private: |
| 69 sk_sp<SkLights> fLights; | 76 sk_sp<SkLights> fLights; |
| 70 }; | 77 }; |
| 71 | 78 |
| 72 int numLights() const { | 79 int numLights() const { |
| 73 return fLights.count(); | 80 return fLights.count(); |
| 74 } | 81 } |
| 75 | 82 |
| 76 const Light& light(int index) const { | 83 Light& light(int index) { |
| 77 return fLights[index]; | 84 return fLights[index]; |
| 78 } | 85 } |
| 79 | 86 |
| 80 private: | 87 private: |
| 81 SkLights() {} | 88 SkLights() {} |
| 82 | 89 |
| 83 SkTDArray<Light> fLights; | 90 SkTDArray<Light> fLights; |
| 84 }; | 91 }; |
| 85 | 92 |
| 86 #endif | 93 #endif |
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