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Side by Side Diff: src/gpu/vk/GrVkGpu.cpp

Issue 2127183002: Add offsets to GrVkBuffer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkGpu.h" 8 #include "GrVkGpu.h"
9 9
10 #include "GrContextOptions.h" 10 #include "GrContextOptions.h"
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526 dst += trimRowBytes; 526 dst += trimRowBytes;
527 } 527 }
528 } else if (trimRowBytes == rowBytes) { 528 } else if (trimRowBytes == rowBytes) {
529 memcpy(dst, src, trimRowBytes * currentHeight); 529 memcpy(dst, src, trimRowBytes * currentHeight);
530 } else { 530 } else {
531 SkRectMemcpy(dst, trimRowBytes, src, rowBytes, trimRowBytes, current Height); 531 SkRectMemcpy(dst, trimRowBytes, src, rowBytes, trimRowBytes, current Height);
532 } 532 }
533 533
534 VkBufferImageCopy& region = regions.push_back(); 534 VkBufferImageCopy& region = regions.push_back();
535 memset(&region, 0, sizeof(VkBufferImageCopy)); 535 memset(&region, 0, sizeof(VkBufferImageCopy));
536 region.bufferOffset = individualMipOffsets[currentMipLevel]; 536 region.bufferOffset = transferBuffer->offset() + individualMipOffsets[cu rrentMipLevel];
537 region.bufferRowLength = currentWidth; 537 region.bufferRowLength = currentWidth;
538 region.bufferImageHeight = currentHeight; 538 region.bufferImageHeight = currentHeight;
539 region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMi pLevel), 0, 1 }; 539 region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMi pLevel), 0, 1 };
540 region.imageOffset = { left, flipY ? tex->height() - top - currentHeight : top, 0 }; 540 region.imageOffset = { left, flipY ? tex->height() - top - currentHeight : top, 0 };
541 region.imageExtent = { (uint32_t)currentWidth, (uint32_t)currentHeight, 1 }; 541 region.imageExtent = { (uint32_t)currentWidth, (uint32_t)currentHeight, 1 };
542 542
543 currentWidth = SkTMax(1, currentWidth/2); 543 currentWidth = SkTMax(1, currentWidth/2);
544 currentHeight = SkTMax(1, currentHeight/2); 544 currentHeight = SkTMax(1, currentHeight/2);
545 } 545 }
546 546
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663 tex->unref(); 663 tex->unref();
664 return nullptr; 664 return nullptr;
665 } 665 }
666 } 666 }
667 667
668 return tex; 668 return tex;
669 } 669 }
670 670
671 //////////////////////////////////////////////////////////////////////////////// 671 ////////////////////////////////////////////////////////////////////////////////
672 672
673 bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src, size_t srcSizeIn Bytes) { 673 bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src,
674 VkDeviceSize offset, VkDeviceSize size) {
674 675
675 // Update the buffer 676 // Update the buffer
676 fCurrentCmdBuffer->updateBuffer(this, buffer, 0, srcSizeInBytes, src); 677 fCurrentCmdBuffer->updateBuffer(this, buffer, offset, size, src);
677 678
678 return true; 679 return true;
679 } 680 }
680 681
681 //////////////////////////////////////////////////////////////////////////////// 682 ////////////////////////////////////////////////////////////////////////////////
682 683
683 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin) { 684 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin) {
684 // By default, all textures in Vk use TopLeft 685 // By default, all textures in Vk use TopLeft
685 if (kDefault_GrSurfaceOrigin == origin) { 686 if (kDefault_GrSurfaceOrigin == origin) {
686 return kTopLeft_GrSurfaceOrigin; 687 return kTopLeft_GrSurfaceOrigin;
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1438 bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); 1439 bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
1439 VkOffset3D offset = { 1440 VkOffset3D offset = {
1440 left, 1441 left,
1441 flipY ? surface->height() - top - height : top, 1442 flipY ? surface->height() - top - height : top,
1442 0 1443 0
1443 }; 1444 };
1444 1445
1445 // Copy the image to a buffer so we can map it to cpu memory 1446 // Copy the image to a buffer so we can map it to cpu memory
1446 VkBufferImageCopy region; 1447 VkBufferImageCopy region;
1447 memset(&region, 0, sizeof(VkBufferImageCopy)); 1448 memset(&region, 0, sizeof(VkBufferImageCopy));
1448 region.bufferOffset = 0; 1449 region.bufferOffset = transferBuffer->offset();
1449 region.bufferRowLength = 0; // Forces RowLength to be width. We handle the r owBytes below. 1450 region.bufferRowLength = 0; // Forces RowLength to be width. We handle the r owBytes below.
1450 region.bufferImageHeight = 0; // Forces height to be tightly packed. Only us eful for 3d images. 1451 region.bufferImageHeight = 0; // Forces height to be tightly packed. Only us eful for 3d images.
1451 region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; 1452 region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
1452 region.imageOffset = offset; 1453 region.imageOffset = offset;
1453 region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 }; 1454 region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
1454 1455
1455 fCurrentCmdBuffer->copyImageToBuffer(this, 1456 fCurrentCmdBuffer->copyImageToBuffer(this,
1456 tgt, 1457 tgt,
1457 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, 1458 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1458 transferBuffer, 1459 transferBuffer,
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1511 } 1512 }
1512 1513
1513 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment 1514 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment
1514 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment 1515 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment
1515 // which is always at the first attachment. 1516 // which is always at the first attachment.
1516 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true); 1517 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true);
1517 fCurrentCmdBuffer->executeCommands(this, buffer); 1518 fCurrentCmdBuffer->executeCommands(this, buffer);
1518 fCurrentCmdBuffer->endRenderPass(this); 1519 fCurrentCmdBuffer->endRenderPass(this);
1519 } 1520 }
1520 1521
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