Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrNonAAStrokeRectBatch.h" | 8 #include "GrNonAAStrokeRectBatch.h" |
| 9 | 9 |
| 10 #include "GrBatchTest.h" | 10 #include "GrBatchTest.h" |
| (...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 93 | 93 |
| 94 private: | 94 private: |
| 95 void setupBounds(SkRect* bounds, const Geometry& geo, bool snapToPixelCenter s) { | 95 void setupBounds(SkRect* bounds, const Geometry& geo, bool snapToPixelCenter s) { |
| 96 *bounds = geo.fRect; | 96 *bounds = geo.fRect; |
| 97 SkScalar rad = SkScalarHalf(geo.fStrokeWidth); | 97 SkScalar rad = SkScalarHalf(geo.fStrokeWidth); |
| 98 bounds->outset(rad, rad); | 98 bounds->outset(rad, rad); |
| 99 geo.fViewMatrix.mapRect(&fBounds); | 99 geo.fViewMatrix.mapRect(&fBounds); |
| 100 | 100 |
| 101 // If our caller snaps to pixel centers then we have to round out the bo unds | 101 // If our caller snaps to pixel centers then we have to round out the bo unds |
| 102 if (snapToPixelCenters) { | 102 if (snapToPixelCenters) { |
| 103 // We want to be consistent with how we snap non-aa lines. To match what we do in | |
| 104 // GrGLSLVertexShaderBuilder, we first floor all the vertex values a nd then add half a | |
| 105 // pixel to force us to pixel centers. | |
| 106 bounds->set(SkScalarFloorToScalar(bounds->fLeft), | |
| 107 SkScalarFloorToScalar(bounds->fTop), | |
| 108 SkScalarFloorToScalar(bounds->fRight), | |
| 109 SkScalarFloorToScalar(bounds->fBottom)); | |
| 110 bounds->offset(0.5f, 0.5f); | |
| 111 | |
| 112 // Round out the bounds to integer values | |
| 103 bounds->roundOut(); | 113 bounds->roundOut(); |
|
bsalomon
2016/07/07 14:19:06
Do we need this round out? If the rect is rendered
| |
| 104 } | 114 } |
| 105 } | 115 } |
| 106 | 116 |
| 107 void onPrepareDraws(Target* target) const override { | 117 void onPrepareDraws(Target* target) const override { |
| 108 sk_sp<GrGeometryProcessor> gp; | 118 sk_sp<GrGeometryProcessor> gp; |
| 109 { | 119 { |
| 110 using namespace GrDefaultGeoProcFactory; | 120 using namespace GrDefaultGeoProcFactory; |
| 111 Color color(this->color()); | 121 Color color(this->color()); |
| 112 Coverage coverage(this->coverageIgnored() ? Coverage::kSolid_Type : | 122 Coverage coverage(this->coverageIgnored() ? Coverage::kSolid_Type : |
| 113 Coverage::kNone_Type); | 123 Coverage::kNone_Type); |
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| 241 DRAW_BATCH_TEST_DEFINE(NonAAStrokeRectBatch) { | 251 DRAW_BATCH_TEST_DEFINE(NonAAStrokeRectBatch) { |
| 242 SkMatrix viewMatrix = GrTest::TestMatrix(random); | 252 SkMatrix viewMatrix = GrTest::TestMatrix(random); |
| 243 GrColor color = GrRandomColor(random); | 253 GrColor color = GrRandomColor(random); |
| 244 SkRect rect = GrTest::TestRect(random); | 254 SkRect rect = GrTest::TestRect(random); |
| 245 SkScalar strokeWidth = random->nextBool() ? 0.0f : 1.0f; | 255 SkScalar strokeWidth = random->nextBool() ? 0.0f : 1.0f; |
| 246 | 256 |
| 247 return GrNonAAStrokeRectBatch::Create(color, viewMatrix, rect, strokeWidth, random->nextBool()); | 257 return GrNonAAStrokeRectBatch::Create(color, viewMatrix, rect, strokeWidth, random->nextBool()); |
| 248 } | 258 } |
| 249 | 259 |
| 250 #endif | 260 #endif |
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