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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrNonAAStrokeRectBatch.h" | 8 #include "GrNonAAStrokeRectBatch.h" |
9 | 9 |
10 #include "GrBatchTest.h" | 10 #include "GrBatchTest.h" |
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93 | 93 |
94 private: | 94 private: |
95 void setupBounds(SkRect* bounds, const Geometry& geo, bool snapToPixelCenter s) { | 95 void setupBounds(SkRect* bounds, const Geometry& geo, bool snapToPixelCenter s) { |
96 *bounds = geo.fRect; | 96 *bounds = geo.fRect; |
97 SkScalar rad = SkScalarHalf(geo.fStrokeWidth); | 97 SkScalar rad = SkScalarHalf(geo.fStrokeWidth); |
98 bounds->outset(rad, rad); | 98 bounds->outset(rad, rad); |
99 geo.fViewMatrix.mapRect(&fBounds); | 99 geo.fViewMatrix.mapRect(&fBounds); |
100 | 100 |
101 // If our caller snaps to pixel centers then we have to round out the bo unds | 101 // If our caller snaps to pixel centers then we have to round out the bo unds |
102 if (snapToPixelCenters) { | 102 if (snapToPixelCenters) { |
103 // We want to be consistent with how we snap non-aa lines. To match what we do in | |
104 // GrGLSLVertexShaderBuilder, we first floor all the vertex values a nd then add half a | |
105 // pixel to force us to pixel centers. | |
106 bounds->set(SkScalarFloorToScalar(bounds->fLeft), | |
107 SkScalarFloorToScalar(bounds->fTop), | |
108 SkScalarFloorToScalar(bounds->fRight), | |
109 SkScalarFloorToScalar(bounds->fBottom)); | |
110 bounds->offset(0.5f, 0.5f); | |
111 | |
112 // Round out the bounds to integer values | |
103 bounds->roundOut(); | 113 bounds->roundOut(); |
bsalomon
2016/07/07 14:19:06
Do we need this round out? If the rect is rendered
| |
104 } | 114 } |
105 } | 115 } |
106 | 116 |
107 void onPrepareDraws(Target* target) const override { | 117 void onPrepareDraws(Target* target) const override { |
108 sk_sp<GrGeometryProcessor> gp; | 118 sk_sp<GrGeometryProcessor> gp; |
109 { | 119 { |
110 using namespace GrDefaultGeoProcFactory; | 120 using namespace GrDefaultGeoProcFactory; |
111 Color color(this->color()); | 121 Color color(this->color()); |
112 Coverage coverage(this->coverageIgnored() ? Coverage::kSolid_Type : | 122 Coverage coverage(this->coverageIgnored() ? Coverage::kSolid_Type : |
113 Coverage::kNone_Type); | 123 Coverage::kNone_Type); |
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241 DRAW_BATCH_TEST_DEFINE(NonAAStrokeRectBatch) { | 251 DRAW_BATCH_TEST_DEFINE(NonAAStrokeRectBatch) { |
242 SkMatrix viewMatrix = GrTest::TestMatrix(random); | 252 SkMatrix viewMatrix = GrTest::TestMatrix(random); |
243 GrColor color = GrRandomColor(random); | 253 GrColor color = GrRandomColor(random); |
244 SkRect rect = GrTest::TestRect(random); | 254 SkRect rect = GrTest::TestRect(random); |
245 SkScalar strokeWidth = random->nextBool() ? 0.0f : 1.0f; | 255 SkScalar strokeWidth = random->nextBool() ? 0.0f : 1.0f; |
246 | 256 |
247 return GrNonAAStrokeRectBatch::Create(color, viewMatrix, rect, strokeWidth, random->nextBool()); | 257 return GrNonAAStrokeRectBatch::Create(color, viewMatrix, rect, strokeWidth, random->nextBool()); |
248 } | 258 } |
249 | 259 |
250 #endif | 260 #endif |
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