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Side by Side Diff: src/gpu/vk/GrVkGpu.cpp

Issue 2126303002: Check granularity in render pass bounds (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkGpu.h" 8 #include "GrVkGpu.h"
9 9
10 #include "GrContextOptions.h" 10 #include "GrContextOptions.h"
(...skipping 1478 matching lines...) Expand 10 before | Expand all | Expand 10 after
1489 SkRectMemcpy(buffer, rowBytes, mappedMemory, tightRowBytes, tightRow Bytes, height); 1489 SkRectMemcpy(buffer, rowBytes, mappedMemory, tightRowBytes, tightRow Bytes, height);
1490 } 1490 }
1491 } 1491 }
1492 1492
1493 transferBuffer->unmap(); 1493 transferBuffer->unmap();
1494 transferBuffer->unref(); 1494 transferBuffer->unref();
1495 1495
1496 return true; 1496 return true;
1497 } 1497 }
1498 1498
1499 // The RenderArea bounds we pass into BeginRenderPass must have a start x value that is a multiple
1500 // of the granularity. The width must also be a multiple of the granularity or e aqual to the width
1501 // the the entire attachment. Similar requirements for the y and height componen ts.
1502 void adjust_bounds_to_granularity(SkIRect* dstBounds, const SkIRect& srcBounds,
1503 const VkExtent2D& granularity, int maxWidth, i nt maxHeight) {
1504 // Adjust Width
1505 // Start with the right side of rect so we know if we end up going pass the maxWidth.
1506 int rightAdj = srcBounds.fRight % granularity.width;
jvanverth1 2016/07/07 18:05:34 This looks correct. But it seems like it should be
egdaniel 2016/07/07 18:44:59 I would imagine in practice the granularity (if th
1507 if (rightAdj != 0) {
1508 rightAdj = granularity.width - rightAdj;
1509 }
1510 dstBounds->fRight = srcBounds.fRight + rightAdj;
1511 if (dstBounds->fRight > maxWidth) {
1512 dstBounds->fRight = maxWidth;
1513 dstBounds->fLeft = 0;
1514 } else {
1515 dstBounds->fLeft = srcBounds.fLeft - srcBounds.fLeft % granularity.width;
1516 }
1517
1518 // Adjust height
1519 // Start with the bottom side of rect so we know if we end up going pass the maxHeight.
1520 int bottomAdj = srcBounds.fBottom % granularity.height;
1521 if (bottomAdj != 0) {
1522 bottomAdj = granularity.height - bottomAdj;
1523 }
1524 dstBounds->fBottom = srcBounds.fBottom + bottomAdj;
1525 if (dstBounds->fBottom > maxHeight) {
1526 dstBounds->fBottom = maxHeight;
1527 dstBounds->fTop = 0;
1528 } else {
1529 dstBounds->fTop = srcBounds.fTop - srcBounds.fTop % granularity.height;
1530 }
1531 }
1532
1499 void GrVkGpu::submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer, 1533 void GrVkGpu::submitSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* buffer,
1500 const GrVkRenderPass* renderPass, 1534 const GrVkRenderPass* renderPass,
1501 const VkClearValue* colorClear, 1535 const VkClearValue* colorClear,
1502 GrVkRenderTarget* target, 1536 GrVkRenderTarget* target,
1503 const SkIRect& bounds) { 1537 const SkIRect& bounds) {
1504 const SkIRect* pBounds = &bounds; 1538 const SkIRect* pBounds = &bounds;
1505 SkIRect flippedBounds; 1539 SkIRect flippedBounds;
1506 if (kBottomLeft_GrSurfaceOrigin == target->origin()) { 1540 if (kBottomLeft_GrSurfaceOrigin == target->origin()) {
1507 flippedBounds = bounds; 1541 flippedBounds = bounds;
1508 flippedBounds.fTop = target->height() - bounds.fBottom; 1542 flippedBounds.fTop = target->height() - bounds.fBottom;
1509 flippedBounds.fBottom = target->height() - bounds.fTop; 1543 flippedBounds.fBottom = target->height() - bounds.fTop;
1510 pBounds = &flippedBounds; 1544 pBounds = &flippedBounds;
1511 } 1545 }
1512 1546
1547 // The bounds we use for the render pass should be of the granularity suppor ted
1548 // by the device.
1549 const VkExtent2D& granularity = renderPass->granularity();
1550 SkIRect adjustedBounds;
1551 if ((0 != granularity.width && 1 != granularity.width) ||
1552 (0 != granularity.height && 1 != granularity.height)) {
1553 adjust_bounds_to_granularity(&adjustedBounds, *pBounds, granularity,
1554 target->width(), target->height());
1555 pBounds = &adjustedBounds;
1556 }
1557
1513 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment 1558 // Currently it is fine for us to always pass in 1 for the clear count even if no attachment
1514 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment 1559 // uses it. In the current state, we also only use the LOAD_OP_CLEAR for the color attachment
1515 // which is always at the first attachment. 1560 // which is always at the first attachment.
1516 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true); 1561 fCurrentCmdBuffer->beginRenderPass(this, renderPass, 1, colorClear, *target, *pBounds, true);
1517 fCurrentCmdBuffer->executeCommands(this, buffer); 1562 fCurrentCmdBuffer->executeCommands(this, buffer);
1518 fCurrentCmdBuffer->endRenderPass(this); 1563 fCurrentCmdBuffer->endRenderPass(this);
1519 } 1564 }
1520 1565
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