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Side by Side Diff: src/core/SkLinearBitmapPipeline_core.h

Issue 2126253002: centralize VECTORCALL as SK_VECTORCALL (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: typo Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLinearBitmapPipeline_core_DEFINED 8 #ifndef SkLinearBitmapPipeline_core_DEFINED
9 #define SkLinearBitmapPipeline_core_DEFINED 9 #define SkLinearBitmapPipeline_core_DEFINED
10 10
11 #include <cmath> 11 #include <cmath>
12 #include "SkNx.h" 12 #include "SkNx.h"
13 13
14 // New bilerp strategy: 14 // New bilerp strategy:
15 // Pass through on bilerpList4 and bilerpListFew (analogs to pointList), introdu ce bilerpEdge 15 // Pass through on bilerpList4 and bilerpListFew (analogs to pointList), introdu ce bilerpEdge
16 // which takes 4 points. If the sample spans an edge, then break it into a biler pEdge. Bilerp 16 // which takes 4 points. If the sample spans an edge, then break it into a biler pEdge. Bilerp
17 // span then becomes a normal span except in special cases where an extra Y is g iven. The bilerp 17 // span then becomes a normal span except in special cases where an extra Y is g iven. The bilerp
18 // need to stay single point calculations until the tile layer. 18 // need to stay single point calculations until the tile layer.
19 // TODO: 19 // TODO:
20 // - edge span predicate. 20 // - edge span predicate.
21 // - introduce new point API 21 // - introduce new point API
22 // - Add tile for new api. 22 // - Add tile for new api.
23 23
24 // Tweak ABI of functions that pass Sk4f by value to pass them via registers.
25 #if defined(_MSC_VER) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
26 #define VECTORCALL __vectorcall
27 #elif defined(SK_CPU_ARM32) && defined(SK_ARM_HAS_NEON)
28 #define VECTORCALL __attribute__((pcs("aapcs-vfp")))
29 #else
30 #define VECTORCALL
31 #endif
32
33 namespace { 24 namespace {
34 struct X { 25 struct X {
35 explicit X(SkScalar val) : fVal{val} { } 26 explicit X(SkScalar val) : fVal{val} { }
36 explicit X(SkPoint pt) : fVal{pt.fX} { } 27 explicit X(SkPoint pt) : fVal{pt.fX} { }
37 explicit X(SkSize s) : fVal{s.fWidth} { } 28 explicit X(SkSize s) : fVal{s.fWidth} { }
38 explicit X(SkISize s) : fVal((SkScalar)s.fWidth) { } 29 explicit X(SkISize s) : fVal((SkScalar)s.fWidth) { }
39 operator SkScalar () const {return fVal;} 30 operator SkScalar () const {return fVal;}
40 private: 31 private:
41 SkScalar fVal; 32 SkScalar fVal;
42 }; 33 };
(...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after
187 } 178 }
188 } 179 }
189 } // namespace 180 } // namespace
190 181
191 class SkLinearBitmapPipeline::PointProcessorInterface { 182 class SkLinearBitmapPipeline::PointProcessorInterface {
192 public: 183 public:
193 virtual ~PointProcessorInterface() { } 184 virtual ~PointProcessorInterface() { }
194 // Take the first n (where 0 < n && n < 4) items from xs and ys and sample t hose points. For 185 // Take the first n (where 0 < n && n < 4) items from xs and ys and sample t hose points. For
195 // nearest neighbor, that means just taking the floor xs and ys. For bilerp, this means 186 // nearest neighbor, that means just taking the floor xs and ys. For bilerp, this means
196 // to expand the bilerp filter around the point and sample using that filter . 187 // to expand the bilerp filter around the point and sample using that filter .
197 virtual void VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) = 0; 188 virtual void SK_VECTORCALL pointListFew(int n, Sk4s xs, Sk4s ys) = 0;
198 // Same as pointListFew, but n = 4. 189 // Same as pointListFew, but n = 4.
199 virtual void VECTORCALL pointList4(Sk4s xs, Sk4s ys) = 0; 190 virtual void SK_VECTORCALL pointList4(Sk4s xs, Sk4s ys) = 0;
200 // A span is a compact form of sample points that are obtained by mapping po ints from 191 // A span is a compact form of sample points that are obtained by mapping po ints from
201 // destination space to source space. This is used for horizontal lines only , and is mainly 192 // destination space to source space. This is used for horizontal lines only , and is mainly
202 // used to take advantage of memory coherence for horizontal spans. 193 // used to take advantage of memory coherence for horizontal spans.
203 virtual void pointSpan(Span span) = 0; 194 virtual void pointSpan(Span span) = 0;
204 }; 195 };
205 196
206 class SkLinearBitmapPipeline::SampleProcessorInterface 197 class SkLinearBitmapPipeline::SampleProcessorInterface
207 : public SkLinearBitmapPipeline::PointProcessorInterface { 198 : public SkLinearBitmapPipeline::PointProcessorInterface {
208 public: 199 public:
209 // Used for nearest neighbor when scale factor is 1.0. The span can just be repeated with no 200 // Used for nearest neighbor when scale factor is 1.0. The span can just be repeated with no
210 // edge pixel alignment problems. This is for handling a very common case. 201 // edge pixel alignment problems. This is for handling a very common case.
211 virtual void repeatSpan(Span span, int32_t repeatCount) = 0; 202 virtual void repeatSpan(Span span, int32_t repeatCount) = 0;
212 203
213 // The x's and y's are setup in the following order: 204 // The x's and y's are setup in the following order:
214 // +--------+--------+ 205 // +--------+--------+
215 // | | | 206 // | | |
216 // | px00 | px10 | 207 // | px00 | px10 |
217 // | 0 | 1 | 208 // | 0 | 1 |
218 // +--------+--------+ 209 // +--------+--------+
219 // | | | 210 // | | |
220 // | px01 | px11 | 211 // | px01 | px11 |
221 // | 2 | 3 | 212 // | 2 | 3 |
222 // +--------+--------+ 213 // +--------+--------+
223 // These pixels coordinates are arranged in the following order in xs and ys : 214 // These pixels coordinates are arranged in the following order in xs and ys :
224 // px00 px10 px01 px11 215 // px00 px10 px01 px11
225 virtual void VECTORCALL bilerpEdge(Sk4s xs, Sk4s ys) = 0; 216 virtual void SK_VECTORCALL bilerpEdge(Sk4s xs, Sk4s ys) = 0;
226 217
227 // A span represents sample points that have been mapped from destination sp ace to source 218 // A span represents sample points that have been mapped from destination sp ace to source
228 // space. Each sample point is then expanded to the four bilerp points by ad d +/- 0.5. The 219 // space. Each sample point is then expanded to the four bilerp points by ad d +/- 0.5. The
229 // resulting Y values my be off the tile. When y +/- 0.5 are more than 1 apa rt because of 220 // resulting Y values my be off the tile. When y +/- 0.5 are more than 1 apa rt because of
230 // tiling, the second Y is used to denote the retiled Y value. 221 // tiling, the second Y is used to denote the retiled Y value.
231 virtual void bilerpSpan(Span span, SkScalar y) = 0; 222 virtual void bilerpSpan(Span span, SkScalar y) = 0;
232 }; 223 };
233 224
234 class SkLinearBitmapPipeline::DestinationInterface { 225 class SkLinearBitmapPipeline::DestinationInterface {
235 public: 226 public:
236 virtual ~DestinationInterface() { } 227 virtual ~DestinationInterface() { }
237 // Count is normally not needed, but in these early stages of development it is useful to 228 // Count is normally not needed, but in these early stages of development it is useful to
238 // check bounds. 229 // check bounds.
239 // TODO(herb): 4/6/2016 - remove count when code is stable. 230 // TODO(herb): 4/6/2016 - remove count when code is stable.
240 virtual void setDestination(void* dst, int count) = 0; 231 virtual void setDestination(void* dst, int count) = 0;
241 }; 232 };
242 233
243 class SkLinearBitmapPipeline::BlendProcessorInterface 234 class SkLinearBitmapPipeline::BlendProcessorInterface
244 : public SkLinearBitmapPipeline::DestinationInterface { 235 : public SkLinearBitmapPipeline::DestinationInterface {
245 public: 236 public:
246 virtual void VECTORCALL blendPixel(Sk4f pixel0) = 0; 237 virtual void SK_VECTORCALL blendPixel(Sk4f pixel0) = 0;
247 virtual void VECTORCALL blend4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) = 0 ; 238 virtual void SK_VECTORCALL blend4Pixels(Sk4f p0, Sk4f p1, Sk4f p2, Sk4f p3) = 0;
248 }; 239 };
249 240
250 #endif // SkLinearBitmapPipeline_core_DEFINED 241 #endif // SkLinearBitmapPipeline_core_DEFINED
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